sm64coopdx/src/engine
Agent X 7f6f7fea47
Fix NaN position bug with fixed collision (#312)
* Fix fixed collision NaN position

Thanks to @Marioiscool246 for figuring this out.
Sometimes Mario's position will become NaN when doing specific things, this fixes that.

Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>

* Formatting

Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>

* Fix ordering

* Final fix(?)

---------

Co-authored-by: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>
2023-03-20 21:13:02 -04:00
..
behavior_script.c ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
behavior_script.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
extended_bounds.h Adjust extended bounds values 2022-04-16 21:34:49 -07:00
geo_layout.c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
geo_layout.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
graph_node.c Initialize graphNode->config.camera to NULL (fixes obscure crash) 2022-08-07 22:30:31 -07:00
graph_node.h CAP color; near/far warning fix (#214) 2022-10-30 17:30:40 -07:00
graph_node_manager.c Fix up DynOS actor override 2022-04-22 18:57:26 -07:00
level_script.c Bug fixes for mostly the title screen (#308) 2023-03-18 17:14:01 -04:00
level_script.h area_create_warp_node and area_get_warp_node* (#270) 2023-02-20 21:47:32 -05:00
math_util.c Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
math_util.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
surface_collision.c Fix NaN position bug with fixed collision (#312) 2023-03-20 21:13:02 -04:00
surface_collision.h Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
surface_load.c Add vanish cap walls to no camera collision check (#196) 2022-09-19 19:34:09 -07:00
surface_load.h Added extended bounds 2022-04-06 08:40:22 -07:00