sm64coopdx/levels/castle_inside/painting.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

2078 lines
72 KiB
C

#include "pc/rom_assets.h"
#include "game/paintings.h"
// 0x07021800 - 0x07021818
static const Lights1 inside_castle_seg7_lights_07021800 = gdSPDefLights1(
0x50, 0x50, 0x50,
0xff, 0xff, 0xff, 0x32, 0x32, 0x32
);
// 0x07021818 - 0x07021898
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07021818, 0x00396340, 232834, 0x00021818, 128);
// 0x07021898 - 0x07021918
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07021898, 0x00396340, 232834, 0x00021898, 128);
// 0x07021918 - 0x07021998
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07021918, 0x00396340, 232834, 0x00021918, 128);
// 0x07021998 - 0x07021A18
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07021998, 0x00396340, 232834, 0x00021998, 128);
// 0x07021A18 - 0x07021A30
static const Gfx inside_castle_seg7_dl_07021A18[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07021A30 - 0x07021A48
static const Gfx inside_castle_seg7_dl_07021A30[] = {
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07021A48 - 0x07021AA0
static const Gfx inside_castle_seg7_dl_07021A48[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPLight(&inside_castle_seg7_lights_07021800.l, 1),
gsSPLight(&inside_castle_seg7_lights_07021800.a, 2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x07021AA0 - 0x07021AC0
static const Gfx inside_castle_seg7_dl_07021AA0[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x07021AC0 - 0x07021AE0
static const Gfx inside_castle_seg7_painting_dl_07021AC0[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x07021AE0 - 0x07021FFA
static const PaintingData inside_castle_seg7_painting_texture_map_bottom_07021AE0[] = {
85, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
49, 2016, 889,
53, 2016, 685,
55, 1843, 787,
50, 2016, 992,
51, 1843, 992,
52, 1843, 583,
75, 2016, 513,
54, 1671, 889,
59, 1671, 685,
62, 1502, 787,
56, 1502, 992,
57, 1671, 992,
58, 1502, 583,
60, 1671, 513,
61, 1330, 889,
65, 1330, 685,
63, 1162, 992,
64, 1330, 992,
66, 1162, 583,
67, 1330, 513,
69, 1162, 787,
68, 989, 889,
70, 821, 992,
71, 989, 992,
73, 989, 685,
72, 821, 583,
74, 989, 513,
77, 2016, 308,
78, 1843, 410,
76, 1843, 204,
81, 1502, 410,
80, 1671, 308,
47, 1671, 102,
79, 1502, 204,
46, 1330, 102,
82, 1162, 204,
83, 1330, 308,
84, 1162, 410,
86, 989, 308,
85, 821, 204,
48, 989, 102,
25, 1502, 0,
31, 1162, 0,
19, 1843, 0,
37, 821, 0,
120, 821, 787,
119, 649, 889,
122, 481, 992,
121, 649, 992,
124, 649, 685,
125, 481, 583,
123, 649, 513,
127, 481, 787,
126, 308, 889,
129, 140, 992,
128, 308, 992,
132, 308, 513,
131, 308, 685,
130, 140, 583,
134, 140, 787,
133, -32, 889,
135, -32, 513,
136, 821, 410,
116, 649, 102,
137, 649, 308,
114, 481, 204,
138, 481, 410,
139, 308, 308,
118, 140, 204,
115, 308, 102,
140, 140, 410,
117, -32, 102,
99, 481, 0,
105, 140, 0,
143, 2016, 102,
145, 1330, 0,
144, 1671, 0,
142, 2016, 0,
146, 989, 0,
155, -32, 685,
156, -32, 992,
154, -32, 308,
151, 308, 0,
150, 649, 0,
153, -32, 0,
132, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
13, 8, 5,
0, 1, 2,
3, 0, 4,
4, 0, 2,
5, 2, 1,
1, 6, 5,
7, 2, 8,
5, 8, 2,
2, 7, 4,
7, 8, 9,
10, 7, 9,
11, 7, 10,
7, 11, 4,
12, 9, 8,
8, 13, 12,
21, 24, 45,
14, 9, 15,
12, 15, 9,
9, 14, 10,
16, 14, 20,
17, 14, 16,
14, 15, 20,
14, 17, 10,
15, 19, 18,
18, 20, 15,
19, 15, 12,
20, 21, 16,
18, 24, 20,
21, 20, 24,
22, 21, 45,
23, 21, 22,
21, 23, 16,
24, 26, 25,
25, 45, 24,
26, 24, 18,
6, 27, 28,
5, 6, 28,
29, 28, 27,
27, 74, 29,
29, 31, 28,
13, 28, 31,
28, 13, 5,
36, 34, 35,
12, 13, 30,
13, 31, 30,
31, 32, 33,
32, 31, 29,
33, 30, 31,
33, 36, 30,
30, 19, 12,
19, 30, 36,
18, 19, 37,
