sm64coopdx/data/dynos_gfx_read.cpp
2022-03-28 01:02:33 -07:00

2235 lines
99 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#ifdef COOP
#include "include/surface_terrains.h"
#endif
#include "geo_commands.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb/stb_image_write.h"
}
#define LAYER_FORCE 0
#define LAYER_OPAQUE 1
#define LAYER_OPAQUE_DECAL 2
#define LAYER_OPAQUE_INTER 3
#define LAYER_ALPHA 4
#define LAYER_TRANSPARENT 5
#define LAYER_TRANSPARENT_DECAL 6
#define LAYER_TRANSPARENT_INTER 7
#define DISPLAY_LIST_SIZE_PER_TOKEN 4
#define GEO_LAYOUT_SIZE_PER_TOKEN 4
#ifdef COOP
#define COLLISION_SIZE_PER_TOKEN 4
#endif
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnarrowing"
static DataNode<Gfx>* ParseDisplayListData(GfxData* aGfxData, DataNode<Gfx>* aNode);
static DataNode<GeoLayout>* ParseGeoLayoutData(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent);
//
// Model files
//
enum {
COMMENT_NONE = 0,
COMMENT_START, // first slash
COMMENT_SINGLE_LINE, // double slash, reset to COMMENT_NONE if \\n is hit
COMMENT_BLOCK, // slash-star, set to comment block end if * is hit
COMMENT_BLOCK_END, // slash-star-star, set to comment none if / is hit, else return to COMMENT_BLOCK
};
struct IfDefPtr { const char *mPtr; u64 mSize; bool mErase; };
static IfDefPtr GetNearestIfDefPointer(char *pFileBuffer) {
static const IfDefPtr sIfDefs[] = {
{ "#ifdef VERSION_JP", 17, true },
{ "#ifndef VERSION_JP", 18, false },
{ "#ifdef VERSION_EU", 17, true },
{ "#ifdef TEXTURE_FIX", 18, false },
};
IfDefPtr _Nearest = { NULL, 0, false };
for (const auto &_IfDef : sIfDefs) {
const char *_Ptr = strstr(pFileBuffer, _IfDef.mPtr);
if (_Ptr != NULL && (_Nearest.mPtr == NULL || _Nearest.mPtr > _Ptr)) {
_Nearest.mPtr = _Ptr;
_Nearest.mSize = _IfDef.mSize;
_Nearest.mErase = _IfDef.mErase;
}
}
return _Nearest;
}
static char *LoadFileBuffer(FILE* aFile, GfxData* aGfxData) {
fseek(aFile, 0, SEEK_END);
s32 _Length = ftell(aFile);
if (aGfxData && aGfxData->mModelIdentifier == 0) {
aGfxData->mModelIdentifier = (u32) _Length;
}
// Remove comments
rewind(aFile);
char *_FileBuffer = New<char>(_Length + 1);
char *pFileBuffer = _FileBuffer;
char _Previous = 0;
char _Current = 0;
s32 _CommentType = 0;
while (fread(&_Current, 1, 1, aFile)) {
if (_CommentType == COMMENT_NONE) {
if (_Current == '/') {
_CommentType = COMMENT_START;
} else {
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_START) {
if (_Current == '/') {
_CommentType = COMMENT_SINGLE_LINE;
} else if (_Current == '*') {
_CommentType = COMMENT_BLOCK;
} else {
_CommentType = COMMENT_NONE;
*(pFileBuffer++) = _Previous;
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_SINGLE_LINE) {
if (_Current == '\n') {
_CommentType = COMMENT_NONE;
*(pFileBuffer++) = _Current;
}
} else if (_CommentType == COMMENT_BLOCK) {
if (_Current == '*') {
_CommentType = COMMENT_BLOCK_END;
}
} else if (_CommentType == COMMENT_BLOCK_END) {
if (_Current == '/') {
_CommentType = COMMENT_NONE;
} else {
_CommentType = COMMENT_BLOCK;
}
}
_Previous = _Current;
}
*(pFileBuffer++) = 0;
// Remove ifdef blocks
// Doesn't support nested blocks
for (pFileBuffer = _FileBuffer; pFileBuffer != NULL;) {
IfDefPtr _IfDefPtr = GetNearestIfDefPointer(pFileBuffer);
if (_IfDefPtr.mPtr) {
char *pIfDef = (char *) _IfDefPtr.mPtr;
char *pElse = (char *) strstr(_IfDefPtr.mPtr, "#else");
char *pEndIf = (char *) strstr(_IfDefPtr.mPtr, "#endif");
if (pElse && pElse < pEndIf) {
if (_IfDefPtr.mErase) memset(pIfDef, ' ', pElse + 5 - pIfDef);
else memset(pElse, ' ', pEndIf - pElse);
} else {
if (_IfDefPtr.mErase) memset(pIfDef, ' ', pEndIf - pIfDef);
}
memset(pIfDef, ' ', _IfDefPtr.mSize);
memset(pEndIf, ' ', 6);
pFileBuffer = pEndIf;
} else {
pFileBuffer = NULL;
}
}
return _FileBuffer;
}
template <typename T>
static void AppendNewNode(GfxData *aGfxData, DataNodes<T> &aNodes, const String &aName, String *&aDataName, Array<String> *&aDataTokens) {
DataNode<T> *_Node = New<DataNode<T>>();
_Node->mName = aName;
_Node->mModelIdentifier = aGfxData->mModelIdentifier;
aNodes.Add(_Node);
aDataName = &_Node->mName;
aDataTokens = &_Node->mTokens;
}
static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) return;
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, aGfxData);
fclose(_File);
// Scanning the loaded data
s32 _DataType = DATA_TYPE_NONE;
String* pDataName = NULL;
Array<String> *pDataTokens = NULL;
char *pDataStart = NULL;
bool _DataIgnore = false; // Needed to ignore the '#include "file.h"' strings
String _Buffer = "";
for (char *c = _FileBuffer; *c != 0; ++c) {
// Scanning data type
if (_DataType == DATA_TYPE_NONE) {
// Reading data type name
if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_') || (*c == '\"')) {
if (*c == '\"') {
_DataIgnore = !_DataIgnore;
} else if (!_DataIgnore) {
_Buffer.Add(*c);
}
}
// Retrieving data type
else if (_Buffer.Length() != 0) {
if (_Buffer == "static") {
// Ignore static keyword
} else if (_Buffer == "const") {
// Ignore const keyword
} else if (_Buffer == "inline") {
// Ignore inline keyword
} else if (_Buffer == "include") {
// Ignore include keyword
} else if (_Buffer == "ALIGNED8") {
// Ignore ALIGNED8 keyword
} else if (_Buffer == "UNUSED") {
// Ignore UNUSED keyword
} else if (_Buffer == "u64") {
_DataType = DATA_TYPE_UNUSED;
} else if (_Buffer == "Lights1") {
_DataType = DATA_TYPE_LIGHT;
} else if (_Buffer == "u8") {
_DataType = DATA_TYPE_TEXTURE;
} else if (_Buffer == "Texture") {
_DataType = DATA_TYPE_TEXTURE;
} else if (_Buffer == "Vtx") {
_DataType = DATA_TYPE_VERTEX;
} else if (_Buffer == "Gfx") {
_DataType = DATA_TYPE_DISPLAY_LIST;
} else if (_Buffer == "GeoLayout") {
_DataType = DATA_TYPE_GEO_LAYOUT;
#ifdef COOP
} else if (_Buffer == "Collision") {
_DataType = DATA_TYPE_COLLISION;
#endif
} else {
PrintError(" ERROR: Unknown type name: %s", _Buffer.begin());
}
_Buffer.Clear();
}
}
// Scanning data identifier
else if (!pDataTokens) {
// Reading data identifier name
if ((*c >= 'A' && *c <= 'Z') || (*c >= 'a' && *c <= 'z') || (*c >= '0' && *c <= '9') || (*c == '_')) {
_Buffer.Add(*c);
}
// Adding new data node
else if (_Buffer.Length() != 0) {
switch (_DataType) {
case DATA_TYPE_LIGHT: AppendNewNode(aGfxData, aGfxData->mLights, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_TEXTURE: AppendNewNode(aGfxData, aGfxData->mTextures, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_VERTEX: AppendNewNode(aGfxData, aGfxData->mVertices, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_DISPLAY_LIST: AppendNewNode(aGfxData, aGfxData->mDisplayLists, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_GEO_LAYOUT: AppendNewNode(aGfxData, aGfxData->mGeoLayouts, _Buffer, pDataName, pDataTokens); break;
#ifdef COOP
case DATA_TYPE_COLLISION: AppendNewNode(aGfxData, aGfxData->mCollisions, _Buffer, pDataName, pDataTokens); break;
