mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
54 lines
2.4 KiB
C
54 lines
2.4 KiB
C
#include "pc/rom_assets.h"
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// Impact Ring
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// 0x0601C9D0
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ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601C9D0, 0x00188440, 199722, 0x0001c9d0, 64);
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// 0x0601CA10
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ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601CA10, 0x00188440, 199722, 0x0001ca10, 64);
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// 0x0601CA50
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ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601CA50, "actors/impact_ring/impact_ring_left_side.ia16.inc.c", 0x00188440, 199722, 0x0001ca50, 4096);
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// 0x0601DA50
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ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601DA50, "actors/impact_ring/impact_ring_right_side.ia16.inc.c", 0x00188440, 199722, 0x0001da50, 4096);
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// 0x0601EA50 - 0x0601EA88
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const Gfx impact_ring_seg6_dl_0601EA50[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601CA50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(impact_ring_seg6_vertex_0601C9D0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601EA88 - 0x0601EAC0
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const Gfx impact_ring_seg6_dl_0601EA88[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601DA50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(impact_ring_seg6_vertex_0601CA10, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601EAC0 - 0x0601EB40
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const Gfx impact_ring_seg6_dl_0601EAC0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(impact_ring_seg6_dl_0601EA50),
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gsSPDisplayList(impact_ring_seg6_dl_0601EA88),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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