19, 36, 37,
34, 36, 33,
35, 37, 36,
37, 26, 18,
35, 38, 37,
26, 37, 38,
25, 26, 62,
26, 38, 62,
38, 40, 39,
39, 62, 38,
40, 38, 35,
41, 34, 33,
33, 32, 41,
42, 34, 75,
34, 41, 75,
35, 34, 42,
32, 43, 76,
41, 32, 76,
43, 32, 29,
29, 74, 43,
43, 74, 77,
46, 49, 52,
42, 40, 35,
39, 40, 44,
40, 42, 78,
44, 40, 78,
25, 49, 45,
45, 46, 22,
46, 45, 49,
47, 46, 52,
48, 46, 47,
46, 48, 22,
58, 59, 57,
49, 51, 50,
50, 52, 49,
51, 49, 25,
50, 57, 52,
52, 53, 47,
53, 52, 57,
53, 55, 47,
54, 53, 59,
55, 53, 54,
53, 57, 59,
56, 57, 50,
57, 56, 58,
58, 79, 59,
59, 60, 54,
60, 59, 79,
60, 80, 54,
61, 79, 58,
62, 51, 25,
39, 64, 62,
51, 62, 64,
50, 51, 66,
51, 64, 66,
63, 64, 39,
64, 63, 65,
65, 66, 64,
66, 56, 50,
56, 66, 67,
65, 67, 66,
58, 56, 70,
56, 67, 70,
67, 69, 68,
68, 70, 67,
69, 67, 65,
70, 61, 58,
68, 81, 70,
61, 70, 81,
71, 73, 84,
71, 81, 68,
72, 69, 65,
65, 63, 72,
68, 69, 73,
69, 72, 82,
73, 69, 82,
44, 63, 39,
63, 44, 83,
72, 63, 83,
73, 71, 68,
};
// 0x07021FFC - 0x07022516
static const PaintingData inside_castle_seg7_painting_texture_map_top_07021FFC[] = {
85, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
0, 2016, 72,
1, 2016, 0,
2, 1843, 0,
3, 1843, 174,
4, 2016, 276,
5, 1671, 72,
6, 1671, 0,
8, 989, 72,
7, 989, 0,
10, 821, 0,
9, 1162, 0,
11, 821, 174,
12, 989, 276,
13, 1162, 174,
14, 1330, 72,
15, 1502, 0,
16, 1671, 276,
17, 1502, 174,
18, 1330, 276,
19, 1843, 992,
20, 2016, 889,
22, 2016, 685,
21, 1843, 583,
23, 1843, 787,
24, 1671, 889,
25, 1502, 992,
26, 1502, 583,
27, 1671, 685,
28, 1671, 481,
30, 1502, 787,
29, 1330, 889,
31, 1162, 992,
32, 1330, 481,
33, 1162, 583,
34, 1330, 685,
35, 1162, 787,
36, 989, 889,
37, 821, 992,
39, 821, 583,
38, 989, 685,
40, 989, 481,
41, 2016, 481,
42, 1843, 378,
43, 1502, 378,
44, 1162, 378,
45, 821, 378,
87, 649, 72,
88, -32, 0,
90, 140, 0,
89, -32, 72,
92, 308, 72,
91, 140, 174,
94, 481, 174,
93, 649, 276,
95, 481, 0,
96, 308, 276,
97, 821, 787,
98, 649, 889,
99, 481, 992,
102, 649, 481,
101, 649, 685,
100, 481, 583,
103, 481, 787,
104, 308, 889,
105, 140, 992,
108, 308, 481,
107, 308, 685,
106, 140, 583,
110, -32, 889,
109, 140, 787,
111, -32, 481,
112, 481, 378,
113, 140, 378,
141, 1330, 0,
142, 2016, 992,
144, 1671, 992,
145, 1330, 992,
146, 989, 992,
147, 649, 0,
148, -32, 276,
149, 308, 0,
150, 649, 992,
151, 308, 992,
152, -32, 685,
153, -32, 992,
132, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
10, 7, 13,
0, 1, 2,
3, 0, 2,
4, 0, 3,
5, 2, 6,
2, 5, 3,
7, 8, 9,
8, 7, 10,
11, 7, 9,
12, 7, 11,
7, 12, 13,
13, 14, 10,
14, 73, 10,
5, 6, 15,
5, 16, 3,
16, 5, 17,
17, 5, 15,
14, 15, 73,
15, 14, 17,
18, 14, 13,
14, 18, 17,
19, 74, 20,
19, 20, 23,
28, 27, 22,
21, 41, 22,
22, 23, 21,
20, 21, 23,
23, 24, 19,
22, 27, 23,
24, 23, 27,
19, 24, 75,
25, 75, 24,
25, 24, 29,
24, 27, 29,
26, 29, 27,
27, 28, 26,
31, 36, 77,
26, 34, 29,
29, 30, 25,
30, 29, 34,
25, 30, 76,
31, 76, 30,
31, 30, 35,
30, 34, 35,
32, 34, 26,
33, 35, 34,
34, 32, 33,
35, 36, 31,
33, 39, 35,
36, 35, 39,
37, 36, 56,
36, 39, 56,
37, 77, 36,
28, 16, 43,
38, 56, 39,
39, 40, 38,
40, 39, 33,
22, 41, 42,
41, 4, 42,
3, 42, 4,
42, 28, 22,
28, 42, 16,
3, 16, 42,
26, 28, 43,
17, 43, 16,
43, 32, 26,
32, 43, 18,
17, 18, 43,
33, 32, 44,
32, 18, 44,
13, 44, 18,
13, 12, 44,
44, 40, 33,
40, 44, 12,
38, 40, 45,
40, 12, 45,
11, 45, 12,
9, 46, 11,
46, 9, 78,
47, 49, 48,
48, 49, 51,
49, 79, 51,
50, 80, 48,
51, 50, 48,
57, 56, 60,
46, 53, 11,
52, 46, 54,
53, 46, 52,
46, 78, 54,
54, 50, 52,
50, 54, 80,
50, 55, 52,
55, 50, 51,
38, 60, 56,
56, 57, 37,
58, 57, 62,
57, 60, 62,
58, 81, 57,
37, 57, 81,
59, 60, 38,
60, 59, 61,
61, 62, 60,
62, 63, 58,
63, 62, 66,
61, 66, 62,
63, 66, 69,
58, 63, 82,
64, 82, 63,
64, 63, 69,