#endif
case DATA_TYPE_UNUSED: pDataTokens = (Array<String> *) 1; break;
}
_Buffer.Clear();
}
}
// Looking for data
else if (pDataStart == 0) {
if (*c == '=') {
pDataStart = c + 1;
} else if (*c == ';') {
PrintError(" ERROR: %s: Unexpected end of data", pDataName->begin());
}
}
// Data end
else if (*c == ';') {
if (_DataType != DATA_TYPE_UNUSED) {
char* pDataEnd = &*c;
String _Token = "";
for (u8 _Bracket = 0; pDataStart <= pDataEnd; pDataStart++) {
if (*pDataStart == '(') _Bracket++;
if (*pDataStart == ' ' || *pDataStart == '\t' || *pDataStart == '\r' || *pDataStart == '\n') continue;
if (_Bracket <= 1 && (*pDataStart == '(' || *pDataStart == ')' || *pDataStart == ',' || *pDataStart == '{' || *pDataStart == '}' || *pDataStart == ';')) {
if (_Token.Length() != 0) {
pDataTokens->Add(_Token);
_Token.Clear();
}
} else {
_Token.Add(*pDataStart);
}
if (*pDataStart == ')') _Bracket--;
}
}
_DataType = DATA_TYPE_NONE;
pDataName = NULL;
pDataTokens = NULL;
pDataStart = NULL;
_DataIgnore = false;
_Buffer = "";
}
}
Delete(_FileBuffer);
Print("Data read from file \"%s\"", aFilename.c_str());
}
//
// Lights
//
static DataNode<Lights1>* ParseLightData(GfxData* aGfxData, DataNode<Lights1>* aNode) {
if (aNode->mData) return aNode;
// Check tokens count
if (aNode->mTokens.Count() < 10) {
PrintError(" ERROR: %s: not enough data", aNode->mName.begin());
return aNode;
}
// Parse def token
if (aNode->mTokens[0] != "gdSPDefLights1") {
PrintError(" ERROR: Invalid def token: should be gdSPDefLights1, is %s", aNode->mTokens[0].begin());
return aNode;
}
// Parse data tokens
u8 ar = (u8) aNode->mTokens[1].ParseInt();
u8 ag = (u8) aNode->mTokens[2].ParseInt();
u8 ab = (u8) aNode->mTokens[3].ParseInt();
u8 r1 = (u8) aNode->mTokens[4].ParseInt();
u8 g1 = (u8) aNode->mTokens[5].ParseInt();
u8 b1 = (u8) aNode->mTokens[6].ParseInt();
s8 x1 = (s8) aNode->mTokens[7].ParseInt();
s8 y1 = (s8) aNode->mTokens[8].ParseInt();
s8 z1 = (s8) aNode->mTokens[9].ParseInt();
aNode->mData = New<Lights1>();
*aNode->mData = gdSPDefLights1(ar, ag, ab, r1, g1, b1, x1, y1, z1);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
//
// Textures
//
static TexData* LoadTextureFromFile(GfxData *aGfxData, const String& aFile) {
// Image file
String _TexturePath = aFile.SubString(aFile.Find('/') + 1); // Remove the "actors/"
SysPath _Filename = fstring("%s/%s.png", aGfxData->mPackFolder.c_str(), _TexturePath.begin());
FILE *_File = fopen(_Filename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", _Filename.c_str());
return NULL;
}
// Texture data
fseek(_File, 0, SEEK_END);
TexData* _Texture = New<TexData>();
_Texture->mPngData.Resize(ftell(_File)); rewind(_File);
fread(_Texture->mPngData.begin(), sizeof(u8), _Texture->mPngData.Count(), _File);
fclose(_File);
return _Texture;
}
static void ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture) {
// Convert to RGBA32
const u8 *_Palette = (aGfxData->mGfxContext.mCurrentPalette ? aGfxData->mGfxContext.mCurrentPalette->mData->mRawData.begin() : NULL);
u8 *_Buffer = DynOS_Gfx_TextureConvertToRGBA32(aTexture->mRawData.begin(), aTexture->mRawData.Count(), aTexture->mRawFormat, aTexture->mRawSize, _Palette);
if (_Buffer == NULL) {
PrintError(" ERROR: Unknown texture format");
return;
}
// Convert to PNG
s32 _PngLength = 0;
u8 *_PngData = stbi_write_png_to_mem(_Buffer, 0, aTexture->mRawWidth, aTexture->mRawHeight, 4, &_PngLength);
if (!_PngData || !_PngLength) {
PrintError(" ERROR: Cannot convert texture to PNG");
return;
}
aTexture->mPngData = Array<u8>(_PngData, _PngData + _PngLength);
Delete(_PngData);
}
static DataNode<TexData>* ParseTextureData(GfxData* aGfxData, DataNode<TexData>* aNode) {
if (aNode->mData) return aNode;
// Check tokens Count
if (aNode->mTokens.Count() < 1) {
PrintError(" ERROR: %s: not enough data", aNode->mName.begin());
return aNode;
}
// #include"[texture].inc.c"
s32 i0 = aNode->mTokens[0].Find("#include");
if (i0 != -1) {
s32 i1 = aNode->mTokens[0].Find(".inc.c");
if (i1 == -1) {
PrintError(" ERROR: %s: missing .inc.c in String %s", aNode->mName.begin(), aNode->mTokens[0].begin());
return aNode;
}
// Filename
String _Filename = aNode->mTokens[0].SubString(i0 + 9, i1 - i0 - 9);
aNode->mData = LoadTextureFromFile(aGfxData, _Filename);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
// double quoted String
s32 dq0 = aNode->mTokens[0].Find('\"');
if (dq0 != -1) {
s32 dq1 = aNode->mTokens[0].Find('\"', dq0 + 1);
if (dq1 == -1) {
PrintError(" ERROR: %s: missing second quote in String %s", aNode->mName.begin(), aNode->mTokens[0].begin());
return aNode;
}
// Filename
String _Filename = aNode->mTokens[0].SubString(dq0 + 1, dq1 - dq0 - 1);
aNode->mData = LoadTextureFromFile(aGfxData, _Filename);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
// Stream of bytes
aNode->mData = New<TexData>();
aNode->mData->mRawWidth = -1; // Unknown for now, will be set later
aNode->mData->mRawHeight = -1; // Unknown for now, will be set later
aNode->mData->mRawFormat = -1; // Unknown for now, will be set later
aNode->mData->mRawSize = -1; // Unknown for now, will be set later
aNode->mData->mRawData.Resize(aNode->mTokens.Count());
for (u64 j = 0; j != aNode->mTokens.Count(); ++j) {
aNode->mData->mRawData[j] = aNode->mTokens[j].ParseInt();
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
//
// Vertices
//
static DataNode<Vtx>* ParseVertexData(GfxData* aGfxData, DataNode<Vtx>* aNode) {
if (aNode->mData) return aNode;
// Vertex data
aNode->mSize = (u32) (aNode->mTokens.Count() / 10);
aNode->mData = New<Vtx>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
f32 px = (f32) aNode->mTokens[10 * i + 0].ParseFloat();
f32 py = (f32) aNode->mTokens[10 * i + 1].ParseFloat();
f32 pz = (f32) aNode->mTokens[10 * i + 2].ParseFloat();
u8 fl = (u8) aNode->mTokens[10 * i + 3].ParseInt();
s16 tu = (s16) aNode->mTokens[10 * i + 4].ParseInt();
s16 tv = (s16) aNode->mTokens[10 * i + 5].ParseInt();
u8 nx = (u8) aNode->mTokens[10 * i + 6].ParseInt();
u8 ny = (u8) aNode->mTokens[10 * i + 7].ParseInt();
u8 nz = (u8) aNode->mTokens[10 * i + 8].ParseInt();
u8 a = (u8) aNode->mTokens[10 * i + 9].ParseInt();
aNode->mData[i] = { { { px, py, pz }, fl, { tu, tv }, { nx, ny, nz, a } } };
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
//
// Display lists
//
#define gfx_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 ParseGfxSymbolArg(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pTokenIndex, const char *aPrefix) {
assert(aPrefix != NULL);
String _Token = (pTokenIndex != NULL ? aNode->mTokens[(*pTokenIndex)++] : "");
String _Arg("%s%s", aPrefix, _Token.begin());
// Offset
s32 _Offset = 0;
s32 _Plus = _Arg.Find('+');
if (_Plus != -1) {
_Offset = _Arg.SubString(_Plus + 1).ParseInt();
_Arg = _Arg.SubString(0, _Plus);
}
// Constants
gfx_constant(NULL);
gfx_constant(G_ON);
