sm64coopdx/levels/jrb/areas/1/6/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

131 lines
5.6 KiB
C

#include "pc/rom_assets.h"
// 0x07006A98 - 0x07006AB0
static const Lights1 jrb_seg7_lights_07006A98 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07006AB0 - 0x07006BA0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006AB0, 0x0041a760, 37817, 0x00006ab0, 240);
// 0x07006BA0 - 0x07006CA0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006BA0, 0x0041a760, 37817, 0x00006ba0, 256);
// 0x07006CA0 - 0x07006D90
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006CA0, 0x0041a760, 37817, 0x00006ca0, 240);
// 0x07006D90 - 0x07006E70
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006D90, 0x0041a760, 37817, 0x00006d90, 224);
// 0x07006E70 - 0x07006F60
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006E70, 0x0041a760, 37817, 0x00006e70, 240);
// 0x07006F60 - 0x07007050
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006F60, 0x0041a760, 37817, 0x00006f60, 240);
// 0x07007050 - 0x07007110
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07007050, 0x0041a760, 37817, 0x00007050, 192);
// 0x07007110 - 0x070071D0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07007110, 0x0041a760, 37817, 0x00007110, 192);
// 0x070071D0 - 0x070072A0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070071D0, 0x0041a760, 37817, 0x000071d0, 208);
// 0x070072A0 - 0x070074A8
static const Gfx jrb_seg7_dl_070072A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&jrb_seg7_lights_07006A98.l, 1),
gsSPLight(&jrb_seg7_lights_07006A98.a, 2),
gsSPVertex(jrb_seg7_vertex_07006AB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07006BA0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 7, 9, 0x0, 6, 11, 7, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(jrb_seg7_vertex_07006CA0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07006D90, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(jrb_seg7_vertex_07006E70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(jrb_seg7_vertex_07006F60, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(jrb_seg7_vertex_07007050, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 5, 3, 4, 0x0),
gsSP2Triangles( 6, 5, 4, 0x0, 6, 4, 7, 0x0),
gsSP2Triangles( 8, 6, 7, 0x0, 9, 8, 7, 0x0),
gsSP2Triangles( 9, 10, 8, 0x0, 9, 11, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x070074A8 - 0x07007500
static const Gfx jrb_seg7_dl_070074A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(jrb_seg7_vertex_07007110, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07007500 - 0x07007570
static const Gfx jrb_seg7_dl_07007500[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(jrb_seg7_vertex_070071D0, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 0, 8, 9, 0x0, 0, 9, 10, 0x0),
gsSP2Triangles( 0, 2, 8, 0x0, 0, 11, 12, 0x0),
gsSP1Triangle( 0, 12, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07007570 - 0x07007628
const Gfx jrb_seg7_dl_07007570[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_070072A0),
gsSPDisplayList(jrb_seg7_dl_070074A8),
gsSPDisplayList(jrb_seg7_dl_07007500),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};