45, 59, 38,
65, 66, 61,
66, 65, 67,
67, 69, 66,
68, 69, 83,
69, 68, 64,
67, 83, 69,
64, 68, 84,
70, 83, 67,
11, 53, 45,
59, 45, 53,
59, 53, 71,
61, 59, 71,
52, 71, 53,
52, 55, 71,
65, 71, 55,
71, 65, 61,
65, 55, 72,
67, 65, 72,
51, 72, 55,
70, 72, 79,
51, 79, 72,
72, 70, 67,
};
// 0x07022518
static const PaintingData *const inside_castle_seg7_painting_texture_maps_07022518[] = {
inside_castle_seg7_painting_texture_map_bottom_07021AE0,
inside_castle_seg7_painting_texture_map_top_07021FFC,
};
UNUSED static const u64 castle_inside_unused_0 = 0x0;
// 0x07022528 - 0x07022540
static const Lights1 inside_castle_seg7_lights_07022528 = gdSPDefLights1(
0x50, 0x50, 0x50,
0xff, 0xff, 0xff, 0x32, 0x32, 0x32
);
// 0x07022540 - 0x07022558
// No gdSPDefLights1 macro defined because of odd different light value (0xff and 0xfa)
static const Lights1 inside_castle_seg7_lights_07022540 = {
{{ {0x40, 0x40, 0x80}, 0, {0x40, 0x40, 0x80}, 0} },
{{{ {0x64, 0x64, 0xff}, 0, {0x64, 0x64, 0xfa}, 0, {0x28, 0x28, 0x28},0} }}
};
// 0x07022558 - 0x07022598
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07022558, 0x00396340, 232834, 0x00022558, 64);
// 0x07022598 - 0x070225D8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07022598, 0x00396340, 232834, 0x00022598, 64);
// TODO: this is unused
// 0x070225D8 - 0x07022610
const Gfx inside_castle_seg7_dl_070225D8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPLight(&inside_castle_seg7_lights_07022528.l, 1),
gsSPLight(&inside_castle_seg7_lights_07022528.a, 2),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(inside_castle_seg7_vertex_07022558, 4, 0),
gsSPEndDisplayList(),
};
// TODO: this is unused
// 0x07022610 - 0x07022640
const Gfx inside_castle_seg7_dl_07022610[] = {
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP1Triangle( 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x07022640 - 0x07022660
static const Gfx inside_castle_seg7_painting_dl_07022640[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x07022660 - 0x07023042
static const PaintingData inside_castle_seg7_painting_env_map_texture_map_07022660[] = {
157, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
0, 6100, -4832,
1, 6100, -5142,
2, 5582, -5142,
3, 5582, -4526,
4, 6100, -4218,
5, 5070, -4832,
6, 5070, -5142,
7, 3030, -5142,
8, 3030, -4832,
9, 3540, -5142,
10, 2520, -5142,
11, 2520, -4526,
12, 3030, -4218,
13, 3540, -4526,
14, 4050, -4832,
15, 4560, -5142,
16, 5070, -4218,
17, 4560, -4526,
18, 4050, -4218,
19, 5582, -2074,
20, 6100, -2380,
21, 5582, -3300,
22, 6100, -2994,
23, 5582, -2686,
24, 5070, -2380,
25, 4560, -2074,
26, 4560, -3300,
27, 5070, -2994,
28, 5070, -3606,
29, 4050, -2380,
30, 4560, -2686,
31, 3540, -2074,
32, 4050, -3606,
33, 3540, -3300,
34, 4050, -2994,
35, 3540, -2686,
36, 3030, -2380,
37, 2520, -2074,
38, 3030, -2994,
39, 2520, -3300,
40, 3030, -3606,
41, 6100, -3606,
42, 5582, -3912,
43, 4560, -3912,
44, 3540, -3912,
45, 2520, -3912,
46, 4050, -1768,
47, 5070, -1768,
48, 3030, -1768,
49, 6100, 684,
50, 6100, 990,
51, 5582, 990,
52, 5582, -236,
53, 6100, 70,
54, 5070, 684,
55, 5582, 378,
56, 4560, 990,
57, 5070, 990,
58, 4560, -236,
59, 5070, 70,
60, 5070, -542,
61, 4050, 684,
62, 4560, 378,
63, 3540, 990,
64, 4050, 990,
65, 4050, 70,
66, 3540, -236,
67, 4050, -542,
68, 3030, 684,
69, 3540, 378,
70, 2520, 990,
71, 3030, 990,
72, 2520, -236,
73, 3030, 70,
74, 3030, -542,
75, 6100, -542,
76, 5582, -1462,
77, 6100, -1154,
78, 5582, -848,
79, 4560, -1462,
80, 5070, -1154,
81, 4560, -848,
82, 3540, -1462,
83, 4050, -1154,
84, 3540, -848,
85, 2520, -1462,
86, 3030, -1154,
87, 2010, -4832,
88, 0, -5142,
89, 0, -4832,
90, 478, -5142,
91, 478, -4526,
92, 988, -4832,
93, 2010, -4218,