gfx_constant(G_OFF);
// Combine modes
gfx_constant(G_CCMUX_COMBINED);
gfx_constant(G_CCMUX_TEXEL0);
gfx_constant(G_CCMUX_TEXEL1);
gfx_constant(G_CCMUX_PRIMITIVE);
gfx_constant(G_CCMUX_SHADE);
gfx_constant(G_CCMUX_ENVIRONMENT);
gfx_constant(G_CCMUX_CENTER);
gfx_constant(G_CCMUX_SCALE);
gfx_constant(G_CCMUX_COMBINED_ALPHA);
gfx_constant(G_CCMUX_TEXEL0_ALPHA);
gfx_constant(G_CCMUX_TEXEL1_ALPHA);
gfx_constant(G_CCMUX_PRIMITIVE_ALPHA);
gfx_constant(G_CCMUX_SHADE_ALPHA);
gfx_constant(G_CCMUX_ENV_ALPHA);
gfx_constant(G_CCMUX_LOD_FRACTION);
gfx_constant(G_CCMUX_PRIM_LOD_FRAC);
gfx_constant(G_CCMUX_NOISE);
gfx_constant(G_CCMUX_K4);
gfx_constant(G_CCMUX_K5);
gfx_constant(G_CCMUX_1);
gfx_constant(G_CCMUX_0);
gfx_constant(G_ACMUX_COMBINED);
gfx_constant(G_ACMUX_TEXEL0);
gfx_constant(G_ACMUX_TEXEL1);
gfx_constant(G_ACMUX_PRIMITIVE);
gfx_constant(G_ACMUX_SHADE);
gfx_constant(G_ACMUX_ENVIRONMENT);
gfx_constant(G_ACMUX_LOD_FRACTION);
gfx_constant(G_ACMUX_PRIM_LOD_FRAC);
gfx_constant(G_ACMUX_1);
gfx_constant(G_ACMUX_0);
// Light constants
gfx_constant(NUMLIGHTS_0);
gfx_constant(NUMLIGHTS_1);
gfx_constant(NUMLIGHTS_2);
gfx_constant(NUMLIGHTS_3);
gfx_constant(NUMLIGHTS_4);
gfx_constant(NUMLIGHTS_5);
gfx_constant(NUMLIGHTS_6);
gfx_constant(NUMLIGHTS_7);
// Image formats
gfx_constant(G_IM_FMT_RGBA);
gfx_constant(G_IM_FMT_YUV);
gfx_constant(G_IM_FMT_CI);
gfx_constant(G_IM_FMT_IA);
gfx_constant(G_IM_FMT_I);
gfx_constant(G_IM_SIZ_4b);
gfx_constant(G_IM_SIZ_8b);
gfx_constant(G_IM_SIZ_16b);
gfx_constant(G_IM_SIZ_32b);
gfx_constant(G_IM_SIZ_DD);
// Image constants
gfx_constant(G_IM_SIZ_4b_BYTES);
gfx_constant(G_IM_SIZ_4b_TILE_BYTES);
gfx_constant(G_IM_SIZ_4b_LINE_BYTES);
gfx_constant(G_IM_SIZ_8b_BYTES);
gfx_constant(G_IM_SIZ_8b_TILE_BYTES);
gfx_constant(G_IM_SIZ_8b_LINE_BYTES);
gfx_constant(G_IM_SIZ_16b_BYTES);
gfx_constant(G_IM_SIZ_16b_TILE_BYTES);
gfx_constant(G_IM_SIZ_16b_LINE_BYTES);
gfx_constant(G_IM_SIZ_32b_BYTES);
gfx_constant(G_IM_SIZ_32b_TILE_BYTES);
gfx_constant(G_IM_SIZ_32b_LINE_BYTES);
gfx_constant(G_IM_SIZ_4b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_8b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_16b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_32b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_4b_SHIFT);
gfx_constant(G_IM_SIZ_8b_SHIFT);
gfx_constant(G_IM_SIZ_16b_SHIFT);
gfx_constant(G_IM_SIZ_32b_SHIFT);
gfx_constant(G_IM_SIZ_4b_INCR);
gfx_constant(G_IM_SIZ_8b_INCR);
gfx_constant(G_IM_SIZ_16b_INCR);
gfx_constant(G_IM_SIZ_32b_INCR);
// Tile formats
gfx_constant(G_TX_RENDERTILE);
gfx_constant(G_TX_LOADTILE);
gfx_constant(G_TX_NOMIRROR);
gfx_constant(G_TX_WRAP);
gfx_constant(G_TX_MIRROR);
gfx_constant(G_TX_CLAMP);
gfx_constant(G_TX_NOMASK);
gfx_constant(G_TX_NOLOD);
gfx_constant(G_TX_WRAP|G_TX_NOMIRROR);
gfx_constant(G_TX_WRAP|G_TX_MIRROR);
gfx_constant(G_TX_CLAMP|G_TX_NOMIRROR);
gfx_constant(G_TX_CLAMP|G_TX_MIRROR);
// Render modes
gfx_constant(G_RM_AA_ZB_OPA_SURF);
gfx_constant(G_RM_AA_ZB_OPA_SURF2);
gfx_constant(G_RM_AA_ZB_XLU_SURF);
gfx_constant(G_RM_AA_ZB_XLU_SURF2);
gfx_constant(G_RM_AA_ZB_OPA_DECAL);
gfx_constant(G_RM_AA_ZB_OPA_DECAL2);
gfx_constant(G_RM_AA_ZB_XLU_DECAL);
gfx_constant(G_RM_AA_ZB_XLU_DECAL2);
gfx_constant(G_RM_AA_ZB_OPA_INTER);
gfx_constant(G_RM_AA_ZB_OPA_INTER2);
gfx_constant(G_RM_AA_ZB_XLU_INTER);
gfx_constant(G_RM_AA_ZB_XLU_INTER2);
gfx_constant(G_RM_AA_ZB_XLU_LINE);
gfx_constant(G_RM_AA_ZB_XLU_LINE2);
gfx_constant(G_RM_AA_ZB_DEC_LINE);
gfx_constant(G_RM_AA_ZB_DEC_LINE2);
gfx_constant(G_RM_AA_ZB_TEX_EDGE);
gfx_constant(G_RM_AA_ZB_TEX_EDGE2);
gfx_constant(G_RM_AA_ZB_TEX_INTER);
gfx_constant(G_RM_AA_ZB_TEX_INTER2);
gfx_constant(G_RM_AA_ZB_SUB_SURF);
gfx_constant(G_RM_AA_ZB_SUB_SURF2);
gfx_constant(G_RM_AA_ZB_PCL_SURF);
gfx_constant(G_RM_AA_ZB_PCL_SURF2);
gfx_constant(G_RM_AA_ZB_OPA_TERR);
gfx_constant(G_RM_AA_ZB_OPA_TERR2);
gfx_constant(G_RM_AA_ZB_TEX_TERR);
gfx_constant(G_RM_AA_ZB_TEX_TERR2);
gfx_constant(G_RM_AA_ZB_SUB_TERR);
gfx_constant(G_RM_AA_ZB_SUB_TERR2);
gfx_constant(G_RM_RA_ZB_OPA_SURF);
gfx_constant(G_RM_RA_ZB_OPA_SURF2);
gfx_constant(G_RM_RA_ZB_OPA_DECAL);
gfx_constant(G_RM_RA_ZB_OPA_DECAL2);
gfx_constant(G_RM_RA_ZB_OPA_INTER);
gfx_constant(G_RM_RA_ZB_OPA_INTER2);
gfx_constant(G_RM_AA_OPA_SURF);
gfx_constant(G_RM_AA_OPA_SURF2);
gfx_constant(G_RM_AA_XLU_SURF);
gfx_constant(G_RM_AA_XLU_SURF2);
gfx_constant(G_RM_AA_XLU_LINE);
gfx_constant(G_RM_AA_XLU_LINE2);
gfx_constant(G_RM_AA_DEC_LINE);
gfx_constant(G_RM_AA_DEC_LINE2);
gfx_constant(G_RM_AA_TEX_EDGE);
gfx_constant(G_RM_AA_TEX_EDGE2);
gfx_constant(G_RM_AA_SUB_SURF);
gfx_constant(G_RM_AA_SUB_SURF2);
gfx_constant(G_RM_AA_PCL_SURF);
gfx_constant(G_RM_AA_PCL_SURF2);
gfx_constant(G_RM_AA_OPA_TERR);
gfx_constant(G_RM_AA_OPA_TERR2);
gfx_constant(G_RM_AA_TEX_TERR);
gfx_constant(G_RM_AA_TEX_TERR2);
gfx_constant(G_RM_AA_SUB_TERR);
gfx_constant(G_RM_AA_SUB_TERR2);
gfx_constant(G_RM_RA_OPA_SURF);
gfx_constant(G_RM_RA_OPA_SURF2);
gfx_constant(G_RM_ZB_OPA_SURF);
gfx_constant(G_RM_ZB_OPA_SURF2);
gfx_constant(G_RM_ZB_XLU_SURF);
gfx_constant(G_RM_ZB_XLU_SURF2);
gfx_constant(G_RM_ZB_OPA_DECAL);
gfx_constant(G_RM_ZB_OPA_DECAL2);
gfx_constant(G_RM_ZB_XLU_DECAL);
gfx_constant(G_RM_ZB_XLU_DECAL2);
gfx_constant(G_RM_ZB_CLD_SURF);
gfx_constant(G_RM_ZB_CLD_SURF2);
gfx_constant(G_RM_ZB_OVL_SURF);
gfx_constant(G_RM_ZB_OVL_SURF2);
gfx_constant(G_RM_ZB_PCL_SURF);
gfx_constant(G_RM_ZB_PCL_SURF2);
gfx_constant(G_RM_OPA_SURF);
gfx_constant(G_RM_OPA_SURF2);
gfx_constant(G_RM_XLU_SURF);
gfx_constant(G_RM_XLU_SURF2);
gfx_constant(G_RM_CLD_SURF);
gfx_constant(G_RM_CLD_SURF2);
gfx_constant(G_RM_TEX_EDGE);
gfx_constant(G_RM_TEX_EDGE2);
gfx_constant(G_RM_PCL_SURF);
gfx_constant(G_RM_PCL_SURF2);
gfx_constant(G_RM_ADD);
gfx_constant(G_RM_ADD2);
gfx_constant(G_RM_NOOP);
gfx_constant(G_RM_NOOP2);
gfx_constant(G_RM_VISCVG);
gfx_constant(G_RM_VISCVG2);
gfx_constant(G_RM_OPA_CI);
gfx_constant(G_RM_OPA_CI2);
gfx_constant(G_RM_CUSTOM_AA_ZB_XLU_SURF);
gfx_constant(G_RM_CUSTOM_AA_ZB_XLU_SURF2);
gfx_constant(G_RM_FOG_SHADE_A);
gfx_constant(G_RM_FOG_PRIM_A);
gfx_constant(G_RM_PASS);
// Geometry modes
gfx_constant(G_ZBUFFER);
gfx_constant(G_SHADE);
gfx_constant(G_TEXTURE_ENABLE);
gfx_constant(G_SHADING_SMOOTH);
gfx_constant(G_CULL_FRONT);
gfx_constant(G_CULL_BACK);
gfx_constant(G_CULL_BOTH);
gfx_constant(G_FOG);
gfx_constant(G_LIGHTING);
gfx_constant(G_TEXTURE_GEN);
gfx_constant(G_TEXTURE_GEN_LINEAR);
gfx_constant(G_LOD);
gfx_constant(G_CLIPPING);
gfx_constant(G_FOG|G_TEXTURE_GEN);
gfx_constant(G_LIGHTING|G_CULL_BACK);
gfx_constant(G_LIGHTING|G_SHADING_SMOOTH);
gfx_constant(G_CULL_BACK|G_SHADING_SMOOTH);
gfx_constant(G_LIGHTING|G_CULL_BACK|G_SHADING_SMOOTH);
gfx_constant(G_TEXTURE_GEN|G_SHADING_SMOOTH);
gfx_constant(G_TEXTURE_GEN|G_LIGHTING|G_CULL_BACK);
gfx_constant(G_TEXTURE_GEN|G_CULL_BACK|G_SHADING_SMOOTH);
// Alpha modes
