sm64coopdx/include
MysterD 906ea3345e Players turn into bubbles when they die
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.

Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
..
dxsdk merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
PR throw out unused libultra sources 2020-06-21 02:21:46 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h merge refresh 10 2020-06-20 02:49:59 +03:00
behavior_data.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
behavior_table.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h merge refresh 10 2020-06-20 02:49:59 +03:00
course_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
dialog_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
eu_translation.h merge refresh 10 2020-06-20 02:49:59 +03:00
geo_commands.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h L is real 2020 2020-08-08 21:36:49 -07:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.inc Refresh 3 2019-11-03 14:36:27 -05:00
make_const_nonconst.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
mario_animation_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Refresh 11 2020-07-05 14:15:43 +03:00
object_fields.h Synchronized treasure chests 2020-08-18 18:43:42 -07:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_macros.inc init2 2019-08-25 00:46:40 -04:00
sm64.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_menu_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
text_options_strings.h.in replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
text_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
textures.h merge refresh 10 2020-06-20 02:49:59 +03:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c refresh 4 2019-12-01 21:52:53 -05:00
types.h Players turn into bubbles when they die 2020-09-05 18:10:55 -07:00
ultra64.h Better way to detect mingw-w64; fix bettercamera for mingw.org; close 2020-05-15 00:26:56 +08:00