sm64coopdx/levels/bitfs/stretching_platform/2.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

116 lines
5.2 KiB
C

#include "pc/rom_assets.h"
// 0x070103B0 - 0x070104A0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_070103B0, 0x004614d0, 37742, 0x000103b0, 240);
// 0x070104A0 - 0x07010590
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_070104A0, 0x004614d0, 37742, 0x000104a0, 240);
// 0x07010590 - 0x07010680
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010590, 0x004614d0, 37742, 0x00010590, 240);
// 0x07010680 - 0x07010770
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010680, 0x004614d0, 37742, 0x00010680, 240);
// 0x07010770 - 0x07010850
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010770, 0x004614d0, 37742, 0x00010770, 224);
// 0x07010850 - 0x07010940
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010850, 0x004614d0, 37742, 0x00010850, 240);
// 0x07010940 - 0x07010A40
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010940, 0x004614d0, 37742, 0x00010940, 256);
// 0x07010A40 - 0x07010B30
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010A40, 0x004614d0, 37742, 0x00010a40, 240);
// 0x07010B30 - 0x07010C30
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010B30, 0x004614d0, 37742, 0x00010b30, 256);
// 0x07010C30 - 0x07010D20
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010C30, 0x004614d0, 37742, 0x00010c30, 240);
// 0x07010D20 - 0x07010E20
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07010D20, 0x004614d0, 37742, 0x00010d20, 256);
// 0x07010E20 - 0x07011138
static const Gfx bitfs_seg7_dl_07010E20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_070103B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_070104A0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle(14, 0, 2, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010590, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010680, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010770, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010850, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010940, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 14, 0x0),
gsSP2Triangles(10, 15, 13, 0x0, 10, 12, 15, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010A40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010B30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 3, 0x0),
gsSP2Triangles( 5, 3, 7, 0x0, 5, 4, 0, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 11, 15, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010C30, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0),
gsSP2Triangles( 3, 8, 7, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07010D20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 12, 14, 13, 0x0),
gsSP2Triangles(12, 15, 14, 0x0, 14, 15, 11, 0x0),
gsSP1Triangle(14, 11, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x07011138 - 0x070111A8
const Gfx bitfs_seg7_dl_07011138[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_07010E20),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};