mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
119 lines
4.7 KiB
C
119 lines
4.7 KiB
C
#include "pc/rom_assets.h"
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// 0x07011680 - 0x07011698
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static const Lights1 ttm_seg7_lights_07011680 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07011698 - 0x070116B0
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static const Lights1 ttm_seg7_lights_07011698 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x070116B0 - 0x070116C8
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static const Lights1 ttm_seg7_lights_070116B0 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x070116C8 - 0x070117C8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070116C8, 0x004d1910, 104662, 0x000116c8, 256);
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// 0x070117C8 - 0x07011808
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070117C8, 0x004d1910, 104662, 0x000117c8, 64);
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// 0x07011808 - 0x070118F8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011808, 0x004d1910, 104662, 0x00011808, 240);
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// 0x070118F8 - 0x070119F8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070118F8, 0x004d1910, 104662, 0x000118f8, 256);
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// 0x070119F8 - 0x07011A28
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070119F8, 0x004d1910, 104662, 0x000119f8, 48);
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// 0x07011A28 - 0x07011A68
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011A28, 0x004d1910, 104662, 0x00011a28, 64);
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// 0x07011A68 - 0x07011AA8
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011A68, 0x004d1910, 104662, 0x00011a68, 64);
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// 0x07011AA8 - 0x07011B20
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static const Gfx ttm_seg7_dl_07011AA8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_07011680.l, 1),
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gsSPLight(&ttm_seg7_lights_07011680.a, 2),
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gsSPVertex(ttm_seg7_vertex_070116C8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011B20 - 0x07011C10
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static const Gfx ttm_seg7_dl_07011B20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_0900A800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttm_seg7_vertex_070117C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPLight(&ttm_seg7_lights_07011698.l, 1),
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gsSPLight(&ttm_seg7_lights_07011698.a, 2),
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gsSPVertex(ttm_seg7_vertex_07011808, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 7, 11, 12, 0x0),
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gsSP2Triangles( 7, 12, 10, 0x0, 8, 13, 9, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_070118F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 10, 7, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
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gsSPVertex(ttm_seg7_vertex_070119F8, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011C10 - 0x07011C48
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static const Gfx ttm_seg7_dl_07011C10[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttm_seg7_vertex_07011A28, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011C48 - 0x07011C78
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static const Gfx ttm_seg7_dl_07011C48[] = {
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gsSPLight(&ttm_seg7_lights_070116B0.l, 1),
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gsSPLight(&ttm_seg7_lights_070116B0.a, 2),
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gsSPVertex(ttm_seg7_vertex_07011A68, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011C78 - 0x07011D00
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const Gfx ttm_seg7_dl_07011C78[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttm_seg7_dl_07011AA8),
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gsSPDisplayList(ttm_seg7_dl_07011B20),
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gsSPDisplayList(ttm_seg7_dl_07011C10),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(ttm_seg7_dl_07011C48),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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