94, 1498, -4526,
95, 1498, -5142,
96, 988, -4218,
97, 2520, -2686,
98, 2010, -2380,
99, 1498, -2074,
100, 1498, -3300,
101, 2010, -2994,
102, 2010, -3606,
103, 1498, -2686,
104, 988, -2380,
105, 478, -2074,
106, 478, -3300,
107, 988, -2994,
108, 988, -3606,
109, 478, -2686,
110, 0, -2380,
111, 0, -3606,
112, 1498, -3912,
113, 478, -3912,
114, 1498, -1462,
115, 988, -1768,
116, 2010, -1768,
117, 0, -1768,
118, 478, -1462,
119, 2010, 684,
120, 2520, 378,
121, 2010, 990,
122, 1498, 990,
123, 2010, -542,
124, 2010, 70,
125, 1498, -236,
126, 988, 684,
127, 1498, 378,
128, 988, 990,
129, 478, 990,
130, 478, -236,
131, 988, 70,
132, 988, -542,
133, 0, 684,
134, 478, 378,
135, 0, -542,
136, 2520, -848,
137, 2010, -1154,
138, 1498, -848,
139, 988, -1154,
140, 478, -848,
141, 4050, -5142,
142, 6100, -2074,
143, 6100, -1768,
144, 5070, -2074,
145, 4050, -2074,
146, 3030, -2074,
147, 2010, -5142,
148, 0, -4218,
149, 988, -5142,
150, 2010, -2074,
151, 988, -2074,
152, 0, -2994,
153, 0, -2074,
154, 0, -1154,
155, 0, 70,
156, 0, 990,
// inside_castle_seg7_painting_triangles_07022A10:
264, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
8, 12, 13,
0, 1, 2,
3, 0, 2,
4, 0, 3,
5, 2, 6,
2, 5, 3,
7, 8, 9,
8, 7, 10,
11, 8, 10,
12, 8, 11,
9, 8, 13,
13, 14, 9,
14, 141, 9,
5, 6, 15,
5, 16, 3,
16, 5, 17,
17, 5, 15,
14, 15, 141,
15, 14, 17,
18, 14, 13,
14, 18, 17,
19, 142, 20,
19, 20, 23,
28, 27, 21,
21, 23, 22,
22, 41, 21,
20, 22, 23,
23, 24, 19,
21, 27, 23,
24, 23, 27,
25, 144, 24,
19, 24, 144,
24, 27, 30,
25, 24, 30,
26, 30, 27,
27, 28, 26,
36, 38, 97,
26, 34, 30,
29, 30, 34,
30, 29, 25,
25, 29, 145,
31, 145, 29,
31, 29, 35,
29, 34, 35,
32, 34, 26,
33, 35, 34,
34, 32, 33,
33, 38, 35,
35, 36, 31,
36, 35, 38,
37, 36, 97,
37, 146, 36,
31, 36, 146,
28, 16, 43,
38, 40, 39,
39, 97, 38,
40, 38, 33,
21, 41, 42,
41, 4, 42,
3, 42, 4,
42, 28, 21,
28, 42, 16,
3, 16, 42,
26, 28, 43,
17, 43, 16,
43, 32, 26,
32, 43, 18,
17, 18, 43,
33, 32, 44,
32, 18, 44,
13, 44, 18,
44, 40, 33,
13, 12, 44,
40, 44, 12,
39, 40, 45,
40, 12, 45,
48, 31, 146,
11, 45, 12,
25, 47, 144,
46, 25, 145,
47, 19, 144,
19, 143, 142,
31, 46, 145,
60, 59, 52,
49, 53, 55,
50, 49, 51,
51, 49, 55,
52, 55, 53,
53, 75, 52,
54, 55, 59,
52, 59, 55,
55, 54, 51,
54, 59, 62,
56, 54, 62,
57, 54, 56,
54, 57, 51,
58, 62, 59,
59, 60, 58,
68, 71, 63,
61, 62, 65,
58, 65, 62,
62, 61, 56,
61, 65, 69,
63, 61, 69,
64, 61, 63,
61, 64, 56,
65, 67, 66,
66, 69, 65,
67, 65, 58,
68, 69, 73,
69, 68, 63,
66, 73, 69,
68, 73, 120,
70, 68, 120,
71, 68, 70,
72, 120, 73,
73, 74, 72,
74, 73, 66,
75, 77, 78,
52, 75, 78,
76, 78, 77,
77, 143, 76,
76, 80, 78,
60, 78, 80,
78, 60, 52,
46, 83, 79,
58, 60, 81,
60, 80, 81,
79, 81, 80,
80, 47, 79,
47, 80, 76,
81, 67, 58,
67, 81, 83,
79, 83, 81,
66, 67, 84,
67, 83, 84,
82, 84, 83,
83, 46, 82,
84, 74, 66,
82, 86, 84,
74, 84, 86,
74, 86, 136,
72, 74, 136,
85, 136, 86,
86, 48, 85,
48, 86, 82,
25, 46, 79,
79, 47, 25,
82, 46, 31,
19, 47, 76,
76, 143, 19,
31, 48, 82,
37, 48, 146,
85, 48, 37,
10, 87, 11,
87, 10, 147,
92, 95, 149,
88, 89, 90,
89, 148, 91,
90, 89, 91,
91, 92, 90,
92, 149, 90,
93, 87, 94,
87, 93, 11,
94, 87, 95,
87, 147, 95,
95, 92, 94,
96, 92, 91,
92, 96, 94,
39, 101, 97,
97, 98, 37,
98, 97, 101,
99, 98, 103,
99, 150, 98,
37, 98, 150,
98, 101, 103,
100, 103, 101,
101, 102, 100,
102, 101, 39,
100, 107, 103,
103, 104, 99,
104, 103, 107,
105, 104, 109,
105, 151, 104,
99, 104, 151,
104, 107, 109,
106, 109, 107,
107, 108, 106,
108, 107, 100,
109, 110, 105,
106, 152, 109,
110, 109, 152,
105, 110, 153,
111, 152, 106,
11, 93, 45,
102, 45, 93,
45, 102, 39,
102, 93, 112,
100, 102, 112,
94, 112, 93,
112, 108, 100,
108, 112, 96,
94, 96, 112,
106, 108, 113,
108, 96, 113,
