mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 21:15:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
153 lines
6.2 KiB
C
153 lines
6.2 KiB
C
#include "pc/rom_assets.h"
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// Boo
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// 0x05009B28
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static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
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0x97, 0x9a, 0xff,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05009B40
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ROM_ASSET_LOAD_TEXTURE(boo_seg5_texture_05009B40, "actors/boo/boo_eyes.rgba16.inc.c", 0x00166c60, 26968, 0x00009b40, 4096);
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// 0x0500AB40
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ROM_ASSET_LOAD_TEXTURE(boo_seg5_texture_0500AB40, "actors/boo/boo_mouth.rgba16.inc.c", 0x00166c60, 26968, 0x0000ab40, 2048);
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// 0x0500B340
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B340, 0x00166c60, 26968, 0x0000b340, 192);
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// 0x0500B400
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B400, 0x00166c60, 26968, 0x0000b400, 192);
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// 0x0500B4C0
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B4C0, 0x00166c60, 26968, 0x0000b4c0, 240);
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// 0x0500B5B0
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B5B0, 0x00166c60, 26968, 0x0000b5b0, 240);
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// 0x0500B6A0
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B6A0, 0x00166c60, 26968, 0x0000b6a0, 240);
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// 0x0500B790
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B790, 0x00166c60, 26968, 0x0000b790, 240);
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// 0x0500B880
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B880, 0x00166c60, 26968, 0x0000b880, 240);
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// 0x0500B970
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B970, 0x00166c60, 26968, 0x0000b970, 240);
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// 0x0500BA60
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BA60, 0x00166c60, 26968, 0x0000ba60, 240);
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// 0x0500BB50
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BB50, 0x00166c60, 26968, 0x0000bb50, 240);
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// 0x0500BC40
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BC40, 0x00166c60, 26968, 0x0000bc40, 240);
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// 0x0500BD30
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BD30, 0x00166c60, 26968, 0x0000bd30, 240);
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// 0x0500BE20
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ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BE20, 0x00166c60, 26968, 0x0000be20, 192);
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// 0x0500BEE0 - 0x0500BF48
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const Gfx boo_seg5_dl_0500BEE0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_seg5_texture_0500AB40),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&boo_seg5_lights_05009B28.l, 1),
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gsSPLight(&boo_seg5_lights_05009B28.a, 2),
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gsSPVertex(boo_seg5_vertex_0500B340, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500BF48 - 0x0500BFA0
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const Gfx boo_seg5_dl_0500BF48[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_seg5_texture_05009B40),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(boo_seg5_vertex_0500B400, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500BFA0 - 0x0500C1B0
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const Gfx boo_seg5_dl_0500BFA0[] = {
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gsSPVertex(boo_seg5_vertex_0500B4C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500B5B0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500B6A0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500B790, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500B880, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500B970, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500BA60, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500BB50, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500BC40, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500BD30, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(boo_seg5_vertex_0500BE20, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C1B0 - 0x0500C250
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const Gfx boo_seg5_dl_0500C1B0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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gsSPNumLights(NUMLIGHTS_1),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(boo_seg5_dl_0500BEE0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(boo_seg5_dl_0500BF48),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(boo_seg5_dl_0500BFA0),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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