mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
#include "pc/rom_assets.h"
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// Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
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// 0x08026008
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static const Lights1 unknown_seg8_lights_08026008 = gdSPDefLights1(
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0x32, 0x32, 0x07,
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0xc8, 0xc8, 0x1e, 0x28, 0x28, 0x28
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);
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// 0x08026020
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ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026020, 0x001f2200, 59076, 0x00026020, 240);
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// 0x08026110
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ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026110, 0x001f2200, 59076, 0x00026110, 240);
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// 0x08026200
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ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026200, 0x001f2200, 59076, 0x00026200, 96);
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// 0x08026260 - 0x080262F8
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const Gfx unknown_seg8_dl_08026260[] = {
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gsSPSetLights1(unknown_seg8_lights_08026008),
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gsSPVertex(unknown_seg8_vertex_08026020, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(unknown_seg8_vertex_08026110, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(unknown_seg8_vertex_08026200, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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