gfx_constant(G_AC_NONE);
gfx_constant(G_AC_THRESHOLD);
gfx_constant(G_AC_DITHER);
// Other modes
gfx_constant(G_MDSFT_ALPHACOMPARE);
gfx_constant(G_MDSFT_ZSRCSEL);
gfx_constant(G_MDSFT_RENDERMODE);
gfx_constant(G_MDSFT_BLENDER);
gfx_constant(G_MDSFT_BLENDMASK);
gfx_constant(G_MDSFT_ALPHADITHER);
gfx_constant(G_MDSFT_RGBDITHER);
gfx_constant(G_MDSFT_COMBKEY);
gfx_constant(G_MDSFT_TEXTCONV);
gfx_constant(G_MDSFT_TEXTFILT);
gfx_constant(G_MDSFT_TEXTLUT);
gfx_constant(G_MDSFT_TEXTLOD);
gfx_constant(G_MDSFT_TEXTDETAIL);
gfx_constant(G_MDSFT_TEXTPERSP);
gfx_constant(G_MDSFT_CYCLETYPE);
gfx_constant(G_MDSFT_COLORDITHER);
gfx_constant(G_MDSFT_PIPELINE);
gfx_constant(G_PM_1PRIMITIVE);
gfx_constant(G_PM_NPRIMITIVE);
gfx_constant(G_CYC_1CYCLE);
gfx_constant(G_CYC_2CYCLE);
gfx_constant(G_CYC_COPY);
gfx_constant(G_CYC_FILL);
gfx_constant(G_TP_NONE);
gfx_constant(G_TP_PERSP);
gfx_constant(G_TD_CLAMP);
gfx_constant(G_TD_SHARPEN);
gfx_constant(G_TD_DETAIL);
gfx_constant(G_TL_TILE);
gfx_constant(G_TL_LOD);
gfx_constant(G_TT_NONE);
gfx_constant(G_TT_RGBA16);
gfx_constant(G_TT_IA16);
gfx_constant(G_TF_POINT);
gfx_constant(G_TF_AVERAGE);
gfx_constant(G_TF_BILERP);
gfx_constant(G_TC_CONV);
gfx_constant(G_TC_FILTCONV);
gfx_constant(G_TC_FILT);
gfx_constant(G_CK_NONE);
gfx_constant(G_CK_KEY);
gfx_constant(G_CD_MAGICSQ);
gfx_constant(G_CD_BAYER);
gfx_constant(G_CD_NOISE);
gfx_constant(G_CD_DISABLE);
gfx_constant(G_CD_ENABLE);
gfx_constant(G_AD_PATTERN);
gfx_constant(G_AD_NOTPATTERN);
gfx_constant(G_AD_NOISE);
gfx_constant(G_AD_DISABLE);
gfx_constant(G_AC_NONE);
gfx_constant(G_AC_THRESHOLD);
gfx_constant(G_AC_DITHER);
gfx_constant(G_ZS_PIXEL);
gfx_constant(G_ZS_PRIM);
// Common values
gfx_constant((4-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((8-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((16-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((32-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((64-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((128-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((256-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant(CALC_DXT(4,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_32b_BYTES));
// Lights
for (auto& _Node : aGfxData->mLights) {
// Light pointer
if (_Arg == _Node->mName) {
return (s64) ParseLightData(aGfxData, _Node)->mData;
}
// Ambient pointer
String _Ambient("&%s.a", _Node->mName.begin());
if (_Arg == _Ambient) {
return (s64) &(ParseLightData(aGfxData, _Node)->mData->a);
}
// Diffuse pointer
String _Diffuse("&%s.l", _Node->mName.begin());
if (_Arg == _Diffuse) {
return (s64) &(ParseLightData(aGfxData, _Node)->mData->l[0]);
}
}
// Textures
for (auto& _Node : aGfxData->mTextures) {
if (_Arg == _Node->mName) {
return (s64) ParseTextureData(aGfxData, _Node);
}
}
// Vertex arrays
for (auto& _Node : aGfxData->mVertices) {
if (_Arg == _Node->mName) {
return (s64) (ParseVertexData(aGfxData, _Node)->mData + _Offset);
}
}
// Display lists
for (auto& _Node : aGfxData->mDisplayLists) {
if (_Arg == _Node->mName) {
return (s64) ParseDisplayListData(aGfxData, _Node);
}
}
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s64) x;
}
// Unknown
PrintError(" ERROR: Unknown gfx arg: %s", _Arg.begin());
return 0;
}
#define gfx_symbol_0(symb) \
if (_Symbol == #symb) { \
Gfx _Gfx[] = { symb() }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_1(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_2(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_3(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_4(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_5(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_6(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_7(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_8(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_arg_with_suffix(argname, suffix) \
const String& argname##_token = aNode->mTokens[aTokenIndex]; \
String _Token##suffix = String("%s%s", argname##_token.begin(), #suffix); \
s64 argname = ParseGfxSymbolArg(aGfxData, aNode, NULL, _Token##suffix.begin()); \
#define STR_VALUE_2(...) #__VA_ARGS__
#define STR_VALUE(...) STR_VALUE_2(__VA_ARGS__)
#define gfx_set_combine_mode_arg(x) if (_Arg == #x) { return String("%s", STR_VALUE(x)); }
static String ConvertSetCombineModeArgToString(GfxData *aGfxData, const String& _Arg) {
gfx_set_combine_mode_arg(G_CC_PRIMITIVE);
gfx_set_combine_mode_arg(G_CC_SHADE);
gfx_set_combine_mode_arg(G_CC_MODULATEI);
gfx_set_combine_mode_arg(G_CC_MODULATEIDECALA);
gfx_set_combine_mode_arg(G_CC_MODULATEIFADE);
gfx_set_combine_mode_arg(G_CC_MODULATERGB);
gfx_set_combine_mode_arg(G_CC_MODULATERGBDECALA);
gfx_set_combine_mode_arg(G_CC_MODULATERGBFADE);
gfx_set_combine_mode_arg(G_CC_MODULATEIA);
gfx_set_combine_mode_arg(G_CC_MODULATEIFADEA);
gfx_set_combine_mode_arg(G_CC_MODULATEFADE);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA);
gfx_set_combine_mode_arg(G_CC_MODULATERGBFADEA);
gfx_set_combine_mode_arg(G_CC_MODULATEI_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATEIA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATEIDECALA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGB_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGBDECALA_PRIM);
gfx_set_combine_mode_arg(G_CC_FADE);
gfx_set_combine_mode_arg(G_CC_FADEA);
gfx_set_combine_mode_arg(G_CC_DECALRGB);
gfx_set_combine_mode_arg(G_CC_DECALRGBA);
gfx_set_combine_mode_arg(G_CC_DECALFADE);
gfx_set_combine_mode_arg(G_CC_DECALFADEA);
gfx_set_combine_mode_arg(G_CC_BLENDI);
gfx_set_combine_mode_arg(G_CC_BLENDIA);
gfx_set_combine_mode_arg(G_CC_BLENDIDECALA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBDECALA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBFADEA);
gfx_set_combine_mode_arg(G_CC_ADDRGB);
gfx_set_combine_mode_arg(G_CC_ADDRGBDECALA);
gfx_set_combine_mode_arg(G_CC_ADDRGBFADE);
gfx_set_combine_mode_arg(G_CC_REFLECTRGB);
gfx_set_combine_mode_arg(G_CC_REFLECTRGBDECALA);
gfx_set_combine_mode_arg(G_CC_HILITERGB);
gfx_set_combine_mode_arg(G_CC_HILITERGBA);
gfx_set_combine_mode_arg(G_CC_HILITERGBDECALA);
gfx_set_combine_mode_arg(G_CC_SHADEDECALA);
gfx_set_combine_mode_arg(G_CC_SHADEFADEA);
gfx_set_combine_mode_arg(G_CC_BLENDPE);
gfx_set_combine_mode_arg(G_CC_BLENDPEDECALA);
gfx_set_combine_mode_arg(_G_CC_BLENDPE);
gfx_set_combine_mode_arg(_G_CC_BLENDPEDECALA);
gfx_set_combine_mode_arg(_G_CC_TWOCOLORTEX);
gfx_set_combine_mode_arg(_G_CC_SPARSEST);
gfx_set_combine_mode_arg(G_CC_TEMPLERP);
gfx_set_combine_mode_arg(G_CC_TRILERP);
gfx_set_combine_mode_arg(G_CC_INTERFERENCE);
gfx_set_combine_mode_arg(G_CC_1CYUV2RGB);
gfx_set_combine_mode_arg(G_CC_YUV2RGB);
gfx_set_combine_mode_arg(G_CC_PASS2);
gfx_set_combine_mode_arg(G_CC_MODULATEI2);
gfx_set_combine_mode_arg(G_CC_MODULATEIA2);
gfx_set_combine_mode_arg(G_CC_MODULATERGB2);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA2);
