sm64coopdx/levels/hmc/rolling_rock/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

114 lines
5.1 KiB
C

#include "pc/rom_assets.h"
// 0x07023160 - 0x07023178
static const Lights1 hmc_seg7_lights_07023160 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07023178 - 0x07023278
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023178, 0x003d0dc0, 89137, 0x00023178, 256);
// 0x07023278 - 0x07023378
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023278, 0x003d0dc0, 89137, 0x00023278, 256);
// 0x07023378 - 0x07023478
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023378, 0x003d0dc0, 89137, 0x00023378, 256);
// 0x07023478 - 0x07023558
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023478, 0x003d0dc0, 89137, 0x00023478, 224);
// 0x07023558 - 0x07023638
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023558, 0x003d0dc0, 89137, 0x00023558, 224);
// 0x07023638 - 0x07023728
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023638, 0x003d0dc0, 89137, 0x00023638, 240);
// 0x07023728 - 0x07023828
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023728, 0x003d0dc0, 89137, 0x00023728, 256);
// 0x07023828 - 0x070238D8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07023828, 0x003d0dc0, 89137, 0x00023828, 176);
// 0x070238D8 - 0x07023BC8
static const Gfx hmc_seg7_dl_070238D8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&hmc_seg7_lights_07023160.l, 1),
gsSPLight(&hmc_seg7_lights_07023160.a, 2),
gsSPVertex(hmc_seg7_vertex_07023178, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 4, 1, 0x0, 3, 5, 4, 0x0),
gsSP2Triangles( 1, 4, 6, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 7, 9, 8, 0x0, 7, 10, 9, 0x0),
gsSP2Triangles( 8, 9, 11, 0x0, 1, 12, 2, 0x0),
gsSP2Triangles( 1, 6, 12, 0x0, 2, 12, 13, 0x0),
gsSP1Triangle( 6, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_07023278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 6, 11, 7, 0x0),
gsSP2Triangles( 7, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_07023378, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 6, 0x0, 9, 10, 6, 0x0),
gsSP2Triangles( 9, 11, 10, 0x0, 6, 10, 12, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(hmc_seg7_vertex_07023478, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 6, 0x0),
gsSP2Triangles( 7, 6, 9, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(10, 12, 11, 0x0, 10, 4, 12, 0x0),
gsSP1Triangle(11, 12, 13, 0x0),
gsSPVertex(hmc_seg7_vertex_07023558, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 1, 7, 6, 0x0),
gsSP2Triangles( 2, 6, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 10, 13, 11, 0x0),
gsSPVertex(hmc_seg7_vertex_07023638, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 4, 5, 1, 0x0, 4, 6, 5, 0x0),
gsSP2Triangles( 1, 5, 7, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 8, 11, 10, 0x0),
gsSP2Triangles( 9, 10, 12, 0x0, 1, 13, 2, 0x0),
gsSP2Triangles( 1, 7, 13, 0x0, 2, 13, 14, 0x0),
gsSPVertex(hmc_seg7_vertex_07023728, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 2, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 13, 0x0, 12, 14, 13, 0x0),
gsSP2Triangles(12, 5, 14, 0x0, 13, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_07023828, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 1, 7, 6, 0x0),
gsSP2Triangles( 2, 6, 8, 0x0, 7, 9, 3, 0x0),
gsSP2Triangles( 9, 4, 3, 0x0, 9, 10, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07023BC8 - 0x07023C70
const Gfx hmc_seg7_dl_07023BC8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_070238D8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};