sm64coopdx/actors/mr_i_eyeball/model.inc.c

46 lines
2.3 KiB
C

// Mr I (white eyeball)
// 0x06000000
static const Vtx mr_i_eyeball_seg6_vertex_06000000[] = {
{{{ -100, 0, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 0, 0}, 0, { 992, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 200, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -100, 200, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 0, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 100, 0, 0}, 0, { 992, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 100, 200, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 200, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x06000080
ALIGNED8 const Texture mr_i_eyeball_seg6_texture_06000080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c"
};
// 0x06001080
ALIGNED8 const Texture mr_i_eyeball_seg6_texture_06001080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c"
};
// 0x06002080 - 0x06002128
const Gfx mr_i_eyeball_seg6_dl_06002080[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(mr_i_eyeball_seg6_vertex_06000000, 8, 0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06000080),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};