mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
92 lines
3.7 KiB
C
92 lines
3.7 KiB
C
#include "pc/rom_assets.h"
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// Star
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// 0x0302A6D8
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static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302A6F0
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ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302A6F0, "actors/star/star_surface.rgba16.inc.c", 0x00201410, 96653, 0x0002a6f0, 2048);
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// 0x0302AEF0
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ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302AEF0, "actors/star/star_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048);
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// 0x0302B6F0
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ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B6F0, 0x00201410, 96653, 0x0002b6f0, 192);
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// 0x0302B7B0 - 0x0302B870
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const Gfx star_seg3_dl_0302B7B0[] = {
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gsSPLight(&star_seg3_lights_0302A6D8.l, 1),
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gsSPLight(&star_seg3_lights_0302A6D8.a, 2),
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gsSPVertex(star_seg3_vertex_0302B6F0, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0),
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gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0),
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gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0),
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gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0),
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gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0),
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gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0),
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gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302B870 - 0x0302B908
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const Gfx star_seg3_dl_0302B870[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPDisplayList(star_seg3_dl_0302B7B0),
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gsDPPipeSync(),
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gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x0302B908
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static const Lights1 star_seg3_lights_0302B908 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302B920
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ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B920, 0x00201410, 96653, 0x0002b920, 160);
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// 0x0302B9C0 - 0x0302BA18
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const Gfx star_seg3_dl_0302B9C0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&star_seg3_lights_0302B908.l, 1),
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gsSPLight(&star_seg3_lights_0302B908.a, 2),
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gsSPVertex(star_seg3_vertex_0302B920, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302BA18 - 0x0302BA88
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const Gfx star_seg3_dl_0302BA18[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(star_seg3_dl_0302B9C0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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