mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
73 lines
3.2 KiB
C
73 lines
3.2 KiB
C
#include "pc/rom_assets.h"
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// Sparkles Animation
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// 0x04032A48
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ROM_ASSET_LOAD_VTX(sparkles_animation_seg4_vertex_04032A48, 0x00114750, 78432, 0x00032a48, 64);
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// 0x04032A88
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ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04032A88, "actors/sparkle_animation/sparkle_animation_0.ia16.inc.c", 0x00114750, 78432, 0x00032a88, 2048);
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// 0x04033288
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ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033288, "actors/sparkle_animation/sparkle_animation_1.ia16.inc.c", 0x00114750, 78432, 0x00033288, 2048);
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// 0x04033A88
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ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033A88, "actors/sparkle_animation/sparkle_animation_2.ia16.inc.c", 0x00114750, 78432, 0x00033a88, 2048);
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// 0x04034288
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ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034288, "actors/sparkle_animation/sparkle_animation_3.ia16.inc.c", 0x00114750, 78432, 0x00034288, 2048);
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// 0x04034A88
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ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034A88, "actors/sparkle_animation/sparkle_animation_4.ia16.inc.c", 0x00114750, 78432, 0x00034a88, 2048);
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// 0x04035288 - 0x04035300
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const Gfx sparkles_animation_seg4_dl_04035288[] = {
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertexNonGlobal(sparkles_animation_seg4_vertex_04032A48, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x04035300 - 0x04035318
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const Gfx sparkles_animation_seg4_dl_04035300[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04032A88),
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gsSPBranchList(sparkles_animation_seg4_dl_04035288),
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};
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// 0x04035318 - 0x04035330
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const Gfx sparkles_animation_seg4_dl_04035318[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033288),
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gsSPBranchList(sparkles_animation_seg4_dl_04035288),
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};
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// 0x04035330 - 0x04035348
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const Gfx sparkles_animation_seg4_dl_04035330[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033A88),
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gsSPBranchList(sparkles_animation_seg4_dl_04035288),
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};
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// 0x04035348 - 0x04035360
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const Gfx sparkles_animation_seg4_dl_04035348[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034288),
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gsSPBranchList(sparkles_animation_seg4_dl_04035288),
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};
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// 0x04035360 - 0x04035378
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const Gfx sparkles_animation_seg4_dl_04035360[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034A88),
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gsSPBranchList(sparkles_animation_seg4_dl_04035288),
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};
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