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https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
21 lines
627 B
C
21 lines
627 B
C
#include "pc/rom_assets.h"
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// 0x05005004
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ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05005004, 0x001521d0, 57608, 0x00005004, 452);
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// 0x050051C8
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ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_050051C8, 0x001521d0, 57608, 0x000051c8, 180);
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// 0x0500527C
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static const struct Animation monty_mole_seg5_anim_0500527C = {
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0,
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0,
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0,
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0,
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0x0C,
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ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_050051C8),
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monty_mole_seg5_animvalue_05005004,
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monty_mole_seg5_animindex_050051C8,
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0,
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ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05005004),
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ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_050051C8),
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};
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