91, 113, 96,
91, 148, 113,
113, 111, 106,
111, 113, 148,
114, 116, 99,
99, 115, 114,
115, 99, 151,
99, 116, 150,
72, 124, 120,
116, 37, 150,
37, 116, 85,
117, 105, 153,
105, 115, 151,
105, 117, 118,
118, 115, 105,
119, 120, 124,
120, 119, 70,
119, 124, 127,
119, 121, 70,
121, 119, 122,
122, 119, 127,
123, 124, 72,
124, 123, 125,
125, 127, 124,
126, 127, 131,
127, 126, 122,
125, 131, 127,
126, 131, 134,
128, 126, 129,
129, 126, 134,
126, 128, 122,
136, 123, 72,
130, 134, 131,
131, 132, 130,
132, 131, 125,
133, 134, 155,
134, 133, 129,
130, 155, 134,
133, 156, 129,
135, 155, 130,
123, 136, 137,
85, 137, 136,
139, 115, 118,
123, 137, 138,
125, 123, 138,
114, 138, 137,
137, 116, 114,
116, 137, 85,
114, 139, 138,
132, 138, 139,
138, 132, 125,
132, 139, 140,
130, 132, 140,
115, 139, 114,
118, 140, 139,
135, 140, 154,
118, 154, 140,
140, 135, 130,
117, 154, 118,
};
// 0x07023044 - 0x07023048
static const PaintingData *const inside_castle_seg7_painting_env_map_texture_maps_07023044[] = {
inside_castle_seg7_painting_env_map_texture_map_07022660,
};
UNUSED static const u64 castle_inside_unused_1 = 0x0;
// 0x07023050 - 0x070230B0
static const Gfx inside_castle_seg7_painting_dl_07023050[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070230B0 - 0x07023110
static const Gfx inside_castle_seg7_painting_dl_070230B0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023110 - 0x07023170
static const Gfx inside_castle_seg7_painting_dl_07023110[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700F800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700E800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023170 - 0x070231D0
static const Gfx inside_castle_seg7_painting_dl_07023170[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07011800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07010800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070231D0 - 0x07023230
static const Gfx inside_castle_seg7_painting_dl_070231D0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07012800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07013800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023230 - 0x07023290
static const Gfx inside_castle_seg7_painting_dl_07023230[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07015800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07014800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023290 - 0x070232F0
static const Gfx inside_castle_seg7_painting_dl_07023290[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07018800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07017800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070232F0 - 0x07023350
static const Gfx inside_castle_seg7_painting_dl_070232F0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07019800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023350 - 0x070233B0
static const Gfx inside_castle_seg7_painting_dl_07023350[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070233B0 - 0x07023410
static const Gfx inside_castle_seg7_painting_dl_070233B0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701E800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023410 - 0x070234C0
static const Gfx inside_castle_seg7_painting_dl_07023410[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(inside_castle_seg7_vertex_07021898, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07020800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701F800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x070234C0 - 0x07023520
const Gfx inside_castle_seg7_dl_070234C0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021918, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023520 - 0x07023580
