sm64coopdx/data/dynos_main.cpp
Isaac0-dev c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00

69 lines
1.4 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "sm64.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "game/object_list_processor.h"
extern s16 gMenuMode;
extern s8 gDialogBoxState;
#ifdef OMM_DEFINES_H
extern void omm_opt_init();
#endif
}
//
// Main Menu
//
void DynOS_ReturnToMainMenu() {
level_set_transition(0, NULL);
gDialogBoxState = 0;
gMenuMode = -1;
fade_into_special_warp(-2, 0);
}
//
// Update
//
static bool sDynosIsLevelEntry = false;
void *DynOS_SwapCmd(void *aCmd) {
return DynOS_Lvl_Override(aCmd);
}
void *DynOS_UpdateCmd(void *aCmd) {
if (!aCmd) { return NULL; }
static const uintptr_t sCmdLevelEntry[] = { CALL(0, lvl_init_or_update) };
sDynosIsLevelEntry |= (((uintptr_t*)aCmd)[0] == sCmdLevelEntry[0] && ((uintptr_t*)aCmd)[1] == sCmdLevelEntry[1]);
return DynOS_Warp_Update(aCmd, sDynosIsLevelEntry);
}
void DynOS_UpdateGfx() {
DynOS_Gfx_Update();
}
bool DynOS_IsTransitionActive() {
return gWarpTransition.isActive;
}
//
// Misc
//
static bool sDynosModShutdown = false;
void DynOS_Mod_Update() {
if (sDynosModShutdown) {
sDynosModShutdown = false;
DynOS_Actor_ModShutdown();
DynOS_Col_ModShutdown();
DynOS_Lvl_ModShutdown();
DynOS_Bhv_ModShutdown();
DynOS_MovtexQC_ModShutdown();
DynOS_Tex_ModShutdown();
}
}
void DynOS_Mod_Shutdown() {
sDynosModShutdown = true;
}