sm64coopdx/actors/swoop/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

294 lines
12 KiB
C

#include "pc/rom_assets.h"
// Swoop
// Unreferenced light group
UNUSED static const Lights1 swoop_lights_unused1 = gdSPDefLights1(
0x0a, 0x00, 0x25,
0x2a, 0x00, 0x95, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 swoop_lights_unused2 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004270
ROM_ASSET_LOAD_TEXTURE(swoop_seg6_texture_06004270, "actors/swoop/swoop_body.rgba16.inc.c", 0x001e7ee0, 40011, 0x00004270, 2048);
// 0x06004A70
ROM_ASSET_LOAD_TEXTURE(swoop_seg6_texture_06004A70, "actors/swoop/swoop_eye.rgba16.inc.c", 0x001e7ee0, 40011, 0x00004a70, 2048);
// 0x06005270
ROM_ASSET_LOAD_TEXTURE(swoop_seg6_texture_06005270, "actors/swoop/swoop_nose.rgba16.inc.c", 0x001e7ee0, 40011, 0x00005270, 2048);
// 0x06005A70
ROM_ASSET_LOAD_TEXTURE(swoop_seg6_texture_06005A70, "actors/swoop/swoop_wing.rgba16.inc.c", 0x001e7ee0, 40011, 0x00005a70, 2048);
// 0x06006270
static const Lights1 swoop_seg6_lights_06006270 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06006288
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006288, 0x001e7ee0, 40011, 0x00006288, 224);
// 0x06006368
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006368, 0x001e7ee0, 40011, 0x00006368, 256);
// 0x06006468
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006468, 0x001e7ee0, 40011, 0x00006468, 176);
// 0x06006518
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006518, 0x001e7ee0, 40011, 0x00006518, 160);
// 0x060065B8 - 0x060066F8
const Gfx swoop_seg6_dl_060065B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06004A70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&swoop_seg6_lights_06006270.l, 1),
gsSPLight(&swoop_seg6_lights_06006270.a, 2),
gsSPVertex(swoop_seg6_vertex_06006288, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 8, 4, 7, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 0, 0x0),
gsSP2Triangles( 0, 2, 13, 0x0, 0, 13, 10, 0x0),
gsSP1Triangle( 1, 0, 12, 0x0),
gsSPVertex(swoop_seg6_vertex_06006368, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 2, 9, 10, 0x0),
gsSP2Triangles( 2, 10, 0, 0x0, 11, 1, 0, 0x0),
gsSP2Triangles(11, 0, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(swoop_seg6_vertex_06006468, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 4, 3, 2, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 1, 0, 0x0),
gsSP2Triangles( 0, 8, 7, 0x0, 9, 1, 7, 0x0),
gsSP2Triangles( 2, 1, 9, 0x0, 2, 9, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x060066F8 - 0x06006758
const Gfx swoop_seg6_dl_060066F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06005270),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(swoop_seg6_vertex_06006518, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 7, 3, 5, 0x0),
gsSP2Triangles( 6, 3, 8, 0x0, 3, 9, 8, 0x0),
gsSP1Triangle( 7, 9, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06006758 - 0x06006808
const Gfx swoop_seg6_dl_06006758[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(swoop_seg6_dl_060065B8),
gsSPDisplayList(swoop_seg6_dl_060066F8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x06006808
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006808, 0x001e7ee0, 40011, 0x00006808, 64);
// 0x06006848 - 0x06006880
const Gfx swoop_seg6_dl_06006848[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06004270),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(swoop_seg6_vertex_06006808, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06006880 - 0x06006938
const Gfx swoop_seg6_dl_06006880[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(swoop_seg6_dl_06006848),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x06006938
static const Lights1 swoop_seg6_lights_06006938 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06006950
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006950, 0x001e7ee0, 40011, 0x00006950, 128);
// 0x060069D0
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_060069D0, 0x001e7ee0, 40011, 0x000069d0, 64);
// 0x06006A10 - 0x06006A68
const Gfx swoop_seg6_dl_06006A10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06005270),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&swoop_seg6_lights_06006938.l, 1),
gsSPLight(&swoop_seg6_lights_06006938.a, 2),
gsSPVertex(swoop_seg6_vertex_06006950, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x06006A68 - 0x06006A88
const Gfx swoop_seg6_dl_06006A68[] = {
gsSPVertex(swoop_seg6_vertex_060069D0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06006A88 - 0x06006B58
const Gfx swoop_seg6_dl_06006A88[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(swoop_seg6_dl_06006A10),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),
gsSPDisplayList(swoop_seg6_dl_06006A68),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x06006B58
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006B58, 0x001e7ee0, 40011, 0x00006b58, 64);
// 0x06006B98 - 0x06006BD0
const Gfx swoop_seg6_dl_06006B98[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06005A70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(swoop_seg6_vertex_06006B58, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06006BD0 - 0x06006C88
const Gfx swoop_seg6_dl_06006BD0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(swoop_seg6_dl_06006B98),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x06006C88
ROM_ASSET_LOAD_VTX(swoop_seg6_vertex_06006C88, 0x001e7ee0, 40011, 0x00006c88, 64);
// 0x06006CC8 - 0x06006D00
const Gfx swoop_seg6_dl_06006CC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06005A70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(swoop_seg6_vertex_06006C88, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06006D00 - 0x06006DB8
const Gfx swoop_seg6_dl_06006D00[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(swoop_seg6_dl_06006CC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};