sm64coopdx/src/game/behaviors/bubba.inc.c
MysterD d2a2a80d56 Synchronized Big Boo's Haunt + major changes
Synchronized currentRoom per-player
Synchronized haunted bookshelf, and the bookshelf manager
Synchronized haunted chairs
Synchronized mad piano
Synchronized BBH's tilting trap, and made the physics multiple-player-aware
Synchronized scuttlebugs
Synchronized every variety of Boo
Synchronized elevators
Synchronized flamethrowers
Synchronized the various types of enemy books
Synchronized the book switches
Synchronized jumping box
Made coffins multiple-player-aware

Fixed everything that used gMarioState as an array instead of gMarioStates
Prevented some NPC-dialog softlocks
Prevented the remote player from messing up the local's camera settings
Possibly fixed the relatively rare chain chomp softlock
Possibly fixed the relatively rare chain hoot softlock
Fixed the first-person-camera softlock
Forced camera code to use the correct mario struct
2020-08-26 23:29:40 -07:00

172 lines
5.5 KiB
C

// bubba.inc.c
static struct ObjectHitbox sBubbaHitbox = {
/* interactType: */ INTERACT_CLAM_OR_BUBBA,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 1,
/* health: */ 99,
/* numLootCoins: */ 0,
/* radius: */ 300,
/* height: */ 200,
/* hurtboxRadius: */ 300,
/* hurtboxHeight: */ 200,
};
void bubba_act_0(void) {
f32 sp24;
sp24 = cur_obj_lateral_dist_to_home();
treat_far_home_as_mario(2000.0f);
o->oAnimState = 0;
o->oBubbaUnk1AC = obj_get_pitch_to_home(sp24);
approach_f32_ptr(&o->oBubbaUnkF4, 5.0f, 0.5f);
if (o->oBubbaUnkFC != 0) {
if (abs_angle_diff(o->oMoveAngleYaw, o->oBubbaUnk1AE) < 800) {
o->oBubbaUnkFC = 0;
}
} else {
if (o->oDistanceToMario >= 25000.0f) {
o->oBubbaUnk1AE = o->oAngleToMario;
o->oBubbaUnkF8 = random_linear_offset(20, 30);
}
if ((o->oBubbaUnkFC = o->oMoveFlags & OBJ_MOVE_HIT_WALL) != 0) {
o->oBubbaUnk1AE = cur_obj_reflect_move_angle_off_wall();
} else if (o->oTimer > 30 && o->oDistanceToMario < 2000.0f) {
o->oAction = 1;
} else if (o->oBubbaUnkF8 != 0) {
o->oBubbaUnkF8 -= 1;
} else {
o->oBubbaUnk1AE = obj_random_fixed_turn(0x2000);
o->oBubbaUnkF8 = random_linear_offset(100, 100);
}
}
}
void bubba_act_1(void) {
s16 val06;
s16 val04;
treat_far_home_as_mario(2500.0f);
if (o->oDistanceToMario > 2500.0f) {
o->oAction = 0;
} else if (o->oBubbaUnk100 != 0) {
if (--o->oBubbaUnk100 == 0) {
cur_obj_play_sound_2(SOUND_OBJ_BUBBA_CHOMP);
o->oAction = 0;
} else if (o->oBubbaUnk100 < 15) {
o->oAnimState = 1;
} else if (o->oBubbaUnk100 == 20) {
val06 = 10000 - (s16)(20.0f * (find_water_level(o->oPosX, o->oPosZ) - o->oPosY));
o->oBubbaUnk1AC -= val06;
o->oMoveAnglePitch = o->oBubbaUnk1AC;
o->oBubbaUnkF4 = 40.0f;
