mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 16:30:23 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
28 lines
858 B
C
28 lines
858 B
C
#include <ultra64.h>
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#include "sm64.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "levels/menu/header.h"
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#include "levels/scripts.h"
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// #include "levels/intro/header.h"
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#include "make_const_nonconst.h"
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extern const LevelScript level_intro_splash_screen[];
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const LevelScript level_script_entry[] = {
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#if 1
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SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_main_scripts_entry),
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JUMP(level_script_entry),
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#else
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// old behavior (intro)
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INIT_LEVEL(),
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SLEEP(/*frames*/ 2),
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BLACKOUT(/*active*/ FALSE),
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SET_REG(/*value*/ 0),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
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JUMP(/*target*/ level_script_entry),
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#endif
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};
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