gfx_set_combine_mode_arg(G_CC_MODULATEI_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATEIA_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATERGB_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA_PRIM2);
gfx_set_combine_mode_arg(G_CC_DECALRGB2);
gfx_set_combine_mode_arg(G_CC_BLENDI2);
gfx_set_combine_mode_arg(G_CC_BLENDIA2);
gfx_set_combine_mode_arg(G_CC_CHROMA_KEY2);
gfx_set_combine_mode_arg(G_CC_HILITERGB2);
gfx_set_combine_mode_arg(G_CC_HILITERGBA2);
gfx_set_combine_mode_arg(G_CC_HILITERGBDECALA2);
gfx_set_combine_mode_arg(G_CC_HILITERGBPASSA2);
PrintError(" ERROR: Unknown gfx gsDPSetCombineMode arg: %s", _Arg.begin());
return "";
}
static Array<s64> ParseGfxSetCombineMode(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pTokenIndex) {
String _Buffer = ConvertSetCombineModeArgToString(aGfxData, aNode->mTokens[(*pTokenIndex)++]);
Array<s64> _Args;
String _Token;
for (u64 i = 0, n = _Buffer.Length(); i <= n; ++i) {
if (i == n || _Buffer[i] == ' ' || _Buffer[i] == '\t' || _Buffer[i] == ',') {
if (_Token.Length() != 0) {
String _Arg("%s%s", (_Args.Count() < 4 ? "G_CCMUX_" : "G_ACMUX_"), _Token.begin());
_Args.Add(ParseGfxSymbolArg(aGfxData, aNode, NULL, _Arg.begin()));
_Token.Clear();
}
} else {
_Token.Add(_Buffer[i]);
}
}
if (_Args.Count() < 8) {
PrintError(" ERROR: gsDPSetCombineMode %s: Not enough arguments", _Buffer.begin());
}
return _Args;
}
static void UpdateTextureInfo(GfxData* aGfxData, s64 *aTexPtr, s32 aFormat, s32 aSize, s32 aWidth, s32 aHeight) {
// Update current texture pointers
if (aTexPtr && (*aTexPtr)) {
aGfxData->mGfxContext.mCurrentPalette = aGfxData->mGfxContext.mCurrentTexture;
aGfxData->mGfxContext.mCurrentTexture = (DataNode<TexData>*) (*aTexPtr);
}
// Update texture info if not loaded from a file
if (aGfxData->mGfxContext.mCurrentTexture && aGfxData->mGfxContext.mCurrentTexture->mData && aGfxData->mGfxContext.mCurrentTexture->mData->mPngData.Empty()) {
if (aFormat != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawFormat = aFormat;
if (aSize != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawSize = aSize;
if (aWidth != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawWidth = aWidth;
if (aHeight != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawHeight = aHeight;
}
}
static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead, u64& aTokenIndex) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// Simple symbols
gfx_symbol_0(gsDPFullSync);
gfx_symbol_0(gsDPTileSync);
gfx_symbol_0(gsDPPipeSync);
gfx_symbol_0(gsDPLoadSync);
gfx_symbol_0(gsDPNoOp);
gfx_symbol_1(gsDPNoOpTag, false);
gfx_symbol_1(gsDPSetCycleType, false);
gfx_symbol_2(gsSPLight, true);
gfx_symbol_3(gsSPVertex, true);
gfx_symbol_4(gsSP1Triangle);
gfx_symbol_8(gsSP2Triangles);
gfx_symbol_1(gsSPNumLights, false);
gfx_symbol_1(gsDPSetDepthSource, false);
gfx_symbol_1(gsDPSetTextureLUT, false);
gfx_symbol_2(gsDPLoadTLUTCmd, false);
gfx_symbol_5(gsDPLoadBlock);
gfx_symbol_2(gsDPSetRenderMode, false);
gfx_symbol_2(gsSPGeometryMode, false);
gfx_symbol_6(gsDPSetPrimColor);
gfx_symbol_4(gsDPSetEnvColor);
gfx_symbol_4(gsDPSetFogColor);
gfx_symbol_2(gsSPFogPosition, false);
gfx_symbol_1(gsDPSetAlphaCompare, false);
#ifdef COOP
gfx_symbol_2(gsSPCopyLightEXT, false);
#endif
// Special symbols
if (_Symbol == "gsSPTexture") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPTexture(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsSPSetGeometryMode") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPSetGeometryMode(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPClearGeometryMode") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPClearGeometryMode(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPDisplayList") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
aGfxData->mPointerList.Add(aHead);
gSPDisplayList(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPBranchList") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
aGfxData->mPointerList.Add(aHead);
gSPBranchList(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPEndDisplayList") {
gSPEndDisplayList(aHead++);
// Convert raw texture to PNG if all raw members are set
if (aGfxData->mGfxContext.mCurrentTexture != NULL &&
aGfxData->mGfxContext.mCurrentTexture->mData != NULL &&
aGfxData->mGfxContext.mCurrentTexture->mData->mPngData.Empty() &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawFormat != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawSize != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawWidth != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawHeight != -1) {
ConvertTextureDataToPng(aGfxData, aGfxData->mGfxContext.mCurrentTexture->mData);
}
// End the display list parsing after hitting gsSPEndDisplayList
aTokenIndex = 0x7FFFFFFF;
return;
}
// Complex symbols
if (_Symbol == "gsSPSetLights1") {
Lights1 *_Light = (Lights1 *) ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPNumLights(aHead++, NUMLIGHTS_1);
aGfxData->mPointerList.Add(aHead);
gSPLight(aHead++, &_Light->l[0], 1);
aGfxData->mPointerList.Add(aHead);
gSPLight(aHead++, &_Light->a, 2);
return;
}
if (_Symbol == "gsDPSetCombineMode") {
Array<s64> _Args0 = ParseGfxSetCombineMode(aGfxData, aNode, &aTokenIndex);
Array<s64> _Args1 = ParseGfxSetCombineMode(aGfxData, aNode, &aTokenIndex);
Gfx _Gfx = {{
_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(GCCc0w0(_Args0[0x0], _Args0[0x2], _Args0[0x4], _Args0[0x6]) | GCCc1w0(_Args1[0x0], _Args1[0x2]), 0, 24),
(u32) (GCCc0w1(_Args0[0x1], _Args0[0x3], _Args0[0x5], _Args0[0x7]) | GCCc1w1(_Args1[0x1], _Args1[0x4], _Args1[0x6], _Args1[0x3], _Args1[0x5], _Args1[0x7]))
}};
*(aHead++) = _Gfx;
return;
}
if (_Symbol == "gsDPSetCombineLERP") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgC = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgD = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgE = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgF = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
Gfx _Gfx = {{
_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(GCCc0w0(_Arg0, _Arg2, _Arg4, _Arg6) | GCCc1w0(_Arg8, _ArgA), 0, 24),
(u32) (GCCc0w1(_Arg1, _Arg3, _Arg5, _Arg7) | GCCc1w1(_Arg9, _ArgC, _ArgE, _ArgB, _ArgD, _ArgF))
}};
*(aHead++) = _Gfx;
return;
}
// TexData symbols
if (_Symbol == "gsDPSetTextureImage") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, &_Arg3, (s32) _Arg0, (s32) _Arg1, -1, -1);
aGfxData->mPointerList.Add(aHead);
gDPSetTextureImage(aHead++, _Arg0, _Arg1, _Arg2, _Arg3);
return;
}
if (_Symbol == "gsDPSetTile") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, (s32) _Arg0, (s32) _Arg1, -1, -1);
gDPSetTile(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7, _Arg8, _Arg9, _ArgA, _ArgB);
return;
}
