sm64coopdx/levels/ttc/rotating_triangle/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

80 lines
3.4 KiB
C

#include "pc/rom_assets.h"
// 0x07010930 - 0x07010948
static const Lights1 ttc_seg7_lights_07010930 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07010948 - 0x07010A28
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010948, 0x0042cf20, 42199, 0x00010948, 224);
// 0x07010A28 - 0x07010B28
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010A28, 0x0042cf20, 42199, 0x00010a28, 256);
// 0x07010B28 - 0x07010B78
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B28, 0x0042cf20, 42199, 0x00010b28, 80);
// 0x07010B78 - 0x07010BF8
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07010B78, 0x0042cf20, 42199, 0x00010b78, 128);
// 0x07010BF8 - 0x07010CF0
static const Gfx ttc_seg7_dl_07010BF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttc_seg7_lights_07010930.l, 1),
gsSPLight(&ttc_seg7_lights_07010930.a, 2),
gsSPVertex(ttc_seg7_vertex_07010948, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 3, 5, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 11, 10, 12, 0x0),
gsSP1Triangle( 1, 0, 13, 0x0),
gsSPVertex(ttc_seg7_vertex_07010A28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 1, 13, 2, 0x0),
gsSP2Triangles( 1, 14, 13, 0x0, 0, 15, 1, 0x0),
gsSPVertex(ttc_seg7_vertex_07010B28, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP1Triangle( 0, 2, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07010CF0 - 0x07010D38
static const Gfx ttc_seg7_dl_07010CF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ttc_seg7_vertex_07010B78, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07010D38 - 0x07010DE8
const Gfx ttc_seg7_dl_07010D38[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(200, 255, 255, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttc_seg7_dl_07010BF8),
gsSPDisplayList(ttc_seg7_dl_07010CF0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};