mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
4e293712fd
* Expose paintings to Lua * Make some "dangerous" fields immutable I just thought being able to edit paintings IDs from Lua was a little bit too much.
519 lines
14 KiB
Python
519 lines
14 KiB
Python
import os
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import re
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import sys
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from extract_structs import *
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from extract_object_fields import *
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from common import *
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in_files = [
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'include/types.h',
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'src/game/area.h',
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'src/game/camera.h',
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'src/game/characters.h',
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'src/engine/surface_collision.h',
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'src/pc/network/network_player.h',
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'src/pc/djui/djui_hud_utils.h',
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'src/game/object_helpers.h',
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'src/game/mario_step.h',
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'src/pc/lua/utils/smlua_anim_utils.h',
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'src/pc/lua/utils/smlua_misc_utils.h',
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'src/pc/lua/utils/smlua_collision_utils.h',
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'src/pc/lua/utils/smlua_level_utils.h',
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'src/game/spawn_sound.h',
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'src/pc/network/network.h',
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'src/game/hardcoded.h',
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'src/pc/mods/mod.h',
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'src/pc/lua/utils/smlua_audio_utils.h',
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'src/game/paintings.h'
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]
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out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
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out_filename_h = 'src/pc/lua/smlua_cobject_autogen.h'
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out_filename_docs = 'docs/lua/structs.md'
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out_filename_defs = 'autogen/lua_definitions/structs.lua'
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c_template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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$[INCLUDES]
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#include "include/object_fields.h"
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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return smlua_get_object_field_from_ot(ot, key);
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}
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"""
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h_template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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#ifndef SMLUA_COBJECT_AUTOGEN_H
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#define SMLUA_COBJECT_AUTOGEN_H
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key);
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#endif
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"""
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override_field_names = {
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}
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override_field_types = {
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"Surface": { "normal": "Vec3f" },
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"Object": { "oAnimations": "ObjectAnimPointer*"},
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}
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override_field_mutable = {
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"NetworkPlayer": [
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"overrideModelIndex",
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"overridePalette",
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"overridePaletteIndex",
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],
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}
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override_field_invisible = {
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"Mod": [ "files" ],
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"MarioState": [ "visibleToEnemies" ],
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}
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override_field_immutable = {
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"MarioState": [ "playerIndex" ],
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"Character": [ "*" ],
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"NetworkPlayer": [ "*" ],
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"TextureInfo": [ "*" ],
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"Object": ["oSyncID", "coopFlags"],
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"GlobalObjectAnimations": [ "*"],
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"SpawnParticlesInfo": [ "model" ],
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"MarioBodyState": [ "updateTorsoTime" ],
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"Area": [ "localAreaTimer" ],
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"Mod": [ "*" ],
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"ModFile": [ "*" ],
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"BassAudio": [ "*" ],
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"Painting": [ "id", "imageCount", "textureType", "textureWidth", "textureHeight" ]
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}
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override_allowed_structs = {
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"src/pc/network/network.h": [ 'ServerSettings' ],
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}
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sLuaManuallyDefinedStructs = [{
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'path': 'n/a',
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'structs': [
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'struct Vec3f { float x; float y; float z; }',
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'struct Vec3s { s16 x; s16 y; s16 z; }',
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'struct Color { u8 r; u8 g; u8 b; }'
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]
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}]
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total_structs = 0
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total_fields = 0
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############################################################################
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def strip_internal_blocks(body):
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# strip internal structs/enums/etc
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tmp = body
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body = ''
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inside = 0
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for character in tmp:
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if character == '{':
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body += '{ ... }'
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inside += 1
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if inside == 0:
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body += character
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if character == '}':
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inside -= 1
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return body
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def identifier_to_caps(identifier):
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caps = ''
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was_cap = True
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for c in identifier:
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if c >= 'A' and c <= 'Z':
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if not was_cap:
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caps += '_'
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was_cap = True
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else:
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was_cap = False
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caps += c.upper()
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return caps
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def table_to_string(table):
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count = 0
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columns = 0
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column_width = []
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for c in table[0]:
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column_width.append(0)
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columns += 1
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for row in table:
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for i in range(columns):
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if len(row[i]) > column_width[i]:
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column_width[i] = len(row[i])
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s = ''
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for row in table:
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line = ''
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for i in range(columns):
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line += row[i].ljust(column_width[i])
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if '???' in line:
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line = '//' + line[2:] + ' <--- UNIMPLEMENTED'
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else:
