mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 22:13:01 +00:00
eb22894ca7
This reverts commit efcf78dee1
.
870 lines
36 KiB
C
870 lines
36 KiB
C
const GeoLayout toad_player_geo_cap[] = {
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap),
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GEO_ASM(2, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
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GEO_ASM(3, geo_mirror_mario_backface_culling),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_cap_wing[] = {
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
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GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_face_and_wings[] = {
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GEO_ASM(0, geo_mario_head_rotation),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair),
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GEO_ASM(0, geo_mirror_mario_backface_culling),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
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GEO_OPEN_NODE(),
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// cap
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, toad_player_geo_cap),
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GEO_CLOSE_NODE(),
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// no cap
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_right_hand[] = {
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GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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// FISTS
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
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// OPEN
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
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// PEACE SIGN
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
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// HOLDING CAP
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
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GEO_BRANCH(1, toad_player_geo_cap),
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GEO_CLOSE_NODE(),
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// HOLDING WING CAP
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
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GEO_BRANCH(1, toad_player_geo_cap_wing),
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GEO_CLOSE_NODE(),
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// HAND RIGHT OPEN
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GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue)
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_move_mario_part_from_parent),
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GEO_ASM(0, geo_mario_tilt_torso),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_dl_body), // torso
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GEO_ASM(0, geo_mirror_mario_backface_culling),
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GEO_ASM(2, geo_mario_set_player_colors),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, toad_player_geo_face_and_wings), // stops sharing because faces has its own dl
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left), // left arm
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right), // right arm
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, toad_player_geo_right_hand), // stops sharing because hand has its solid color (white)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left), // left foot
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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////////////
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// vanish //
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////////////
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const GeoLayout toad_player_geo_vanish_cap[] = {
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_vanish_cap_wing[] = {
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
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GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_vanish_face_and_wings[] = {
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GEO_ASM(0, geo_mario_head_rotation),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
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GEO_OPEN_NODE(),
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// cap
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, toad_player_geo_vanish_cap),
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GEO_CLOSE_NODE(),
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// no cap
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_vanish_right_hand[] = {
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GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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// FISTS
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
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// OPEN
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
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// PEACE SIGN
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
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// HOLDING CAP
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
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GEO_BRANCH(1, toad_player_geo_vanish_cap),
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GEO_CLOSE_NODE(),
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// HOLDING WING CAP
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
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GEO_BRANCH(1, toad_player_geo_vanish_cap_wing),
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GEO_CLOSE_NODE(),
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// HAND RIGHT OPEN
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_geo_vanish_body[] = {
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue)
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_move_mario_part_from_parent),
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GEO_ASM(0, geo_mario_tilt_torso),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_dl_body), // torso
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, toad_player_geo_vanish_face_and_wings), // stops sharing because faces has its own dl
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left), // left arm
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right), // right arm
|
|
GEO_CLOSE_NODE(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_vanish_right_hand), // stops sharing because hand has its solid color (white)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left), // left foot
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
///////////
|
|
// metal //
|
|
///////////
|
|
|
|
const GeoLayout toad_player_geo_metal_cap[] = {
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_cap_wing[] = {
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner),
|
|
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_face_and_wings[] = {
|
|
GEO_ASM(0, geo_mario_head_rotation),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face_inner),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
|
|
GEO_OPEN_NODE(),
|
|
// cap
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_cap),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
// no cap
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_right_hand[] = {
|
|
GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
// FISTS
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
|
|
// OPEN
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
|
|
// PEACE SIGN
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
|
|
// HOLDING CAP
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
|
|
GEO_BRANCH(1, toad_player_geo_metal_cap),
|
|
GEO_CLOSE_NODE(),
|
|
// HOLDING WING CAP
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
|
|
GEO_BRANCH(1, toad_player_geo_metal_cap_wing),
|
|
GEO_CLOSE_NODE(),
|
|
// HAND RIGHT OPEN
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_body[] = {
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_move_mario_part_from_parent),
|
|
GEO_ASM(0, geo_mario_tilt_torso),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_metal_dl_body), // torso
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_face_and_wings), // stops sharing because faces has its own dl
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm
|
|
GEO_CLOSE_NODE(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_right_hand), // stops sharing because hand has its solid color (white)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
//////////////////
|
|
// metal-vanish //
|
|
//////////////////
|
|
|
|
const GeoLayout toad_player_geo_metal_vanish_cap[] = {
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_vanish_cap_wing[] = {
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner),
|
|
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = {
|
|
GEO_ASM(0, geo_mario_head_rotation),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face_inner),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
|
|
GEO_OPEN_NODE(),
|
|
// cap
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
// no cap
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_vanish_right_hand[] = {
|
|
GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
// FISTS
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
|
|
// OPEN
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
|
|
// PEACE SIGN
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
|
|
// HOLDING CAP
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap),
|
|
GEO_CLOSE_NODE(),
|
|
// HOLDING WING CAP
|
|
GEO_NODE_START(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap_wing),
|
|
GEO_CLOSE_NODE(),
|
|
// HAND RIGHT OPEN
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
const GeoLayout toad_player_geo_metal_vanish_body[] = {
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_move_mario_part_from_parent),
|
|
GEO_ASM(0, geo_mario_tilt_torso),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_metal_dl_body), // torso
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_face_and_wings), // stops sharing because faces has its own dl
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm
|
|
GEO_CLOSE_NODE(),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_right_hand), // stops sharing because hand has its solid color (white)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
|
|
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown)
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
//////////
|
|
// main //
|
|
//////////
|
|
|
|
const GeoLayout toad_player_geo[] = {
|
|
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0x96, 100),
|
|
GEO_OPEN_NODE(),
|
|
GEO_SCALE(0x00, 16384),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_set_player_colors),
|
|
GEO_ASM(0, geo_mirror_mario_backface_culling),
|
|
GEO_ASM(0, geo_mirror_mario_set_alpha),
|
|
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, toad_player_geo_body),
|
|
GEO_BRANCH(1, toad_player_geo_vanish_body),
|
|
GEO_BRANCH(1, toad_player_geo_metal_body),
|
|
GEO_BRANCH(1, toad_player_geo_metal_vanish_body),
|
|
GEO_CLOSE_NODE(),
|
|
|
|
GEO_ASM(1, geo_mirror_mario_backface_culling),
|
|
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
|