mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 08:23:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
115 lines
4.7 KiB
C
115 lines
4.7 KiB
C
#include "pc/rom_assets.h"
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// Bowser Key
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// 0x030156E0, ambient color brown - light color orange
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static const Lights1 bowser_key_lights = gdSPDefLights1(
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0x3f, 0x2c, 0x00,
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0xff, 0xb2, 0x00, 0x28, 0x28, 0x28
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);
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ALIGNED8 const Texture bowser_key_left_texture[] = {
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#include "actors/bowser_key/bowser_key_left.rgba16.inc.c"
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};
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ALIGNED8 const Texture bowser_key_right_texture[] = {
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#include "actors/bowser_key/bowser_key_right.rgba16.inc.c"
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};
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// 0x030156F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group1, 0x00201410, 96653, 0x000156f8, 256);
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// 0x030157F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group2, 0x00201410, 96653, 0x000157f8, 256);
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// 0x030158F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group3, 0x00201410, 96653, 0x000158f8, 256);
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// 0x030159F8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group4, 0x00201410, 96653, 0x000159f8, 256);
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// 0x03015AF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group5, 0x00201410, 96653, 0x00015af8, 256);
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// 0x03015BF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group6, 0x00201410, 96653, 0x00015bf8, 256);
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// 0x03015CF8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group7, 0x00201410, 96653, 0x00015cf8, 224);
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// 0x03015DD8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group8, 0x00201410, 96653, 0x00015dd8, 256);
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// 0x03015ED8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group9, 0x00201410, 96653, 0x00015ed8, 256);
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// 0x03015FD8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group10, 0x00201410, 96653, 0x00015fd8, 224);
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// 0x030160B8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group11, 0x00201410, 96653, 0x000160b8, 256);
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// 0x030161B8
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ROM_ASSET_LOAD_VTX(bowser_key_dl_vertex_group12, 0x00201410, 96653, 0x000161b8, 64);
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// 0x030161F8 - 0x03016530
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const Gfx bowser_key_dl[] = {
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gsSPLight(&bowser_key_lights.l, 1),
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gsSPLight(&bowser_key_lights.a, 2),
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gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group2, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group3, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group4, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group5, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 6, 0x0, 5, 8, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(13, 14, 15, 0x0, 13, 15, 10, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group6, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group7, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group9, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group10, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group11, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_key_dl_vertex_group12, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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