mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
39 lines
946 B
C
39 lines
946 B
C
#include "pc/rom_assets.h"
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// Whomp
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// 0x06020A0C - 0x06020A90
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#ifndef VERSION_JP
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ROM_ASSET_LOAD_COLLISION(whomp_seg6_collision_06020A0C, 0x001c4230, 80474, 0x00020a0c, 132);
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#endif
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#ifdef VERSION_JP
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const Collision whomp_seg6_collision_06020A0C[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(-200, 50, -100),
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COL_VERTEX(150, 50, -100),
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COL_VERTEX(150, 430, -100),
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COL_VERTEX(-200, 430, -100),
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COL_VERTEX(-200, 50, -3),
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COL_VERTEX(150, 430, -3),
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COL_VERTEX(150, 50, -3),
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COL_VERTEX(-200, 430, -3),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
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COL_TRI(2, 1, 0),
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COL_TRI(3, 2, 0),
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COL_TRI(6, 5, 4),
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COL_TRI(5, 7, 4),
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COL_TRI(7, 5, 3),
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COL_TRI(5, 2, 3),
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COL_TRI(6, 4, 0),
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COL_TRI(1, 6, 0),
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COL_TRI(5, 1, 2),
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COL_TRI(6, 1, 5),
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COL_TRI(0, 7, 3),
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COL_TRI(0, 4, 7),
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COL_TRI_STOP(),
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COL_END(),
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};
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#endif
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UNUSED static const u32 whomp_unused_2 = 0;
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