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https://github.com/coop-deluxe/sm64coopdx.git
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44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#ifndef DYNOS_C_H
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#define DYNOS_C_H
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#ifndef __cplusplus
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#include "dynos.h"
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#include "types.h"
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#include "src/game/moving_texture.h"
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// -- built in -- //
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void *dynos_update_cmd (void *cmd);
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void dynos_update_gfx ();
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void dynos_update_opt (void *pad);
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s32 dynos_gfx_import_texture (void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
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void dynos_gfx_swap_animations(void *ptr);
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// -- warps -- //
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bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
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bool dynos_warp_restart_level(void);
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bool dynos_warp_exit_level(s32 aDelay);
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bool dynos_warp_to_castle(s32 aLevel);
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// -- dynos packs -- //
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int dynos_packs_get_count(void);
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const char* dynos_packs_get(s32 index);
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bool dynos_packs_get_enabled(s32 index);
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void dynos_packs_set_enabled(s32 index, bool value);
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void dynos_generate_packs(const char* directory);
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// -- geos -- //
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void dynos_add_actor_custom(const char *modPath, const char* geoName);
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const void* dynos_geolayout_get(const char *name);
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// -- collisions -- //
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void dynos_add_collision(const char *modPath, const char* collisionName);
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Collision* dynos_collision_get(const char* collisionName);
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
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LevelScript* dynos_level_get(const char* levelName);
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struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index);
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void dynos_level_load_background(void *ptr);
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#endif
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#endif
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