sm64coopdx/levels/bitfs/areas/1/3/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

123 lines
5.5 KiB
C

#include "pc/rom_assets.h"
// 0x07002B30 - 0x07002C30
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002B30, 0x004614d0, 37742, 0x00002b30, 256);
// 0x07002C30 - 0x07002D20
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002C30, 0x004614d0, 37742, 0x00002c30, 240);
// 0x07002D20 - 0x07002E10
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002D20, 0x004614d0, 37742, 0x00002d20, 240);
// 0x07002E10 - 0x07002F00
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002E10, 0x004614d0, 37742, 0x00002e10, 240);
// 0x07002F00 - 0x07002F70
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002F00, 0x004614d0, 37742, 0x00002f00, 112);
// 0x07002F70 - 0x07003070
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002F70, 0x004614d0, 37742, 0x00002f70, 256);
// 0x07003070 - 0x07003160
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003070, 0x004614d0, 37742, 0x00003070, 240);
// 0x07003160 - 0x07003250
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003160, 0x004614d0, 37742, 0x00003160, 240);
// 0x07003250 - 0x07003340
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003250, 0x004614d0, 37742, 0x00003250, 240);
// 0x07003340 - 0x070033B0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003340, 0x004614d0, 37742, 0x00003340, 112);
// TODO: what is this?
// Possibly vertices for a perfect triangle, but flag seems to be used here.
// 0x070033B0 - 0x070033E0
static const s16 bitfs_seg7_todo_070033B0[] = {
0x0080, 0x0100, 0x0000, 0x0000, 0x03de, 0x0000, 0xFFFF, 0xFFFF,
0xFF81, 0x0100, 0x0000, 0x0000, 0xFBE4, 0x0000, 0xFFFF, 0xFFFF,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07DA, 0xFFFF, 0xFFFF,
};
// 0x070033E0 - 0x07003528
static const Gfx bitfs_seg7_dl_070033E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_07002B30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPVertex(bitfs_seg7_vertex_07002C30, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_07002D20, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07002E10, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_07002F00, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 4, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07003528 - 0x07003670
static const Gfx bitfs_seg7_dl_07003528[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_07002F70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003070, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003160, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003250, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003340, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP1Triangle( 4, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07003670 - 0x07003700
const Gfx bitfs_seg7_dl_07003670[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_070033E0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_07003528),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};