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count += 1
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s += line + '\n'
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return s, count
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############################################################################
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def parse_struct(struct_str):
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struct = {}
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identifier = struct_str.split(' ')[1]
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struct['identifier'] = identifier
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body = struct_str.split('{', 1)[1].rsplit('}', 1)[0]
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body = strip_internal_blocks(body)
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struct['fields'] = []
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field_strs = body.split(';')
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for field_str in field_strs:
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if len(field_str.strip()) == 0:
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continue
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if '*' in field_str:
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field_type, field_id = field_str.strip().rsplit('*', 1)
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field_type = field_type.strip() + '*'
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else:
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field_type, field_id = field_str.strip().rsplit(' ', 1)
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if '[' in field_id:
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array_str = '[' + field_id.split('[', 1)[1]
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field_id = field_id.split('[', 1)[0]
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if array_str != '[1]':
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field_type += ' ' + array_str
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field = {}
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field['type'] = field_type.strip()
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field['identifier'] = field_id.strip()
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field['field_str'] = field_str
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struct['fields'].append(field)
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if identifier == 'Object':
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struct['fields'] += extract_object_fields()
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struct['fields'] = sorted(struct['fields'], key=lambda d: d['identifier'])
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return struct
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def parse_structs(extracted):
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structs = []
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for e in extracted:
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for struct in e['structs']:
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parsed = parse_struct(struct)
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if e['path'] in override_allowed_structs:
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if parsed['identifier'] not in override_allowed_structs[e['path']]:
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continue
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structs.append(parsed)
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return structs
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############################################################################
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sLuaObjectTable = []
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sLotAutoGenList = []
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def get_struct_field_info(struct, field):
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sid = struct['identifier']
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fid = field['identifier']
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ftype = field['type']
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if sid in override_field_names and fid in override_field_names[sid]:
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fid = override_field_names[sid][fid]
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if sid in override_field_types and fid in override_field_types[sid]:
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ftype = override_field_types[sid][fid]
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lvt = translate_type_to_lvt(ftype)
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lot = translate_type_to_lot(ftype)
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fimmutable = str(lvt == 'LVT_COBJECT' or 'const ' in ftype).lower()
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if lvt.startswith('LVT_') and lvt.endswith('_P') and 'OBJECT' not in lvt and 'COLLISION' not in lvt and 'TRAJECTORY' not in lvt:
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fimmutable = 'true'
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if sid in override_field_immutable:
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if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
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fimmutable = 'true'
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if sid in override_field_mutable:
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if fid in override_field_mutable[sid] or '*' in override_field_mutable[sid]:
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fimmutable = 'false'
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return fid, ftype, fimmutable, lvt, lot
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def build_struct(struct):
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sid = struct['identifier']
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# build up table and track column width
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field_table = []
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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row = []
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row.append(' { ' )
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row.append('"%s", ' % fid )
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row.append('%s, ' % lvt )
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row.append('offsetof(struct %s, %s), ' % (sid, field['identifier']) )
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row.append('%s, ' % fimmutable )
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row.append("%s" % lot )
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row.append(' },' )
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field_table.append(row)
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field_table_str, field_count = table_to_string(field_table)
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field_count_define = 'LUA_%s_FIELD_COUNT' % identifier_to_caps(sid)
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struct_lot = 'LOT_%s' % sid.upper()
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s = "#define %s $[STRUCTFIELDCOUNT]\n" % field_count_define
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s += "static struct LuaObjectField s%sFields[%s] = {\n" % (sid, field_count_define)
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s += field_table_str
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s += '};\n'
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s = s.replace('$[STRUCTFIELDCOUNT]', str(field_count))
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global sLuaObjectTable
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struct_row = []
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struct_row.append(' { ' )
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struct_row.append('%s, ' % struct_lot )
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struct_row.append('s%sFields, ' % sid )
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struct_row.append('%s ' % field_count_define )
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struct_row.append('},' )
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sLuaObjectTable.append(struct_row)
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global sLotAutoGenList
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sLotAutoGenList.append(struct_lot)
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return s
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def build_structs(structs):
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global sLuaObjectTable
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sLuaObjectTable = []
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global sLotAutoGenList
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sLotAutoGenList = []
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s = ''
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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continue
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s += build_struct(struct) + '\n'
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return s
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def build_body(parsed):
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built = build_structs(parsed)
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obj_table_row_built, obj_table_count = table_to_string(sLuaObjectTable)
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obj_table_built = 'struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN] = {\n'
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obj_table_built += obj_table_row_built
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obj_table_built += '};\n'
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return built + obj_table_built
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def build_lot_enum():
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s = 'enum LuaObjectAutogenType {\n'
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s += ' LOT_AUTOGEN_MIN = 1000,\n'
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global sLotAutoGenList
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for lot in sLotAutoGenList:
