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7f6f7fea47
* Fix fixed collision NaN position Thanks to @Marioiscool246 for figuring this out. Sometimes Mario's position will become NaN when doing specific things, this fixes that. Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com> * Formatting Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com> * Fix ordering * Final fix(?) --------- Co-authored-by: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com> |
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.. | ||
behavior_script.c | ||
behavior_script.h | ||
extended_bounds.h | ||
geo_layout.c | ||
geo_layout.h | ||
graph_node.c | ||
graph_node.h | ||
graph_node_manager.c | ||
level_script.c | ||
level_script.h | ||
math_util.c | ||
math_util.h | ||
surface_collision.c | ||
surface_collision.h | ||
surface_load.c | ||
surface_load.h |