if (_Symbol == "gsDPLoadTile") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, -1, -1, (s32) (_Arg3 >> G_TEXTURE_IMAGE_FRAC) + 1, (s32) (_Arg4 >> G_TEXTURE_IMAGE_FRAC) + 1);
gDPLoadTile(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsDPSetTileSize") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, -1, -1, (s32) (_Arg3 >> G_TEXTURE_IMAGE_FRAC) + 1, (s32) (_Arg4 >> G_TEXTURE_IMAGE_FRAC) + 1);
gDPSetTileSize(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsDPLoadTextureBlock") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gfx_arg_with_suffix(arg2_0, _LOAD_BLOCK);
gfx_arg_with_suffix(arg2_1, _INCR);
gfx_arg_with_suffix(arg2_2, _SHIFT);
gfx_arg_with_suffix(arg2_3, _BYTES);
gfx_arg_with_suffix(arg2_4, _LINE_BYTES);
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, &_Arg0, (s32) _Arg1, (s32) _Arg2, (s32) _Arg3, (s32) _Arg4);
aGfxData->mPointerList.Add(aHead);
gDPSetTextureImage(aHead++, _Arg1, arg2_0, 1, _Arg0);
gDPSetTile(aHead++, _Arg1, arg2_0, 0, 0, G_TX_LOADTILE, 0, _Arg7, _Arg9, _ArgB, _Arg6, _Arg8, _ArgA);
gDPLoadSync(aHead++);
gDPLoadBlock(aHead++, G_TX_LOADTILE, 0, 0, (((_Arg3) * (_Arg4) + arg2_1) >> arg2_2) - 1, CALC_DXT(_Arg3, arg2_3));
gDPPipeSync(aHead++);
gDPSetTile(aHead++, _Arg1, _Arg2, ((((_Arg3) * arg2_4) + 7) >> 3), 0, G_TX_RENDERTILE, _Arg5, _Arg7, _Arg9, _ArgB, _Arg6, _Arg8, _ArgA);
gDPSetTileSize(aHead++, G_TX_RENDERTILE, 0, 0, ((_Arg3) - 1) << G_TEXTURE_IMAGE_FRAC, ((_Arg4) - 1) << G_TEXTURE_IMAGE_FRAC);
return;
}
// Unknown
PrintError(" ERROR: Unknown gfx symbol: %s", _Symbol.begin());
}
static DataNode<Gfx>* ParseDisplayListData(GfxData* aGfxData, DataNode<Gfx>* aNode) {
if (aNode->mData) return aNode;
// Display list data
aNode->mData = New<Gfx>(aNode->mTokens.Count() * DISPLAY_LIST_SIZE_PER_TOKEN);
Gfx* _Head = aNode->mData;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseGfxSymbol(aGfxData, aNode, _Head, _TokenIndex);
}
aNode->mSize = (u32) (_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
//
// Geo layouts
//
#define geo_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 ParseGeoSymbolArg(GfxData* aGfxData, DataNode<GeoLayout>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Geo functions
void *_GeoFunctionPtr = DynOS_Geo_GetFunctionPointerFromName(_Arg);
if (_GeoFunctionPtr != NULL) {
return (s64) _GeoFunctionPtr;
}
// Layer constants
geo_constant(LAYER_FORCE);
geo_constant(LAYER_OPAQUE);
geo_constant(LAYER_OPAQUE_DECAL);
geo_constant(LAYER_OPAQUE_INTER);
geo_constant(LAYER_ALPHA);
geo_constant(LAYER_TRANSPARENT);
geo_constant(LAYER_TRANSPARENT_DECAL);
geo_constant(LAYER_TRANSPARENT_INTER);
// Background constants
geo_constant(BACKGROUND_OCEAN_SKY);
geo_constant(BACKGROUND_FLAMING_SKY);
geo_constant(BACKGROUND_UNDERWATER_CITY);
geo_constant(BACKGROUND_BELOW_CLOUDS);
geo_constant(BACKGROUND_SNOW_MOUNTAINS);
geo_constant(BACKGROUND_DESERT);
geo_constant(BACKGROUND_HAUNTED);
geo_constant(BACKGROUND_GREEN_SKY);
geo_constant(BACKGROUND_ABOVE_CLOUDS);
geo_constant(BACKGROUND_PURPLE_SKY);
// Shadow constants
geo_constant(SHADOW_CIRCLE_9_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED);
geo_constant(SHADOW_SQUARE_PERMANENT);
geo_constant(SHADOW_SQUARE_SCALABLE);
geo_constant(SHADOW_SQUARE_TOGGLABLE);
geo_constant(SHADOW_RECTANGLE_HARDCODED_OFFSET);
geo_constant(SHADOW_CIRCLE_PLAYER);
// Other constants
geo_constant(NULL);
geo_constant(SCREEN_WIDTH);
geo_constant(SCREEN_HEIGHT);
geo_constant(SCREEN_WIDTH/2);
geo_constant(SCREEN_HEIGHT/2);
// Display lists
for (auto& _Node : aGfxData->mDisplayLists) {
if (_Arg == _Node->mName) {
return (s64) ParseDisplayListData(aGfxData, _Node);
}
}
// Geo layouts
for (auto& _Node : aGfxData->mGeoLayouts) {
if (_Arg == _Node->mName) {
return (s64) ParseGeoLayoutData(aGfxData, _Node, false)->mData;
}
}
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s64) x;
}
// Unknown
PrintError(" ERROR: Unknown geo arg: %s", _Arg.begin());
return 0;
}
#define geo_symbol_0(symb) \
if (_Symbol == #symb) { \
GeoLayout _Gl[] = { symb() }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_1(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_2(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_3(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_4(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_5(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_6(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_7(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_8(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg7 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLayout*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// Restore context after each command if inside a switch
if (!aSwitchNodes.Empty() && !aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
}
geo_symbol_1(GEO_BRANCH_AND_LINK, 1);
geo_symbol_0(GEO_END);
geo_symbol_2(GEO_BRANCH, 1);
geo_symbol_0(GEO_RETURN);
geo_symbol_5(GEO_NODE_SCREEN_AREA, 0);
geo_symbol_1(GEO_NODE_ORTHO, 0);
geo_symbol_3(GEO_CAMERA_FRUSTUM, 0);
geo_symbol_4(GEO_CAMERA_FRUSTUM_WITH_FUNC, 2);
geo_symbol_0(GEO_NODE_START);
geo_symbol_1(GEO_ZBUFFER, 0);
geo_symbol_2(GEO_RENDER_RANGE, 0);
geo_symbol_8(GEO_CAMERA, 4);
geo_symbol_7(GEO_TRANSLATE_ROTATE, 0);
geo_symbol_8(GEO_TRANSLATE_ROTATE_WITH_DL, 4);
geo_symbol_4(GEO_TRANSLATE, 0);
geo_symbol_5(GEO_TRANSLATE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATE, 0);
geo_symbol_5(GEO_ROTATE_WITH_DL, 2);
geo_symbol_2(GEO_ROTATE_Y, 0);
geo_symbol_3(GEO_ROTATE_Y_WITH_DL, 1);
geo_symbol_4(GEO_TRANSLATE_NODE, 0);
geo_symbol_5(GEO_TRANSLATE_NODE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATION_NODE, 0);
geo_symbol_5(GEO_ROTATION_NODE_WITH_DL, 2);
geo_symbol_5(GEO_ANIMATED_PART, 2);
geo_symbol_4(GEO_BILLBOARD_WITH_PARAMS, 0);
geo_symbol_5(GEO_BILLBOARD_WITH_PARAMS_AND_DL, 2);
geo_symbol_0(GEO_BILLBOARD);
geo_symbol_2(GEO_DISPLAY_LIST, 1);
geo_symbol_3(GEO_SHADOW, 0);
geo_symbol_0(GEO_RENDER_OBJ);
geo_symbol_2(GEO_ASM, 1);
geo_symbol_2(GEO_BACKGROUND, 1);
geo_symbol_1(GEO_BACKGROUND_COLOR, 0);
geo_symbol_0(GEO_NOP_1A);
geo_symbol_5(GEO_HELD_OBJECT, 2);
geo_symbol_2(GEO_SCALE, 0);
geo_symbol_3(GEO_SCALE_WITH_DL, 2);
geo_symbol_0(GEO_NOP_1E);
geo_symbol_0(GEO_NOP_1F);
geo_symbol_1(GEO_CULLING_RADIUS, 0);
// Switch node
if (_Symbol == "GEO_SWITCH_CASE") {
// Start a switch
aSwitchNodes.Add(0);
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 1);
GeoLayout _Gl[] = { GEO_SWITCH_CASE(_Arg0, _Arg1) };
memcpy(aHead, _Gl, sizeof(_Gl));
aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
return;
}
// Open node
if (_Symbol == "GEO_OPEN_NODE") {
// We're inside a switch
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]++;
}
// Push context
aGfxData->mGeoNodeStack.Add(aGfxData->mGfxContext);
*(aHead++) = GEO_OPEN_NODE();
return;
}
// Close node
if (_Symbol == "GEO_CLOSE_NODE") {
// Are we still inside a switch?