const Gfx inside_castle_seg7_dl_07023520[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021998, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023580 - 0x070235B8
static const Gfx inside_castle_seg7_painting_dl_07023580[] = {
gsDPPipeSync(),
gsSPLight(&inside_castle_seg7_lights_07022540.l, 1),
gsSPLight(&inside_castle_seg7_lights_07022540.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07022598, 4, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP1Triangle( 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x070235B8 - 0x070235C0
static const Gfx inside_castle_seg7_painting_dl_070235B8[] = {
gsSPBranchList(inside_castle_seg7_painting_dl_07023580),
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235C0[] = {
inside_castle_seg7_texture_0700B800, inside_castle_seg7_texture_0700A800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235C8[] = {
inside_castle_seg7_texture_0700D800, inside_castle_seg7_texture_0700C800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235D0[] = {
inside_castle_seg7_texture_0700F800, inside_castle_seg7_texture_0700E800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235D8[] = {
inside_castle_seg7_texture_07011800, inside_castle_seg7_texture_07010800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235E0[] = {
inside_castle_seg7_texture_07012800, inside_castle_seg7_texture_07013800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235E8[] = {
inside_castle_seg7_texture_07015800, inside_castle_seg7_texture_07014800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235F0[] = {
inside_castle_seg7_texture_07016800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235F4[] = {
inside_castle_seg7_texture_07017000,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_070235F8[] = {
inside_castle_seg7_texture_07018800, inside_castle_seg7_texture_07017800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_07023600[] = {
inside_castle_seg7_texture_0701A800, inside_castle_seg7_texture_07019800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_07023608[] = {
inside_castle_seg7_texture_0701C800, inside_castle_seg7_texture_0701B800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_07023610[] = {
inside_castle_seg7_texture_0701E800, inside_castle_seg7_texture_0701D800,
};
ALIGNED8 const Texture *const inside_castle_seg7_painting_textures_07023618[] = {
inside_castle_seg7_texture_07020800, inside_castle_seg7_texture_0701F800,
};
// 0x07023620 - 0x07023698
struct Painting bob_painting = {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 90.0f,
/* Position */ -5222.4f, 409.6f, -153.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023050,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023698 - 0x07023710
struct Painting ccm_painting = {
/* id */ 0x0001,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -2611.2f, -307.2f, -4352.0f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070230B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023710 - 0x07023788
struct Painting wf_painting = {
/* id */ 0x0002,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -51.2f, -204.8f, -4505.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023110,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023788 - 0x07023800
struct Painting jrb_painting = {
/* id */ 0x0003,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 4300.8f, 409.6f, -537.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023170,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023800 - 0x07023878
struct Painting lll_painting = {
/* id */ 0x0004,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -1689.6f, -1126.4f, -3942.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070231D0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023878 - 0x070238F0
