mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
193 lines
7.8 KiB
Python
Executable file
193 lines
7.8 KiB
Python
Executable file
#!/usr/bin/env python3
|
|
import re
|
|
import os
|
|
import traceback
|
|
import sys
|
|
|
|
num_headers = 0
|
|
items = []
|
|
len_mapping = {}
|
|
order_mapping = {}
|
|
line_number_mapping = {}
|
|
asset_loads = []
|
|
|
|
def raise_error(filename, lineindex, msg):
|
|
raise SyntaxError("Error in " + filename + ":" + str(line_number_mapping[lineindex] + 1) + ": " + msg)
|
|
|
|
def parse_struct(filename, lines, lineindex, name):
|
|
global items, order_mapping
|
|
lineindex += 1
|
|
if lineindex + 9 >= len(lines):
|
|
raise_error(filename, lineindex, "struct Animation must be 11 lines")
|
|
v1 = int(lines[lineindex + 0].rstrip(","), 0)
|
|
v2 = int(lines[lineindex + 1].rstrip(","), 0)
|
|
v3 = int(lines[lineindex + 2].rstrip(","), 0)
|
|
v4 = int(lines[lineindex + 3].rstrip(","), 0)
|
|
v5 = int(lines[lineindex + 4].rstrip(","), 0)
|
|
values = lines[lineindex + 6].rstrip(",")
|
|
indices = lines[lineindex + 7].rstrip(",")
|
|
valuesLength = lines[lineindex + 9].rstrip(",")
|
|
indicesLength = lines[lineindex + 10].rstrip(",")
|
|
items.append(("header", name, (v1, v2, v3, v4, v5, values, indices, valuesLength, indicesLength)))
|
|
if lines[lineindex + 11] != "};":
|
|
raise_error(filename, lineindex + 9, "Expected \"};\" but got " + lines[lineindex + 9])
|
|
order_mapping[name] = len(items)
|
|
lineindex += 12
|
|
return lineindex
|
|
|
|
def parse_array(filename, lines, lineindex, name, is_indices):
|
|
global items, len_mapping, order_mapping
|
|
lineindex += 1
|
|
values = []
|
|
while lineindex < len(lines) and lines[lineindex] != "};":
|
|
line = lines[lineindex].rstrip(",")
|
|
if line:
|
|
values.extend(line.split(","))
|
|
lineindex += 1
|
|
if lineindex >= len(lines):
|
|
raise_error(filename, lineindex, "Expected \"};\" but reached end of file")
|
|
items.append(("array", name, (is_indices, values)))
|
|
len_mapping[name] = len(values)
|
|
order_mapping[name] = len(items)
|
|
lineindex += 1
|
|
return lineindex
|
|
|
|
def parse_asset(filename, lines, lineindex, name, is_indices):
|
|
global items
|
|
global asset_loads
|
|
|
|
line = lines[lineindex]
|
|
|
|
asset_params = line.split('(', 1)[-1].split(')', 1)[0].split(',')
|
|
value_len = int(asset_params[4]) // 2
|
|
|
|
items.append(("array", name, (is_indices, [ '0' ])))
|
|
len_mapping[name] = value_len
|
|
order_mapping[name] = len(items)
|
|
|
|
asset_loads.append(f'ROM_ASSET_LOAD_MARIO_ANIM({asset_params[0]}, gMarioAnims.{asset_params[0]}, {asset_params[1]}, {asset_params[2]}, {asset_params[3]}, {asset_params[4]});')
|
|
return lineindex + 1
|
|
|
|
def parse_file(filename, lines):
|
|
global num_headers
|
|
lineindex = 0
|
|
while lineindex < len(lines):
|
|
line = lines[lineindex]
|
|
|
|
if line == '#include "pc/rom_assets.h"':
|
|
lineindex += 1
|
|
continue
|
|
|
|
for prefix in ["static ", "const "]:
|
|
if line.startswith(prefix):
|
|
line = line[len(prefix):]
|
|
lines[lineindex] = line
|
|
|
|
is_struct = line.startswith("struct Animation ") and line.endswith("[] = {")
|
|
is_indices = line.startswith("u16 ") and line.endswith("[] = {")
|
|
is_values = line.startswith("s16 ") and line.endswith("[] = {")
|
|
is_asset = line.startswith("ROM_ASSET_LOAD_ANIM(")
|
|
if not is_struct and not is_asset:
|
|
raise_error(filename, lineindex, "\"" + line + "\" does not follow the pattern \"static const struct Animation anim_x[] = {\", \"static const u16 anim_x_indices[] = {\" or \"static const s16 anim_x_values[] = {\"")
|
|
|
|
if is_struct:
|
|
name = lines[lineindex][len("struct Animation "):-6]
|
|
lineindex = parse_struct(filename, lines, lineindex, name)
|
|
num_headers += 1
|
|
