mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
116 lines
5.2 KiB
C
116 lines
5.2 KiB
C
#include "pc/rom_assets.h"
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// 0x070103B0 - 0x070104A0
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_070103B0, 0x004614d0, 37742, 0x000103b0, 240);
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// 0x070104A0 - 0x07010590
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_070104A0, 0x004614d0, 37742, 0x000104a0, 240);
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// 0x07010590 - 0x07010680
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010590, 0x004614d0, 37742, 0x00010590, 240);
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// 0x07010680 - 0x07010770
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010680, 0x004614d0, 37742, 0x00010680, 240);
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// 0x07010770 - 0x07010850
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010770, 0x004614d0, 37742, 0x00010770, 224);
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// 0x07010850 - 0x07010940
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010850, 0x004614d0, 37742, 0x00010850, 240);
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// 0x07010940 - 0x07010A40
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010940, 0x004614d0, 37742, 0x00010940, 256);
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// 0x07010A40 - 0x07010B30
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010A40, 0x004614d0, 37742, 0x00010a40, 240);
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// 0x07010B30 - 0x07010C30
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010B30, 0x004614d0, 37742, 0x00010b30, 256);
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// 0x07010C30 - 0x07010D20
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010C30, 0x004614d0, 37742, 0x00010c30, 240);
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// 0x07010D20 - 0x07010E20
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010D20, 0x004614d0, 37742, 0x00010d20, 256);
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// 0x07010E20 - 0x07011138
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static const Gfx bitfs_seg7_dl_07010E20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitfs_seg7_vertex_070103B0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(bitfs_seg7_vertex_070104A0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(14, 0, 2, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010590, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010680, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010770, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010850, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010940, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 14, 0x0),
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gsSP2Triangles(10, 15, 13, 0x0, 10, 12, 15, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010A40, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010B30, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 3, 0x0),
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gsSP2Triangles( 5, 3, 7, 0x0, 5, 4, 0, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 11, 15, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010C30, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0),
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gsSP2Triangles( 3, 8, 7, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_07010D20, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(10, 12, 13, 0x0, 12, 14, 13, 0x0),
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gsSP2Triangles(12, 15, 14, 0x0, 14, 15, 11, 0x0),
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gsSP1Triangle(14, 11, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011138 - 0x070111A8
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const Gfx bitfs_seg7_dl_07011138[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitfs_seg7_dl_07010E20),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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