struct Painting ssl_painting = {
/* id */ 0x0005,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -2611.2f, -1177.6f, -1075.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023230,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x070238F0 - 0x07023968
struct Painting hmc_painting = {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 270.0f, 0.0f,
/* Position */ 2099.2f, -1484.8f, -2278.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023580,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F0,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 768.0f,
/* Ripples */ { 0 },
};
// 0x07023968 - 0x070239E0
struct Painting ddd_painting = {
/* id */ 0x0007,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 3456.0f, -1075.2f, 1587.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070235B8,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F4,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xB4,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 819.2f,
/* Ripples */ { 0 },
};
// 0x070239E0 - 0x07023A58
struct Painting wdw_painting = {
/* id */ 0x0008,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -966.656f, 1305.6f, -143.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023290,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235F8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
// 0x07023A58 - 0x07023AD0
struct Painting thi_tiny_painting = {
/* id */ 0x0009,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -4598.7842f, 1354.752f, 3005.44f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 393.216f,
/* Ripples */ { 0 },
};
// 0x07023AD0 - 0x07023B48
struct Painting ttm_painting = {
/* id */ 0x000A,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -546.816f, 1356.8f, 3813.376f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023350,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023608,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 256.0f,
/* Ripples */ { 0 },
};
// 0x07023B48 - 0x07023BC0
struct Painting ttc_painting = {
/* id */ 0x000B,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ 0.0f, 2713.6f, 7232.5122f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070233B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023610,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 409.6f,
/* Ripples */ { 0 },
};
// 0x07023BC0 - 0x07023C38
struct Painting sl_painting = {
/* id */ 0x000C,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ 3179.52f, 1408.0f, -271.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023410,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023618,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 716.8f,
/* Ripples */ { 0 },
};
// 0x07023C38 - 0x07023CB0
struct Painting thi_huge_painting = {
/* id */ 0x000D,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -5614.5918f, 1510.4f, -3292.16f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 40.0f, 160.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.12f, 0.07f,
/* Ripple Dispersion */ 0.0f, 80.0f, 60.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 1638.4f,
/* Ripples */ { 0 },
};
struct Painting default_bob_painting = {
/* id */ 0x0000,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 90.0f,
/* Position */ -5222.4f, 409.6f, -153.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023050,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_ccm_painting = {
/* id */ 0x0001,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -2611.2f, -307.2f, -4352.0f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070230B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_wf_painting = {
