mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
77 lines
3.3 KiB
C
77 lines
3.3 KiB
C
#include "pc/rom_assets.h"
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// 0x07004A18 - 0x07004A30
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static const Lights1 jrb_seg7_lights_07004A18 = gdSPDefLights1(
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0x1e, 0x27, 0x3a,
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0x79, 0x9f, 0xeb, 0x28, 0x28, 0x28
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);
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// 0x07004A30 - 0x07004A48
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static const Lights1 jrb_seg7_lights_07004A30 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07004A48 - 0x07004AC8
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ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004A48, 0x0041a760, 37817, 0x00004a48, 128);
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// 0x07004AC8 - 0x07004B88
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ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004AC8, 0x0041a760, 37817, 0x00004ac8, 192);
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// 0x07004B88 - 0x07004BF0
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static const Gfx jrb_seg7_dl_07004B88[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&jrb_seg7_lights_07004A18.l, 1),
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gsSPLight(&jrb_seg7_lights_07004A18.a, 2),
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gsSPVertex(jrb_seg7_vertex_07004A48, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07004BF0 - 0x07004C78
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static const Gfx jrb_seg7_dl_07004BF0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&jrb_seg7_lights_07004A30.l, 1),
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gsSPLight(&jrb_seg7_lights_07004A30.a, 2),
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gsSPVertex(jrb_seg7_vertex_07004AC8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 6, 7, 4, 0x0),
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gsSP2Triangles( 6, 8, 7, 0x0, 8, 9, 7, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 10, 11, 9, 0x0),
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gsSP2Triangles(10, 0, 11, 0x0, 0, 2, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07004C78 - 0x07004D40
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const Gfx jrb_seg7_dl_07004C78[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(5, 80, 75, 255),
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gsSPFogPosition(900, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(jrb_seg7_dl_07004B88),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(jrb_seg7_dl_07004BF0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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