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]--;
// We're not anymore
if (aSwitchNodes[aSwitchNodes.Count() - 1] == 0) {
aSwitchNodes.Pop();
}
}
// Pop context
if (!aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
aGfxData->mGeoNodeStack.Pop();
}
*(aHead++) = GEO_CLOSE_NODE();
return;
}
// Unknown
PrintError(" ERROR: Unknown geo symbol: %s", _Symbol.begin());
}
static DataNode<GeoLayout>* ParseGeoLayoutData(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Geo layout data
aNode->mData = New<GeoLayout>(aNode->mTokens.Count() * GEO_LAYOUT_SIZE_PER_TOKEN);
GeoLayout* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseGeoSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#ifdef COOP
//
// Collision files
//
#define col_constant(x) if (_Arg == #x) { return (s16) (x); }
static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Surface constants
col_constant(SURFACE_DEFAULT);
col_constant(SURFACE_BURNING);
col_constant(SURFACE_0004);
col_constant(SURFACE_HANGABLE);
col_constant(SURFACE_SLOW);
col_constant(SURFACE_DEATH_PLANE);
col_constant(SURFACE_CLOSE_CAMERA);
col_constant(SURFACE_WATER);
col_constant(SURFACE_FLOWING_WATER);
col_constant(SURFACE_INTANGIBLE);
col_constant(SURFACE_VERY_SLIPPERY);
col_constant(SURFACE_SLIPPERY);
col_constant(SURFACE_NOT_SLIPPERY);
col_constant(SURFACE_TTM_VINES);
col_constant(SURFACE_MGR_MUSIC);
col_constant(SURFACE_INSTANT_WARP_1B);
col_constant(SURFACE_INSTANT_WARP_1C);
col_constant(SURFACE_INSTANT_WARP_1D);
col_constant(SURFACE_INSTANT_WARP_1E);
col_constant(SURFACE_SHALLOW_QUICKSAND);
col_constant(SURFACE_DEEP_QUICKSAND);
col_constant(SURFACE_INSTANT_QUICKSAND);
col_constant(SURFACE_DEEP_MOVING_QUICKSAND);
col_constant(SURFACE_SHALLOW_MOVING_QUICKSAND);
col_constant(SURFACE_QUICKSAND);
col_constant(SURFACE_MOVING_QUICKSAND);
col_constant(SURFACE_WALL_MISC);
col_constant(SURFACE_NOISE_DEFAULT);
col_constant(SURFACE_NOISE_SLIPPERY);
col_constant(SURFACE_HORIZONTAL_WIND);
col_constant(SURFACE_INSTANT_MOVING_QUICKSAND);
col_constant(SURFACE_ICE);
col_constant(SURFACE_LOOK_UP_WARP);
col_constant(SURFACE_HARD);
col_constant(SURFACE_WARP);
col_constant(SURFACE_TIMER_START);
col_constant(SURFACE_TIMER_END);
col_constant(SURFACE_HARD_SLIPPERY);
col_constant(SURFACE_HARD_VERY_SLIPPERY);
col_constant(SURFACE_HARD_NOT_SLIPPERY);
col_constant(SURFACE_VERTICAL_WIND);
col_constant(SURFACE_BOSS_FIGHT_CAMERA);
col_constant(SURFACE_CAMERA_FREE_ROAM);
col_constant(SURFACE_THI3_WALLKICK);
col_constant(SURFACE_CAMERA_8_DIR);
col_constant(SURFACE_CAMERA_MIDDLE);
col_constant(SURFACE_CAMERA_ROTATE_RIGHT);
col_constant(SURFACE_CAMERA_ROTATE_LEFT);
col_constant(SURFACE_CAMERA_BOUNDARY);
col_constant(SURFACE_NOISE_VERY_SLIPPERY_73);
col_constant(SURFACE_NOISE_VERY_SLIPPERY_74);
col_constant(SURFACE_NOISE_VERY_SLIPPERY);
col_constant(SURFACE_NO_CAM_COLLISION);
col_constant(SURFACE_NO_CAM_COLLISION_77);
col_constant(SURFACE_NO_CAM_COL_VERY_SLIPPERY);
col_constant(SURFACE_NO_CAM_COL_SLIPPERY);
col_constant(SURFACE_SWITCH);
col_constant(SURFACE_VANISH_CAP_WALLS);
col_constant(SURFACE_TRAPDOOR);
// Surface class constants
col_constant(SURFACE_CLASS_DEFAULT);
col_constant(SURFACE_CLASS_VERY_SLIPPERY);
col_constant(SURFACE_CLASS_SLIPPERY);
col_constant(SURFACE_CLASS_NOT_SLIPPERY);
// Surface flag constants
col_constant(SURFACE_FLAG_DYNAMIC);
col_constant(SURFACE_FLAG_NO_CAM_COLLISION);
col_constant(SURFACE_FLAG_X_PROJECTION);
// Other constants
col_constant(NULL);
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s16) x;
}
// Unknown
PrintError(" ERROR: Unknown col arg: %s", _Arg.begin());
return 0;
}
#define col_symbol_0(symb) \
if (_Symbol == #symb) { \
Collision _Cl[] = { symb() }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_1(symb, n) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_2(symb, n) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_3(symb, n) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_4(symb, n) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_6(symb, n) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg5 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
static void ParseCollisionSymbol(GfxData* aGfxData, DataNode<Collision>* aNode, Collision*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
col_symbol_0(COL_INIT);
col_symbol_1(COL_VERTEX_INIT, 0);
col_symbol_3(COL_VERTEX, 0);
col_symbol_2(COL_TRI_INIT, 0);
col_symbol_3(COL_TRI, 0);
col_symbol_4(COL_TRI_SPECIAL, 0);
col_symbol_0(COL_TRI_STOP);
col_symbol_0(COL_END);
col_symbol_1(COL_SPECIAL_INIT, 0);
col_symbol_1(COL_WATER_BOX_INIT, 0);
col_symbol_6(COL_WATER_BOX, 0);
// Unknown
PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());
}
static DataNode<Collision>* ParseCollisionData(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Collision data
aNode->mData = New<Collision>(aNode->mTokens.Count() * COLLISION_SIZE_PER_TOKEN);
Collision* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseCollisionSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#endif
//
// Animation files
//
static void ScanAnimationDataFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
}
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, NULL);
fclose(_File);
// Parse animation data
u8 _DataType = DATA_TYPE_NONE;
String _DataName;
bool _IsData = false;
Array<String> _Data;
Array<String> _Tokens = Split(_FileBuffer, " []()=&,;\t\r\n\b");
for (const auto &_Token : _Tokens) {
// Data type
if (_DataType == DATA_TYPE_NONE) {
if (_Token == "s16" || _Token == "u16" || _Token == "s16") {
_DataType = DATA_TYPE_ANIMATION_VALUE;
} else if (_Token == "Animation") {
_DataType = DATA_TYPE_ANIMATION;
}
}
// Data name
else if (_DataName.Empty()) {
_DataName = _Token;
if (_DataType == DATA_TYPE_ANIMATION_VALUE && (_DataName.Find("index") != -1 || _DataName.Find("indices") != -1)) {
_DataType = DATA_TYPE_ANIMATION_INDEX;
}
}
// Is data?
