sm64coopdx/levels/ccm/areas/1/6/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

142 lines
5.6 KiB
C

#include "pc/rom_assets.h"
// 0x0700DE68 - 0x0700DE80
static const Lights1 ccm_seg7_lights_0700DE68 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700DE80 - 0x0700DE98
static const Lights1 ccm_seg7_lights_0700DE80 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700DE98 - 0x0700DEB0
static const Lights1 ccm_seg7_lights_0700DE98 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700DEB0 - 0x0700DEC8
static const Lights1 ccm_seg7_lights_0700DEB0 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0700DEC8 - 0x0700DF88
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DEC8, 0x00383950, 74560, 0x0000dec8, 192);
// 0x0700DF88 - 0x0700E068
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DF88, 0x00383950, 74560, 0x0000df88, 224);
// 0x0700E068 - 0x0700E168
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E068, 0x00383950, 74560, 0x0000e068, 256);
// 0x0700E168 - 0x0700E268
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E168, 0x00383950, 74560, 0x0000e168, 256);
// 0x0700E268 - 0x0700E2C8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E268, 0x00383950, 74560, 0x0000e268, 96);
// 0x0700E2C8 - 0x0700E3A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E2C8, 0x00383950, 74560, 0x0000e2c8, 224);
// 0x0700E3A8 - 0x0700E428
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E3A8, 0x00383950, 74560, 0x0000e3a8, 128);
// 0x0700E428 - 0x0700E468
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E428, 0x00383950, 74560, 0x0000e428, 64);
// 0x0700E468 - 0x0700E4A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E468, 0x00383950, 74560, 0x0000e468, 64);
// 0x0700E4A8 - 0x0700E530
static const Gfx ccm_seg7_dl_0700E4A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700DE68.l, 1),
gsSPLight(&ccm_seg7_lights_0700DE68.a, 2),
gsSPVertex(ccm_seg7_vertex_0700DEC8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 10, 11, 9, 0x0),
gsSP2Triangles(11, 10, 4, 0x0, 10, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E530 - 0x0700E668
static const Gfx ccm_seg7_dl_0700E530[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ccm_seg7_vertex_0700DF88, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
gsSPLight(&ccm_seg7_lights_0700DE80.l, 1),
gsSPLight(&ccm_seg7_lights_0700DE80.a, 2),
gsSPVertex(ccm_seg7_vertex_0700E068, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700E168, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700E268, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&ccm_seg7_lights_0700DE98.l, 1),
gsSPLight(&ccm_seg7_lights_0700DE98.a, 2),
gsSPVertex(ccm_seg7_vertex_0700E2C8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E668 - 0x0700E6C0
static const Gfx ccm_seg7_dl_0700E668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700DE68.l, 1),
gsSPLight(&ccm_seg7_lights_0700DE68.a, 2),
gsSPVertex(ccm_seg7_vertex_0700E3A8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E6C0 - 0x0700E708
static const Gfx ccm_seg7_dl_0700E6C0[] = {
gsSPVertex(ccm_seg7_vertex_0700E428, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPLight(&ccm_seg7_lights_0700DEB0.l, 1),
gsSPLight(&ccm_seg7_lights_0700DEB0.a, 2),
gsSPVertex(ccm_seg7_vertex_0700E468, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E708 - 0x0700E790
const Gfx ccm_seg7_dl_0700E708[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700E4A8),
gsSPDisplayList(ccm_seg7_dl_0700E530),
gsSPDisplayList(ccm_seg7_dl_0700E668),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(ccm_seg7_dl_0700E6C0),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};