sm64coopdx/levels/wf/areas/1/5/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

81 lines
3.5 KiB
C

#include "pc/rom_assets.h"
// 0x070056C0 - 0x070056D8
static const Lights1 wf_seg7_lights_070056C0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070056D8 - 0x070057C8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070056D8, 0x00496090, 31162, 0x000056d8, 240);
// 0x070057C8 - 0x070058B8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070057C8, 0x00496090, 31162, 0x000057c8, 240);
// 0x070058B8 - 0x070059A8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070058B8, 0x00496090, 31162, 0x000058b8, 240);
// 0x070059A8 - 0x07005A98
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_070059A8, 0x00496090, 31162, 0x000059a8, 240);
// 0x07005A98 - 0x07005B88
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005A98, 0x00496090, 31162, 0x00005a98, 240);
// 0x07005B88 - 0x07005C38
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005B88, 0x00496090, 31162, 0x00005b88, 176);
// 0x07005C38 - 0x07005DD8
static const Gfx wf_seg7_dl_07005C38[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09009800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wf_seg7_lights_070056C0.l, 1),
gsSPLight(&wf_seg7_lights_070056C0.a, 2),
gsSPVertex(wf_seg7_vertex_070056D8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(13, 12, 14, 0x0),
gsSPVertex(wf_seg7_vertex_070057C8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSP1Triangle(14, 1, 0, 0x0),
gsSPVertex(wf_seg7_vertex_070058B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(13, 12, 14, 0x0),
gsSPVertex(wf_seg7_vertex_070059A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSP1Triangle(14, 1, 0, 0x0),
gsSPVertex(wf_seg7_vertex_07005A98, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 13, 12, 0x0),
gsSPVertex(wf_seg7_vertex_07005B88, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP1Triangle(10, 1, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07005DD8 - 0x07005E48
const Gfx wf_seg7_dl_07005DD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_07005C38),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};