sm64coopdx/levels/pss/areas/1/5/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

74 lines
3.3 KiB
C

#include "pc/rom_assets.h"
// 0x0700D3A8 - 0x0700D498
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D3A8, 0x004af930, 34262, 0x0000d3a8, 240);
// 0x0700D498 - 0x0700D588
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D498, 0x004af930, 34262, 0x0000d498, 240);
// 0x0700D588 - 0x0700D688
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D588, 0x004af930, 34262, 0x0000d588, 256);
// 0x0700D688 - 0x0700D768
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D688, 0x004af930, 34262, 0x0000d688, 224);
// 0x0700D768 - 0x0700D858
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D768, 0x004af930, 34262, 0x0000d768, 240);
// 0x0700D858 - 0x0700D928
ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D858, 0x004af930, 34262, 0x0000d858, 208);
// 0x0700D928 - 0x0700DAD8
static const Gfx pss_seg7_dl_0700D928[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, pss_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(pss_seg7_vertex_0700D3A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(pss_seg7_vertex_0700D498, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(pss_seg7_vertex_0700D588, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 7, 10, 0x0),
gsSP2Triangles(11, 12, 7, 0x0, 13, 14, 15, 0x0),
gsSPVertex(pss_seg7_vertex_0700D688, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 3, 0, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 10, 6, 8, 0x0),
gsSP1Triangle(11, 12, 13, 0x0),
gsSPVertex(pss_seg7_vertex_0700D768, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 4, 5, 0, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 6, 0x0),
gsSPVertex(pss_seg7_vertex_0700D858, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 2, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle( 9, 12, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0700DAD8 - 0x0700DB48
const Gfx pss_seg7_dl_0700DAD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(pss_seg7_dl_0700D928),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};