sm64coopdx/actors/bubba/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

381 lines
16 KiB
C

#include "pc/rom_assets.h"
// Possible Removed Actor File
// It's possible that bubba and bub used to be 2 "actors" in
// one actor file.
// Bin ID? What is this?
UNUSED static const u64 bubba_unused_1 = 0;
// Bubba
// 0x05000008
ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000008, "actors/bubba/bubba_sunglasses.rgba16.inc.c", 0x00180bb0, 29674, 0x00000008, 1024);
// unused eye texture, assumed leftover from when actor file was copied from bub
// 0x05000408
ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000408, "actors/bubba/bubba_eyes_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x00000408, 4096);
// 0x05001408
ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001408, "actors/bubba/bubba_eye_border.rgba16.inc.c", 0x00180bb0, 29674, 0x00001408, 2048);
// 0x05001C08
ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001C08, "actors/bubba/bubba_fins.rgba16.inc.c", 0x00180bb0, 29674, 0x00001c08, 2048);
// 0x05002408
ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05002408, "actors/bubba/bubba_scales.rgba16.inc.c", 0x00180bb0, 29674, 0x00002408, 8192);
// 0x05004408
static const Lights1 bubba_seg5_lights_05004408 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
// 0x05004420
static const Lights1 bubba_seg5_lights_05004420 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004438
static const Lights1 bubba_seg5_lights_05004438 = gdSPDefLights1(
0x10, 0x07, 0x08,
0x36, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
// 0x05004450
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004450, 0x00180bb0, 29674, 0x00004450, 112);
// 0x050044C0
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050044C0, 0x00180bb0, 29674, 0x000044c0, 240);
// 0x050045B0
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050045B0, 0x00180bb0, 29674, 0x000045b0, 112);
// 0x05004620
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004620, 0x00180bb0, 29674, 0x00004620, 96);
// 0x05004680
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004680, 0x00180bb0, 29674, 0x00004680, 256);
// 0x05004780
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004780, 0x00180bb0, 29674, 0x00004780, 240);
// 0x05004870
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004870, 0x00180bb0, 29674, 0x00004870, 208);
// 0x05004940
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004940, 0x00180bb0, 29674, 0x00004940, 144);
// 0x050049D0
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050049D0, 0x00180bb0, 29674, 0x000049d0, 112);
// 0x05004A40 - 0x05004AA8
const Gfx bubba_seg5_dl_05004A40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
gsSPVertex(bubba_seg5_vertex_05004450, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 5, 1, 4, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 5, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x05004AA8 - 0x05004BE8
const Gfx bubba_seg5_dl_05004AA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
gsSPVertex(bubba_seg5_vertex_050044C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 0, 4, 0x0),
gsSP2Triangles( 5, 6, 0, 0x0, 0, 6, 1, 0x0),
gsSP2Triangles( 6, 4, 1, 0x0, 1, 4, 3, 0x0),
gsSP2Triangles( 1, 3, 2, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 8, 7, 0x0),
gsSP2Triangles( 9, 11, 7, 0x0, 10, 7, 11, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 12, 8, 10, 0x0),
gsSP2Triangles(13, 9, 14, 0x0, 9, 12, 14, 0x0),
gsSP2Triangles(13, 11, 9, 0x0, 12, 10, 14, 0x0),
gsSP2Triangles(13, 14, 10, 0x0, 10, 11, 13, 0x0),
gsSPVertex(bubba_seg5_vertex_050045B0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 0, 6, 5, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 6, 2, 5, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 3, 2, 0x0, 3, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05004BE8 - 0x05004C40
const Gfx bubba_seg5_dl_05004BE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05004620, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 1, 0, 4, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x05004C40 - 0x05004D48
const Gfx bubba_seg5_dl_05004C40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05004680, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 8, 5, 0x0),
gsSP2Triangles( 9, 5, 7, 0x0, 2, 4, 3, 0x0),
gsSP2Triangles(10, 4, 11, 0x0, 7, 4, 10, 0x0),
gsSP2Triangles(11, 4, 2, 0x0, 9, 7, 12, 0x0),
gsSP2Triangles( 2, 3, 6, 0x0, 0, 2, 6, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 1, 13, 14, 0x0),
gsSP1Triangle( 0, 6, 15, 0x0),
gsSPVertex(bubba_seg5_vertex_05004780, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 5, 2, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(11, 4, 10, 0x0, 10, 4, 3, 0x0),
gsSP2Triangles(12, 13, 8, 0x0, 5, 6, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x05004D48 - 0x05004E80
const Gfx bubba_seg5_dl_05004D48[] = {
gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
gsSPVertex(bubba_seg5_vertex_05004870, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 4, 6, 5, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 3, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 7, 11, 0, 0x0),
gsSP2Triangles(10, 11, 7, 0x0, 3, 7, 0, 0x0),
gsSP2Triangles( 0, 11, 1, 0x0, 6, 10, 9, 0x0),
gsSP2Triangles(12, 10, 6, 0x0, 12, 11, 10, 0x0),
gsSPLight(&bubba_seg5_lights_05004438.l, 1),
gsSPLight(&bubba_seg5_lights_05004438.a, 2),
gsSPVertex(bubba_seg5_vertex_05004940, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 5, 6, 3, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 8, 2, 1, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 4, 8, 0, 0x0),
gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
gsSPVertex(bubba_seg5_vertex_050049D0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 3, 0x0),
gsSP2Triangles( 2, 6, 0, 0x0, 6, 4, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x05004E80 - 0x05004F30
const Gfx bubba_seg5_dl_05004E80[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004A40),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004AA8),
gsSPDisplayList(bubba_seg5_dl_05004BE8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05004C40),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bubba_seg5_dl_05004D48),
gsSPEndDisplayList(),
};
// 0x05004F30
static const Lights1 bubba_seg5_lights_05004F30 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
// 0x05004F48
static const Lights1 bubba_seg5_lights_05004F50 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004F60
static const Lights1 bubba_seg5_lights_05004F60 = gdSPDefLights1(
0x0a, 0x07, 0x08,
0x22, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
// 0x05004F78
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004F78, 0x00180bb0, 29674, 0x00004f78, 112);
// 0x05004FE8
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004FE8, 0x00180bb0, 29674, 0x00004fe8, 240);
// 0x050050D8
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050050D8, 0x00180bb0, 29674, 0x000050d8, 112);
// 0x05005148
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005148, 0x00180bb0, 29674, 0x00005148, 96);
// 0x050051A8
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050051A8, 0x00180bb0, 29674, 0x000051a8, 256);
// 0x050052A8
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050052A8, 0x00180bb0, 29674, 0x000052a8, 192);
// 0x05005368
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005368, 0x00180bb0, 29674, 0x00005368, 208);
// 0x05005438
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005438, 0x00180bb0, 29674, 0x00005438, 144);
// 0x050054C8
ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050054C8, 0x00180bb0, 29674, 0x000054c8, 112);
// 0x05005538 - 0x050055A0
const Gfx bubba_seg5_dl_05005538[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
gsSPVertex(bubba_seg5_vertex_05004F78, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 5, 0, 2, 0x0),
gsSP2Triangles( 6, 0, 3, 0x0, 1, 0, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x050055A0 - 0x050056E0
const Gfx bubba_seg5_dl_050055A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
gsSPVertex(bubba_seg5_vertex_05004FE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 6, 5, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 5, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 9, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 7, 9, 11, 0x0),
gsSP2Triangles( 9, 13, 10, 0x0, 9, 12, 13, 0x0),
gsSP2Triangles(12, 8, 14, 0x0, 14, 13, 12, 0x0),
gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 11, 0x0),
gsSP2Triangles(14, 8, 7, 0x0, 14, 7, 11, 0x0),
gsSPVertex(bubba_seg5_vertex_050050D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 4, 3, 2, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 5, 3, 6, 0x0),
gsSP2Triangles( 6, 3, 4, 0x0, 0, 4, 1, 0x0),
gsSP2Triangles( 0, 6, 4, 0x0, 5, 6, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x050056E0 - 0x05005738
const Gfx bubba_seg5_dl_050056E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_05005148, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05005738 - 0x05005840
const Gfx bubba_seg5_dl_05005738[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bubba_seg5_vertex_050051A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 0, 4, 6, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 5, 3, 9, 0x0, 8, 3, 2, 0x0),
gsSP2Triangles( 9, 3, 7, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles( 7, 11, 9, 0x0, 12, 1, 0, 0x0),
gsSP2Triangles(12, 0, 6, 0x0, 13, 14, 1, 0x0),
gsSP2Triangles( 2, 1, 14, 0x0, 1, 15, 13, 0x0),
gsSP1Triangle(14, 8, 2, 0x0),
gsSPVertex(bubba_seg5_vertex_050052A8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 3, 4, 6, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 3, 6, 8, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles( 8, 9, 7, 0x0, 10, 9, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x05005840 - 0x05005978
const Gfx bubba_seg5_dl_05005840[] = {
gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
gsSPVertex(bubba_seg5_vertex_05005368, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0),
gsSP2Triangles( 5, 7, 2, 0x0, 8, 3, 4, 0x0),
gsSP2Triangles( 9, 6, 10, 0x0, 5, 6, 9, 0x0),
gsSP2Triangles(11, 6, 1, 0x0, 9, 10, 8, 0x0),
gsSP2Triangles(12, 5, 9, 0x0, 7, 5, 12, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 0, 11, 1, 0x0),
gsSPLight(&bubba_seg5_lights_05004F60.l, 1),
gsSPLight(&bubba_seg5_lights_05004F60.a, 2),
gsSPVertex(bubba_seg5_vertex_05005438, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 3, 7, 6, 0x0, 3, 8, 7, 0x0),
gsSP2Triangles( 7, 8, 0, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 8, 2, 1, 0x0),
gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
gsSPVertex(bubba_seg5_vertex_050054C8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 0, 0x0),
gsSP2Triangles( 3, 5, 0, 0x0, 0, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05005978 - 0x05005A28
const Gfx bubba_seg5_dl_05005978[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05005538),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_050055A0),
gsSPDisplayList(bubba_seg5_dl_050056E0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bubba_seg5_dl_05005738),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bubba_seg5_dl_05005840),
gsSPEndDisplayList(),
};