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s += ' ' + lot + ',\n'
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s += ' LOT_AUTOGEN_MAX,\n'
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s += '};\n'
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return s
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def build_includes():
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s = '#include "smlua.h"\n'
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for in_file in in_files:
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s += '#include "%s"\n' % in_file
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return s
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############################################################################
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def doc_struct_index(structs):
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s = '# Supported Structs\n'
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for struct in structs:
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sid = struct['identifier']
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s += '- [%s](#%s)\n' % (sid, sid)
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global total_structs
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total_structs += 1
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s += '\n<br />\n\n'
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return s
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def doc_struct_field(struct, field):
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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sid = struct['identifier']
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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return ''
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if '???' in lvt or '???' in lot:
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return ''
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ftype, flink = translate_type_to_lua(ftype)
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restrictions = ('', 'read-only')[fimmutable == 'true']
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global total_fields
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total_fields += 1
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if flink:
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return '| %s | [%s](%s) | %s |\n' % (fid, ftype, flink, restrictions)
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return '| %s | %s | %s |\n' % (fid, ftype, restrictions)
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def doc_struct_object_fields(struct):
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fields = extract_object_fields()
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s = '\n### Object-Independent Data Fields\n'
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s += "| Field | Type | Access |\n"
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s += "| ----- | ---- | ------ |\n"
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for field in fields:
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if field['identifier'] == 'oPathedStartWaypoint':
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s += '\n### Object-Dependent Data Fields\n'
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s += "| Field | Type | Access |\n"
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s += "| ----- | ---- | ------ |\n"
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s += doc_struct_field(struct, field)
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return s
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def doc_struct(struct):
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sid = struct['identifier']
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s = '## [%s](#%s)\n\n' % (sid, sid)
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s += "| Field | Type | Access |\n"
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s += "| ----- | ---- | ------ |\n"
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# build doc table
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field_table = []
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for field in struct['fields']:
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if 'object_field' in field and field['object_field'] == True:
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continue
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s += doc_struct_field(struct, field)
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if sid == 'Object':
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s += doc_struct_object_fields(struct)
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s += '\n[:arrow_up_small:](#)\n\n<br />\n'
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return s
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def doc_structs(structs):
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structs.extend(parse_structs(sLuaManuallyDefinedStructs))
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structs = sorted(structs, key=lambda d: d['identifier'])
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s = '## [:rewind: Lua Reference](lua.md)\n\n'
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s += doc_struct_index(structs)
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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continue
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s += doc_struct(struct) + '\n'
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with open(get_path(out_filename_docs), 'w', newline='\n') as out:
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out.write(s)
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############################################################################
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def_pointers = []
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def def_struct(struct):
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sid = struct['identifier']
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stype = translate_to_def(sid)
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if stype.startswith('Pointer_') and stype not in def_pointers:
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def_pointers.append(stype)
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s = '\n--- @class %s\n' % stype
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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if '???' in lvt or '???' in lot:
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continue
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ftype, flink = translate_type_to_lua(ftype)
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ftype = translate_to_def(ftype)
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if ftype.startswith('Pointer_') and ftype not in def_pointers:
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def_pointers.append(ftype)
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s += '--- @field public %s %s\n' % (fid, ftype)
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return s
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def def_structs(structs):
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n'
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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continue
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s += def_struct(struct)
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s += '\n'
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for def_pointer in def_pointers:
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s += '--- @class %s\n' % def_pointer
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with open(get_path(out_filename_defs), 'w', newline='\n') as out:
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out.write(s)
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############################################################################
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def build_files():
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extracted = []
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for in_file in in_files:
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path = get_path(in_file)
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extracted.append({
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'path': in_file,
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'structs': extract_structs(path)
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})
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parsed = parse_structs(extracted)
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parsed = sorted(parsed, key=lambda d: d['identifier'])
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built_body = build_body(parsed)
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built_enum = build_lot_enum()
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built_include = build_includes()
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out_c_filename = get_path(out_filename_c)
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with open(out_c_filename, 'w', newline='\n') as out:
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out.write(c_template.replace("$[BODY]", built_body).replace('$[INCLUDES]', built_include))
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out_h_filename = get_path(out_filename_h)
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with open(out_h_filename, 'w', newline='\n') as out:
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out.write(h_template.replace("$[BODY]", built_enum))
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doc_structs(parsed)
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def_structs(parsed)
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global total_structs
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global total_fields
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print("Total structs: " + str(total_structs))
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print("Total fields: " + str(total_fields))
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############################################################################
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if __name__ == '__main__':
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build_files()
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