elif is_asset:
|
|
name = lines[lineindex].split('(', 1)[-1].split(')')[0].split(',')[0]
|
|
lineindex = parse_asset(filename, lines, lineindex, name, is_indices)
|
|
else:
|
|
name = lines[lineindex][len("s16 "):-6]
|
|
lineindex = parse_array(filename, lines, lineindex, name, is_indices)
|
|
|
|
try:
|
|
files = os.listdir("assets/anims")
|
|
files.sort()
|
|
|
|
for filename in files:
|
|
if filename.endswith(".inc.c"):
|
|
lines = []
|
|
with open("assets/anims/" + filename) as f:
|
|
for i, line in enumerate(f):
|
|
line = re.sub(r"/\*.*?\*/", "", line)
|
|
if "/*" in line:
|
|
line_number_mapping[-1] = i
|
|
raise_error(filename, -1, "Multiline comments are not supported")
|
|
line = line.split("//", 1)[0].strip()
|
|
if line:
|
|
line_number_mapping[len(lines)] = i
|
|
lines.append(line)
|
|
if lines:
|
|
parse_file(filename, lines)
|
|
|
|
structdef = ["u32 numEntries;", "const struct Animation *addrPlaceholder;", "struct OffsetSizePair entries[" + str(num_headers) + "];"]
|
|
structobj = [str(num_headers) + ",", "NULL,","{"]
|
|
|
|
for item in items:
|
|
type, name, obj = item
|
|
if type == "header":
|
|
v1, v2, v3, v4, v5, values, indices, valuesLength, indicesLength = obj
|
|
if order_mapping[indices] < order_mapping[name]:
|
|
raise SyntaxError("Error: Animation struct must be written before indices array for " + name)
|
|
if order_mapping[values] < order_mapping[indices]:
|
|
raise SyntaxError("Error: values array must be written after indices array for " + name)
|
|
values_num_values = len_mapping[values]
|
|
offset_to_struct = "offsetof(struct MarioAnimsObj, " + name + ")"
|
|
offset_to_end = "offsetof(struct MarioAnimsObj, " + values + ") + sizeof(gMarioAnims." + values + ")"
|
|
structobj.append("{" + offset_to_struct + ", " + offset_to_end + " - " + offset_to_struct + "},")
|
|
structobj.append("},")
|
|
|
|
for item in items:
|
|
type, name, obj = item
|
|
if type == "header":
|
|
v1, v2, v3, v4, v5, values, indices, valuesLength, indicesLength = obj
|
|
indices_len = len_mapping[indices] // 6 - 1
|
|
values_num_values = len_mapping[values]
|
|
offset_to_struct = "offsetof(struct MarioAnimsObj, " + name + ")"
|
|
offset_to_end = "offsetof(struct MarioAnimsObj, " + values + ") + sizeof(gMarioAnims." + values + ")"
|
|
structdef.append("struct Animation " + name + ";")
|
|
structobj.append("{" + ", ".join([
|
|
str(v1),
|
|
str(v2),
|
|
str(v3),
|
|
str(v4),
|
|
str(v5),
|
|
str(indices_len),
|
|
"(u16 *)(offsetof(struct MarioAnimsObj, " + values + ") - " + offset_to_struct + ")",
|
|
"(u16 *)(offsetof(struct MarioAnimsObj, " + indices + ") - " + offset_to_struct + ")",
|
|
offset_to_end + " - " + offset_to_struct,
|
|
str(len_mapping[values]),
|
|
str(len_mapping[indices]),
|
|
]) + "},")
|
|
else:
|
|
is_indices, arr = obj
|
|
type = "u16" if is_indices else "s16"
|
|
#structdef.append("{} {}[{}];".format(type, name, len(arr)))
|
|
structdef.append("{} {}[{}];".format(type, name, len_mapping[name]))
|
|
structobj.append("{" + ",".join(arr) + "},")
|
|
|
|
print("#include \"types.h\"")
|
|
print("#include <stddef.h>")
|
|
print('#include "pc/rom_assets.h"')
|
|
print("")
|
|
|
|
print("struct MarioAnimsObj {")
|
|
for s in structdef:
|
|
print(s)
|
|
print("} gMarioAnims = {")
|
|
for s in structobj:
|
|
print(s)
|
|
print("};")
|
|
|
|
for asset in asset_loads:
|
|
print(asset)
|
|
|
|
except Exception as e:
|
|
note = "NOTE! The mario animation C files are not processed by a normal C compiler, but by the script in tools/mario_anims_converter.py. The format is much more strict than normal C, so please follow the syntax of existing files.\n"
|
|
if e is SyntaxError:
|
|
e.msg = note + e.msg
|
|
else:
|
|
print(note, file=sys.stderr)
|
|
traceback.print_exc()
|
|
sys.exit(1)
|