sm64coopdx/levels/jrb/areas/1/5/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

205 lines
8.8 KiB
C

#include "pc/rom_assets.h"
// 0x07005990 - 0x070059A8
static const Lights1 jrb_seg7_lights_07005990 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070059A8 - 0x070059C0
static const Lights1 jrb_seg7_lights_070059A8 = gdSPDefLights1(
0x26, 0x26, 0x26,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x070059C0 - 0x070059D8
static const Lights1 jrb_seg7_lights_070059C0 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x070059D8 - 0x07005AC8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070059D8, 0x0041a760, 37817, 0x000059d8, 240);
// 0x07005AC8 - 0x07005B78
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005AC8, 0x0041a760, 37817, 0x00005ac8, 176);
// 0x07005B78 - 0x07005BF8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005B78, 0x0041a760, 37817, 0x00005b78, 128);
// 0x07005BF8 - 0x07005CE8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005BF8, 0x0041a760, 37817, 0x00005bf8, 240);
// 0x07005CE8 - 0x07005DD8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005CE8, 0x0041a760, 37817, 0x00005ce8, 240);
// 0x07005DD8 - 0x07005EC8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005DD8, 0x0041a760, 37817, 0x00005dd8, 240);
// 0x07005EC8 - 0x07005FB8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005EC8, 0x0041a760, 37817, 0x00005ec8, 240);
// 0x07005FB8 - 0x070060B8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07005FB8, 0x0041a760, 37817, 0x00005fb8, 256);
// 0x070060B8 - 0x07006138
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070060B8, 0x0041a760, 37817, 0x000060b8, 128);
// 0x07006138 - 0x07006238
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006138, 0x0041a760, 37817, 0x00006138, 256);
// 0x07006238 - 0x07006318
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006238, 0x0041a760, 37817, 0x00006238, 224);
// 0x07006318 - 0x07006418
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006318, 0x0041a760, 37817, 0x00006318, 256);
// 0x07006418 - 0x070064C8
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006418, 0x0041a760, 37817, 0x00006418, 176);
// 0x070064C8 - 0x07006508
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070064C8, 0x0041a760, 37817, 0x000064c8, 64);
// 0x07006508 - 0x070065A8
static const Gfx jrb_seg7_dl_07006508[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&jrb_seg7_lights_07005990.l, 1),
gsSPLight(&jrb_seg7_lights_07005990.a, 2),
gsSPVertex(jrb_seg7_vertex_070059D8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(jrb_seg7_vertex_07005AC8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP1Triangle( 0, 10, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x070065A8 - 0x070067F0
static const Gfx jrb_seg7_dl_070065A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&jrb_seg7_lights_070059A8.l, 1),
gsSPLight(&jrb_seg7_lights_070059A8.a, 2),
gsSPVertex(jrb_seg7_vertex_07005B78, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 7, 6, 5, 0x0, 7, 5, 0, 0x0),
gsSPLight(&jrb_seg7_lights_07005990.l, 1),
gsSPLight(&jrb_seg7_lights_07005990.a, 2),
gsSPVertex(jrb_seg7_vertex_07005BF8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(jrb_seg7_vertex_07005CE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 7, 6, 0x0, 10, 11, 7, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 9, 12, 13, 0x0),
gsSP2Triangles(13, 11, 10, 0x0, 13, 12, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07005DD8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 0, 13, 12, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07005EC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles( 8, 7, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 12, 2, 13, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07005FB8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP2Triangles(13, 10, 14, 0x0, 13, 14, 15, 0x0),
gsSPVertex(jrb_seg7_vertex_070060B8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x070067F0 - 0x07006980
static const Gfx jrb_seg7_dl_070067F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(jrb_seg7_vertex_07006138, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 0, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 7, 6, 0x0),
gsSP2Triangles( 9, 10, 7, 0x0, 9, 7, 8, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 14, 12, 15, 0x0),
gsSP2Triangles(15, 12, 11, 0x0, 12, 14, 13, 0x0),
gsSPVertex(jrb_seg7_vertex_07006238, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles( 6, 5, 9, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(jrb_seg7_vertex_07006318, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 6, 2, 7, 0x0, 7, 2, 1, 0x0),
gsSP2Triangles( 3, 2, 8, 0x0, 2, 9, 8, 0x0),
gsSP2Triangles( 3, 10, 11, 0x0, 12, 6, 5, 0x0),
gsSP2Triangles(12, 13, 6, 0x0, 14, 13, 12, 0x0),
gsSP1Triangle(15, 13, 14, 0x0),
gsSPVertex(jrb_seg7_vertex_07006418, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles( 9, 10, 4, 0x0, 10, 2, 4, 0x0),
gsSP1Triangle( 2, 1, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07006980 - 0x070069B0
static const Gfx jrb_seg7_dl_07006980[] = {
gsSPLight(&jrb_seg7_lights_070059C0.l, 1),
gsSPLight(&jrb_seg7_lights_070059C0.a, 2),
gsSPVertex(jrb_seg7_vertex_070064C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x070069B0 - 0x07006A98
const Gfx jrb_seg7_dl_070069B0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(15, 65, 100, 255),
gsSPFogFactor(0x0724, 0xF9DC), // This isn't gsSPFogPosition since there is no valid min/max pair that corresponds to 0x0724F9DC
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_07006508),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_070065A8),
gsSPDisplayList(jrb_seg7_dl_070067F0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),
gsSPDisplayList(jrb_seg7_dl_07006980),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};