sm64coopdx/data/dynos_gfx_init.cpp
Isaac0-dev b12b479d70 loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00

77 lines
2.8 KiB
C++

#include "dynos.cpp.h"
#include "src/pc/loading.h"
void DynOS_Gfx_GeneratePacks(const char* directory) {
DIR *modsDir = opendir(directory);
if (!modsDir) { return; }
struct dirent *dir = NULL;
DIR* d = opendir(directory);
u32 pathCount = 0;
while ((dir = readdir(d)) != NULL) pathCount++;
closedir(d);
for (u32 i = 0; (dir = readdir(modsDir)) != NULL; ++i) {
// Skip . and ..
if (SysPath(dir->d_name) == ".") continue;
if (SysPath(dir->d_name) == "..") continue;
// If pack folder exists, generate bins
SysPath _LevelPackFolder = fstring("%s/%s/levels", directory, dir->d_name);
if (fs_sys_dir_exists(_LevelPackFolder.c_str())) {
DynOS_Lvl_GeneratePack(_LevelPackFolder);
}
SysPath _ActorPackFolder = fstring("%s/%s/actors", directory, dir->d_name);
if (fs_sys_dir_exists(_ActorPackFolder.c_str())) {
DynOS_Actor_GeneratePack(_ActorPackFolder);
}
SysPath _BehaviorPackFolder = fstring("%s/%s/data", directory, dir->d_name);
if (fs_sys_dir_exists(_BehaviorPackFolder.c_str())) {
DynOS_Bhv_GeneratePack(_BehaviorPackFolder);
}
SysPath _TexturePackFolder = fstring("%s/%s", directory, dir->d_name);
SysPath _TexturePackOutputFolder = fstring("%s/%s/textures", directory, dir->d_name);
if (fs_sys_dir_exists(_TexturePackFolder.c_str())) {
DynOS_Tex_GeneratePack(_TexturePackFolder, _TexturePackOutputFolder, true);
}
if (gIsThreaded) REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount);
}
closedir(modsDir);
}
static void ScanPacksFolder(SysPath _DynosPacksFolder) {
DIR *_DynosPacksDir = opendir(_DynosPacksFolder.c_str());
if (_DynosPacksDir) {
struct dirent *_DynosPacksEnt = NULL;
while ((_DynosPacksEnt = readdir(_DynosPacksDir)) != NULL) {
// Skip . and ..
if (SysPath(_DynosPacksEnt->d_name) == ".") continue;
if (SysPath(_DynosPacksEnt->d_name) == "..") continue;
// If pack folder exists, add it to the pack list
SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name);
if (fs_sys_dir_exists(_PackFolder.c_str())) {
DynOS_Pack_Add(_PackFolder);
DynOS_Actor_GeneratePack(_PackFolder);
DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
}
}
closedir(_DynosPacksDir);
}
}
void DynOS_Gfx_Init() {
// Scan the DynOS packs folder
SysPath _DynosPacksFolder = fstring("%s/%s", DYNOS_EXE_FOLDER, DYNOS_PACKS_FOLDER);
ScanPacksFolder(_DynosPacksFolder);
// Scan the user path folder
SysPath _DynosPacksUserFolder = fstring("%s/%s", DYNOS_USER_FOLDER, DYNOS_PACKS_FOLDER);
ScanPacksFolder(_DynosPacksUserFolder);
}