mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-10-20 04:02:39 +00:00
8c650a5b7d
This allows clients to spawn a new sync object after the level loads and synchronize it. Changed how un-initialized sync objects are detected Koopa shells are the first thing to use this new system Removed network_object_settings() command, instead explicitly setting the sync object parameters
67 lines
1.9 KiB
C
67 lines
1.9 KiB
C
// thwomp.c.inc
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void grindel_thwomp_act_4(void) {
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if (o->oTimer == 0) {
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o->oThwompRandomTimer = random_float() * 10.0f + 20.0f;
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}
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if (o->oTimer > o->oThwompRandomTimer) {
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o->oAction = 0;
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}
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}
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void grindel_thwomp_act_2(void) {
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o->oVelY += -4.0f;
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o->oPosY += o->oVelY;
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if (o->oPosY < o->oHomeY) {
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o->oPosY = o->oHomeY;
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o->oVelY = 0;
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o->oAction = 3;
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}
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}
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void grindel_thwomp_act_3(void) {
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if (o->oTimer == 0) {
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int distanceToPlayer = dist_between_objects(o, gMarioStates[0].marioObj);
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if (distanceToPlayer < 1500.0f) {
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cur_obj_shake_screen(SHAKE_POS_SMALL);
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cur_obj_play_sound_2(SOUND_OBJ_THWOMP);
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}
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}
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if (o->oTimer > 9) {
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o->oAction = 4;
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}
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}
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void grindel_thwomp_act_1(void) {
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if (o->oTimer == 0) {
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o->oThwompRandomTimer = random_float() * 30.0f + 10.0f;
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}
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if (network_owns_object(o) && o->oTimer > o->oThwompRandomTimer) {
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o->oAction = 2;
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network_send_object(o);
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}
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}
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void grindel_thwomp_act_0(void) {
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if (o->oBehParams2ndByte + 40 < o->oTimer) {
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o->oAction = 1;
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o->oPosY += 5.0f;
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} else
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o->oPosY += 10.0f;
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}
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void (*sGrindelThwompActions[])(void) = { grindel_thwomp_act_0, grindel_thwomp_act_1,
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grindel_thwomp_act_2, grindel_thwomp_act_3,
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grindel_thwomp_act_4 };
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void bhv_grindel_thwomp_loop(void) {
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oThwompRandomTimer);
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oVelY);
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}
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cur_obj_call_action_function(sGrindelThwompActions);
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}
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