mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
142 lines
5.6 KiB
C
142 lines
5.6 KiB
C
#include "pc/rom_assets.h"
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// 0x0700DE68 - 0x0700DE80
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static const Lights1 ccm_seg7_lights_0700DE68 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700DE80 - 0x0700DE98
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static const Lights1 ccm_seg7_lights_0700DE80 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0x99, 0x99, 0x99, 0x28, 0x28, 0x28
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);
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// 0x0700DE98 - 0x0700DEB0
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static const Lights1 ccm_seg7_lights_0700DE98 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700DEB0 - 0x0700DEC8
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static const Lights1 ccm_seg7_lights_0700DEB0 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0700DEC8 - 0x0700DF88
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DEC8, 0x00383950, 74560, 0x0000dec8, 192);
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// 0x0700DF88 - 0x0700E068
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DF88, 0x00383950, 74560, 0x0000df88, 224);
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// 0x0700E068 - 0x0700E168
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E068, 0x00383950, 74560, 0x0000e068, 256);
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// 0x0700E168 - 0x0700E268
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E168, 0x00383950, 74560, 0x0000e168, 256);
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// 0x0700E268 - 0x0700E2C8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E268, 0x00383950, 74560, 0x0000e268, 96);
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// 0x0700E2C8 - 0x0700E3A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E2C8, 0x00383950, 74560, 0x0000e2c8, 224);
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// 0x0700E3A8 - 0x0700E428
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E3A8, 0x00383950, 74560, 0x0000e3a8, 128);
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// 0x0700E428 - 0x0700E468
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E428, 0x00383950, 74560, 0x0000e428, 64);
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// 0x0700E468 - 0x0700E4A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E468, 0x00383950, 74560, 0x0000e468, 64);
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// 0x0700E4A8 - 0x0700E530
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static const Gfx ccm_seg7_dl_0700E4A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700DE68.l, 1),
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gsSPLight(&ccm_seg7_lights_0700DE68.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700DEC8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 9, 8, 0x0, 10, 11, 9, 0x0),
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gsSP2Triangles(11, 10, 4, 0x0, 10, 5, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E530 - 0x0700E668
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static const Gfx ccm_seg7_dl_0700E530[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700DF88, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
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gsSPLight(&ccm_seg7_lights_0700DE80.l, 1),
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gsSPLight(&ccm_seg7_lights_0700DE80.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700E068, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700E168, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700E268, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&ccm_seg7_lights_0700DE98.l, 1),
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gsSPLight(&ccm_seg7_lights_0700DE98.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700E2C8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E668 - 0x0700E6C0
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static const Gfx ccm_seg7_dl_0700E668[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700DE68.l, 1),
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gsSPLight(&ccm_seg7_lights_0700DE68.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700E3A8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E6C0 - 0x0700E708
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static const Gfx ccm_seg7_dl_0700E6C0[] = {
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gsSPVertex(ccm_seg7_vertex_0700E428, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPLight(&ccm_seg7_lights_0700DEB0.l, 1),
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gsSPLight(&ccm_seg7_lights_0700DEB0.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700E468, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E708 - 0x0700E790
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const Gfx ccm_seg7_dl_0700E708[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700E4A8),
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gsSPDisplayList(ccm_seg7_dl_0700E530),
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gsSPDisplayList(ccm_seg7_dl_0700E668),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(ccm_seg7_dl_0700E6C0),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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