/* id */ 0x0002,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -51.2f, -204.8f, -4505.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023110,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_jrb_painting = {
/* id */ 0x0003,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 4300.8f, 409.6f, -537.6f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023170,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_lll_painting = {
/* id */ 0x0004,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -1689.6f, -1126.4f, -3942.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070231D0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_ssl_painting = {
/* id */ 0x0005,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -2611.2f, -1177.6f, -1075.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023230,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_hmc_painting = {
/* id */ 0x000E,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 270.0f, 0.0f,
/* Position */ 2099.2f, -1484.8f, -2278.4f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023580,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F0,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 768.0f,
/* Ripples */ { 0 },
};
struct Painting default_ddd_painting = {
/* id */ 0x0007,
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 3456.0f, -1075.2f, 1587.2f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070235B8,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F4,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xB4,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 819.2f,
/* Ripples */ { 0 },
};
struct Painting default_wdw_painting = {
/* id */ 0x0008,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -966.656f, 1305.6f, -143.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023290,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235F8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
/* Ripples */ { 0 },
};
struct Painting default_thi_tiny_painting = {
/* id */ 0x0009,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -4598.7842f, 1354.752f, 3005.44f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 393.216f,
/* Ripples */ { 0 },
};
struct Painting default_ttm_painting = {
/* id */ 0x000A,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -546.816f, 1356.8f, 3813.376f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023350,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023608,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 256.0f,
/* Ripples */ { 0 },
};
struct Painting default_ttc_painting = {
/* id */ 0x000B,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ 0.0f, 2713.6f, 7232.5122f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070233B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023610,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 409.6f,
/* Ripples */ { 0 },
};
struct Painting default_sl_painting = {
/* id */ 0x000C,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ 3179.52f, 1408.0f, -271.36f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023410,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023618,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 716.8f,
/* Ripples */ { 0 },
};
struct Painting default_thi_huge_painting = {
/* id */ 0x000D,
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -5614.5918f, 1510.4f, -3292.16f,
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 40.0f, 160.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.12f, 0.07f,
/* Ripple Dispersion */ 0.0f, 80.0f, 60.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 1638.4f,
/* Ripples */ { 0 },
};