mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
53 lines
No EOL
1.4 KiB
Lua
53 lines
No EOL
1.4 KiB
Lua
if not _G.charSelectExists then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
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djui_chat_message_create("\\#ffffa0\\[CS] Extra Characters requires Character Select to be enabled.\nPlease rehost with it enabled.")
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end
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end)
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return
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end
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--- @param m MarioState
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--- Checks if a player is currently active
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function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return true
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end
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if not np.connected then
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return false
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return false
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return false
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return false
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return false
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end
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return true
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end
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animTables = {}
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--- @param charNum integer
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--- @param animTable table
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--- Adds custom animations to a character
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function character_add_animations(charNum, animTable)
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animTables[charNum] = animTable
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end
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--- @param charNum integer
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--- @return table
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--- Gets a character's custom animations
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function character_get_animations(charNum)
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return animTables[charNum]
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end |