obj_compute_vel_from_move_pitch(o->oBubbaUnkF4);
o->oAnimState = 0;
;
} else {
o->oBubbaUnk1AE = o->oAngleToMario;
o->oBubbaUnk1AC = o->oBubbaUnk104;
cur_obj_rotate_yaw_toward(o->oBubbaUnk1AE, 400);
obj_move_pitch_approach(o->oBubbaUnk1AC, 400);
}
} else {
if (abs_angle_diff(gMarioObject->oFaceAngleYaw, o->oAngleToMario) < 0x3000) {
val04 = 0x4000 - atan2s(800.0f, o->oDistanceToMario - 800.0f);
if ((s16)(o->oMoveAngleYaw - o->oAngleToMario) < 0) {
val04 = -val04;
}
o->oBubbaUnk1AE = o->oAngleToMario + val04;
;
} else {
o->oBubbaUnk1AE = o->oAngleToMario;
}
o->oBubbaUnk1AC = o->oBubbaUnk104;
if (obj_is_near_to_and_facing_mario(&gMarioStates[0], 500.0f, 3000)
&& abs_angle_diff(o->oBubbaUnk1AC, o->oMoveAnglePitch) < 3000) {
o->oBubbaUnk100 = 30;
o->oBubbaUnkF4 = 0;
o->oAnimState = 1;
} else {
approach_f32_ptr(&o->oBubbaUnkF4, 20.0f, 0.5f);
}
}
}
void bhv_bubba_loop(void) {
UNUSED s32 unused;
struct Object *sp38;
s16 sp36;
o->oInteractionSubtype &= ~INT_SUBTYPE_EATS_MARIO;
o->oBubbaUnk104 = obj_turn_pitch_toward_mario(&gMarioStates[0], 120.0f, 0);
if (abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw) < 0x1000
&& abs_angle_diff(o->oBubbaUnk104 + 0x800, o->oMoveAnglePitch) < 0x2000) {
if (o->oAnimState != 0 && o->oDistanceToMario < 250.0f) {
o->oInteractionSubtype |= INT_SUBTYPE_EATS_MARIO;
}
o->hurtboxRadius = 100.0f;
} else {
o->hurtboxRadius = 150.0f;
}
cur_obj_update_floor_and_walls();
switch (o->oAction) {
case 0:
bubba_act_0();
break;
case 1:
bubba_act_1();
break;
}
if (o->oMoveFlags & OBJ_MOVE_MASK_IN_WATER) {
if (o->oMoveFlags & OBJ_MOVE_ENTERED_WATER) {
sp38 = spawn_object(o, MODEL_WATER_SPLASH, bhvWaterSplash);
if (sp38 != NULL) {
obj_scale(sp38, 3.0f);
}
o->oBubbaUnk108 = o->oVelY;
o->oBubbaUnk10C = 0.0f;
;
} else {
approach_f32_ptr(&o->oBubbaUnk108, 0.0f, 4.0f);
if ((o->oBubbaUnk10C -= o->oBubbaUnk108) > 1.0f) {
sp36 = random_u16();
o->oBubbaUnk10C -= 1.0f;
spawn_object_relative(0, 150.0f * coss(sp36), 0x64, 150.0f * sins(sp36), o,
MODEL_WHITE_PARTICLE_SMALL, bhvSmallParticleSnow);
}
}
obj_smooth_turn(&o->oBubbaUnk1B0, &o->oMoveAnglePitch, o->oBubbaUnk1AC, 0.05f, 10, 50, 2000);
obj_smooth_turn(&o->oBubbaUnk1B2, &o->oMoveAngleYaw, o->oBubbaUnk1AE, 0.05f, 10, 50, 2000);
obj_compute_vel_from_move_pitch(o->oBubbaUnkF4);
} else {
o->oBubbaUnkF4 = sqrtf(o->oForwardVel * o->oForwardVel + o->oVelY * o->oVelY);
o->oMoveAnglePitch = obj_get_pitch_from_vel();
obj_face_pitch_approach(o->oMoveAnglePitch, 400);
o->oBubbaUnk1B0 = 0;
}
obj_face_pitch_approach(o->oMoveAnglePitch, 400);
obj_check_attacks(&sBubbaHitbox, o->oAction);
cur_obj_move_standard(78);
o->oFloorHeight += 150.0f;
if (o->oPosY < o->oFloorHeight) {
o->oPosY = o->oFloorHeight;
}
}