mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
181 lines
5.9 KiB
C
181 lines
5.9 KiB
C
#include "pc/rom_assets.h"
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// Dirt
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// 0x0302BD68
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static const Lights1 dirt_seg3_lights_0302BD68 = gdSPDefLights1(
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0x3f, 0x19, 0x19,
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0xff, 0x64, 0x64, 0x28, 0x28, 0x28
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);
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// 0x0302BD80
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static const Lights1 dirt_seg3_lights_0302BD80 = gdSPDefLights1(
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0x19, 0x3f, 0x19,
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0x64, 0xff, 0x64, 0x28, 0x28, 0x28
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);
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// 0x0302BD98
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static const Lights1 dirt_seg3_lights_0302BD98 = gdSPDefLights1(
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0x19, 0x19, 0x3f,
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0x64, 0x64, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302BDB0
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static const Lights1 dirt_seg3_lights_0302BDB0 = gdSPDefLights1(
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0x3f, 0x3f, 0x19,
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0xff, 0xff, 0x64, 0x28, 0x28, 0x28
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);
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// 0x0302BDC8
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ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302BDC8, 0x00201410, 96653, 0x0002bdc8, 48);
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// 0x0302BDF8
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ROM_ASSET_LOAD_TEXTURE(dirt_seg3_texture_0302BDF8, "actors/dirt/dirt_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002bdf8, 512);
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// 0x0302BFF8 - 0x0302C028
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const Gfx dirt_seg3_dl_0302BFF8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dirt_seg3_texture_0302BDF8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(dirt_seg3_vertex_0302BDC8, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302C028 - 0x0302C098
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const Gfx dirt_seg3_dl_0302C028[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(dirt_seg3_dl_0302BFF8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C098
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ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C098, 0x00201410, 96653, 0x0002c098, 48);
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// 0x0302C0C8
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ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C0C8, 0x00201410, 96653, 0x0002c0c8, 48);
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// 0x0302C0F8
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ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C0F8, 0x00201410, 96653, 0x0002c0f8, 160);
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// 0x0302C198
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ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C198, 0x00201410, 96653, 0x0002c198, 160);
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// 0x0302C238 - 0x0302C298
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const Gfx dirt_seg3_dl_0302C238[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C0F8, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 0, 5, 3, 0x0, 6, 7, 0, 0x0),
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gsSP2Triangles( 2, 8, 6, 0x0, 1, 9, 2, 0x0),
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gsSP2Triangles( 0, 3, 1, 0x0, 2, 6, 0, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C298 - 0x0302C2B8
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const Gfx dirt_seg3_dl_0302C298[] = {
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gsSPLight(&dirt_seg3_lights_0302BD68.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD68.a, 2),
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gsSPDisplayList(dirt_seg3_dl_0302C238),
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gsSPEndDisplayList(),
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};
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// 0x0302C2B8 - 0x0302C2D8
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const Gfx dirt_seg3_dl_0302C2B8[] = {
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gsSPLight(&dirt_seg3_lights_0302BD80.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD80.a, 2),
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gsSPDisplayList(dirt_seg3_dl_0302C238),
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gsSPEndDisplayList(),
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};
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// 0x0302C2D8 - 0x0302C2F8
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const Gfx dirt_seg3_dl_0302C2D8[] = {
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gsSPLight(&dirt_seg3_lights_0302BD98.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD98.a, 2),
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gsSPDisplayList(dirt_seg3_dl_0302C238),
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gsSPEndDisplayList(),
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};
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// 0x0302C2F8 - 0x0302C318
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const Gfx dirt_seg3_dl_0302C2F8[] = {
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gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2),
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gsSPDisplayList(dirt_seg3_dl_0302C238),
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gsSPEndDisplayList(),
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};
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// 0x0302C318 - 0x0302C378
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const Gfx dirt_seg3_dl_0302C318[] = {
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C198, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 0, 5, 3, 0x0, 6, 7, 0, 0x0),
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gsSP2Triangles( 2, 8, 6, 0x0, 1, 9, 2, 0x0),
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gsSP2Triangles( 0, 3, 1, 0x0, 2, 6, 0, 0x0),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C378 - 0x0302C3B0
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const Gfx dirt_seg3_dl_0302C378[] = {
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gsSPLight(&dirt_seg3_lights_0302BD68.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD68.a, 2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C3B0 - 0x0302C3E8
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const Gfx dirt_seg3_dl_0302C3B0[] = {
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gsSPLight(&dirt_seg3_lights_0302BD80.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD80.a, 2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C3E8 - 0x0302C420
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const Gfx dirt_seg3_dl_0302C3E8[] = {
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gsSPLight(&dirt_seg3_lights_0302BD98.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BD98.a, 2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C420 - 0x0302C458
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const Gfx dirt_seg3_dl_0302C420[] = {
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gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1),
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gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0302C458 - 0x0302C480
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const Gfx dirt_seg3_dl_0302C458[] = {
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPVertex(dirt_seg3_vertex_0302C0C8, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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