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36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#include "src/game/envfx_snow.h"
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const GeoLayout wf_area_1_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_OPAQUE, -625, 883, 5125, 0, 90, -90, wf_dl_Boxes_mesh_layer_1),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 0, -100, 0, wf_dl_Level_Geometry_mesh_layer_1),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout wf_area_1[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100.0000),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND(BACKGROUND_UNDERWATER_CITY, geo_skybox_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM_WITH_FUNC(45.0000, 100, 30000, geo_camera_fov),
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GEO_OPEN_NODE(),
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GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, 0, 0, 0, 0, -100, 0, geo_camera_main),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, wf_area_1_geo),
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GEO_RENDER_OBJ(),
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GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_dl_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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