else if (!_IsData) {
if (_Token == "{") {
_IsData = true;
}
}
// Data
else {
if (_Token == "}") {
switch (_DataType) {
case DATA_TYPE_ANIMATION_VALUE: {
AnimBuffer<s16> *_AnimValues = New<AnimBuffer<s16>>();
_AnimValues->first = _DataName;
for (const auto &_Value : _Data) {
_AnimValues->second.Add(_Value.ParseInt());
}
aGfxData->mAnimValues.Add(_AnimValues);
} break;
case DATA_TYPE_ANIMATION_INDEX: {
AnimBuffer<u16> *_AnimIndices = New<AnimBuffer<u16>>();
_AnimIndices->first = _DataName;
for (const auto &_Index : _Data) {
_AnimIndices->second.Add(_Index.ParseInt());
}
aGfxData->mAnimIndices.Add(_AnimIndices);
} break;
case DATA_TYPE_ANIMATION: {
if (_Data.Count() < 10) {
PrintError(" ERROR: %s: Not enough data", _DataName.begin());
break;
}
DataNode<AnimData> *_Node = New<DataNode<AnimData>>();
_Node->mName = _DataName;
_Node->mData = New<AnimData>();
_Node->mData->mFlags = (s16) _Data[0].ParseInt();
_Node->mData->mUnk02 = (s16) _Data[1].ParseInt();
_Node->mData->mUnk04 = (s16) _Data[2].ParseInt();
_Node->mData->mUnk06 = (s16) _Data[3].ParseInt();
_Node->mData->mUnk08 = (s16) _Data[4].ParseInt();
_Node->mData->mUnk0A.first = _Data[6]; // 5 is "ANIMINDEX_NUMPARTS"
_Node->mData->mValues.first = _Data[7];
_Node->mData->mIndex.first = _Data[8];
_Node->mData->mLength = (u32) _Data[9].ParseInt();
aGfxData->mAnimations.Add(_Node);
} break;
}
_DataType = DATA_TYPE_NONE;
_DataName.Clear();
_IsData = false;
_Data.Clear();
} else {
_Data.Add(_Token);
}
}
}
Delete(_FileBuffer);
}
static void ScanAnimationTableFile(GfxData *aGfxData, const SysPath &aFilename) {
FILE *_File = fopen(aFilename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", aFilename.c_str());
}
// Load file into a buffer while removing all comments
char *_FileBuffer = LoadFileBuffer(_File, NULL);
fclose(_File);
// Retrieve animation names
bool _IsAnimName = false;
Array<String> _Tokens = Split(_FileBuffer, " =&,;\t\r\n\b");
for (const auto &_Token : _Tokens) {
if (_Token == "{") {
_IsAnimName = true;
} else if (_Token == "}") {
_IsAnimName = false;
} else if (_IsAnimName) {
aGfxData->mAnimationTable.Add({ _Token, NULL });
}
}
Delete(_FileBuffer);
}
static void ScanAnimationFolder(GfxData *aGfxData, const SysPath &aAnimsFolder) {
DIR *_AnimsDir = opendir(aAnimsFolder.c_str());
if (!_AnimsDir) return;
struct dirent *_AnimsEnt = NULL;
while ((_AnimsEnt = readdir(_AnimsDir)) != NULL) {
// Skip
if (SysPath(_AnimsEnt->d_name) == ".") continue;
if (SysPath(_AnimsEnt->d_name) == "..") continue;
if (SysPath(_AnimsEnt->d_name) == "data.inc.c") continue;
// Animation file
SysPath _AnimsFilename = fstring("%s/%s", aAnimsFolder.c_str(), _AnimsEnt->d_name);
if (fs_sys_file_exists(_AnimsFilename.c_str())) {
// Table file
if (SysPath(_AnimsEnt->d_name) == "table.inc.c") {
ScanAnimationTableFile(aGfxData, _AnimsFilename);
}
// Data file
else {
ScanAnimationDataFile(aGfxData, _AnimsFilename);
}
}
}
closedir(_AnimsDir);
}
//
// Read & Generate
//
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template <typename T>
static void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
for (s32 i = aDataNodes.Count(); i != 0; --i) {
Delete(aDataNodes[i - 1]->mData);
}
}
static DataNode<GeoLayout> *GetGeoLayout(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<GeoLayout> *_Node : aGfxData->mGeoLayouts) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64 aModelIdentifier) {
for (const auto &_Pair : aActorsFolders) {
if (_Pair.first == aModelIdentifier) {
return _Pair.second;
}
}
return String();
}
#ifdef COOP
static DataNode<Collision> *GetCollision(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<Collision> *_Node : aGfxData->mCollisions) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
static bool DynOS_Gfx_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData, bool onlyConsiderActors) {
bool generated = false;
for (auto &_GeoNode : _GfxData->mGeoLayouts) {
String _GeoRootName = _GeoNode->mName;
const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
if (onlyConsiderActors && actor == NULL) { continue; }
if (!onlyConsiderActors && _GeoNode != _GfxData->mGeoLayouts[_GfxData->mGeoLayouts.Count() - 1]) { continue; }
DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
if (_GeoRoot != NULL) {
// If there is an existing binary file for this layout, skip and go to the next actor
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
if (fs_sys_file_exists(_BinFilename.c_str())) {
continue;
}
// Init
_GfxData->mLoadIndex = 0;
_GfxData->mErrorCount = 0;
_GfxData->mModelIdentifier = _GeoRoot->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mGfxContext.mCurrentTexture = NULL;
_GfxData->mGfxContext.mCurrentPalette = NULL;
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
ParseGeoLayoutData(_GfxData, _GeoRoot, true);
// Init animation data
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
_GfxData->mAnimValues.Clear();
_GfxData->mAnimIndices.Clear();
_GfxData->mAnimations.Clear();
_GfxData->mAnimationTable.Clear();
// Scan anims folder for animation data
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
ScanAnimationFolder(_GfxData, _AnimsFolder);
// Create table for player model animations
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
_GfxData->mAnimationTable.Resize(256);
for (s32 i = 0; i != 256; ++i) {
String _AnimName("anim_%02X", i);
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
} else {
_GfxData->mAnimationTable[i] = { "NULL", NULL };
}
}
}
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Gfx_WriteBinary(_BinFilename, _GfxData);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearGfxDataNodes(_GfxData->mLights);
ClearGfxDataNodes(_GfxData->mTextures);
ClearGfxDataNodes(_GfxData->mVertices);
ClearGfxDataNodes(_GfxData->mDisplayLists);
ClearGfxDataNodes(_GfxData->mGeoLayouts);
ClearGfxDataNodes(_GfxData->mCollisions);
generated = true;
}
}
return generated;
}
static bool DynOS_Gfx_GeneratePack_Collisions(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
bool generated = false;
for (auto &_ColNode : _GfxData->mCollisions) {
String _ColRootName = _ColNode->mName;
DataNode<Collision> *_ColRoot = GetCollision(_GfxData, _ColRootName);
if (_ColRoot != NULL) {
// If there is an existing binary file for this collision, skip and go to the next actor
SysPath _ColFilename = fstring("%s/%s.col", aPackFolder.c_str(), _ColRootName.begin());
if (fs_sys_file_exists(_ColFilename.c_str())) {
continue;
}
// Init
_GfxData->mErrorCount = 0;
_GfxData->mLoadIndex = 0;
// Parse data
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
ParseCollisionData(_GfxData, _ColRoot, true);
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Col_WriteBinary(_ColFilename, _GfxData, _ColRoot);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearGfxDataNodes(_GfxData->mCollisions);
generated = true;
}
}
return generated;
}
#endif
void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
// Animations are processed separately
DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
// For each subfolder, read tokens from model.inc.c and geo.inc.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_dir_exists(_Folder.c_str())) {
_GfxData->mModelIdentifier = 0;
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
#ifdef COOP
ScanModelFile(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
#endif
if (_GfxData->mModelIdentifier != 0) {
_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
}
}
}
closedir(aPackDir);
}
// Generate a binary file for each actor found in the GfxData
#ifdef COOP
DynOS_Gfx_GeneratePack_Collisions(aPackFolder, _ActorsFolders, _GfxData);
bool foundActor = DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, true);
if (!foundActor) { DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, false); }
#else
for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
String _GeoRootName = DynOS_Geo_GetActorName(i);
DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
if (_GeoRoot != NULL) {
// If there is an existing binary file for this layout, skip and go to the next actor
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
if (fs_sys_file_exists(_BinFilename.c_str())) {
continue;
}
// Init
_GfxData->mLoadIndex = 0;
_GfxData->mErrorCount = 0;
_GfxData->mModelIdentifier = _GeoRoot->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mGfxContext.mCurrentTexture = NULL;
_GfxData->mGfxContext.mCurrentPalette = NULL;
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
ParseGeoLayoutData(_GfxData, _GeoRoot, true);
// Init animation data
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
_GfxData->mAnimValues.Clear();
_GfxData->mAnimIndices.Clear();
_GfxData->mAnimations.Clear();
_GfxData->mAnimationTable.Clear();
// Scan anims folder for animation data
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
ScanAnimationFolder(_GfxData, _AnimsFolder);
// Create table for mario_geo animations or luigi_geo animations
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo") && !_GfxData->mAnimations.Empty()) {
_GfxData->mAnimationTable.Resize(256);
for (s32 i = 0; i != 256; ++i) {
String _AnimName("anim_%02X", i);
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
} else {
_GfxData->mAnimationTable[i] = { "NULL", NULL };
}
}
}
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Gfx_WriteBinary(_BinFilename, _GfxData);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearGfxDataNodes(_GfxData->mLights);
ClearGfxDataNodes(_GfxData->mTextures);
ClearGfxDataNodes(_GfxData->mVertices);
ClearGfxDataNodes(_GfxData->mDisplayLists);
ClearGfxDataNodes(_GfxData->mGeoLayouts);
}
}
#endif
DynOS_Gfx_Free(_GfxData);
}
#pragma GCC diagnostic pop