mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
b6959dc7ea
Added packet_level_respawn_info to inform the players of entity deletions in a different area of the same level. Currently it's massively noisy due to sending out a new packet for each entity destroyed. This can cause chaos when collecting a series of coins. Ideally this information would be batched and sent in one big blob every so often.
42 lines
1.2 KiB
Bash
42 lines
1.2 KiB
Bash
#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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# no debug, discord
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#$FILE --discord 2 --configfile sm64config_server.txt &
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#$FILE --discord 1 --configfile sm64config_client.txt &
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#exit
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# no debug, direct
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$FILE --server 27015 --configfile sm64config_server.txt &
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sleep 7
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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exit
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# debug on server
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#exit
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###################
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# debug on client #
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###################
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$FILE --server 27015 --configfile sm64config_server.txt &
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# debug if cgdb exists
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if ! [ -x "$(command -v cgdb)" ]; then
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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else
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winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_client.txt' -ex 'quit'
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fi
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