mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-03 17:27:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
199 lines
8.7 KiB
C
199 lines
8.7 KiB
C
#include "pc/rom_assets.h"
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// 0x0700C438 - 0x0700C528
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C438, 0x00383950, 74560, 0x0000c438, 240);
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// 0x0700C528 - 0x0700C618
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C528, 0x00383950, 74560, 0x0000c528, 240);
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// 0x0700C618 - 0x0700C658
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C618, 0x00383950, 74560, 0x0000c618, 64);
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// 0x0700C658 - 0x0700C748
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C658, 0x00383950, 74560, 0x0000c658, 240);
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// 0x0700C748 - 0x0700C838
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C748, 0x00383950, 74560, 0x0000c748, 240);
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// 0x0700C838 - 0x0700C8A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C838, 0x00383950, 74560, 0x0000c838, 112);
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// 0x0700C8A8 - 0x0700C998
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C8A8, 0x00383950, 74560, 0x0000c8a8, 240);
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// 0x0700C998 - 0x0700CA88
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700C998, 0x00383950, 74560, 0x0000c998, 240);
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// 0x0700CA88 - 0x0700CB78
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CA88, 0x00383950, 74560, 0x0000ca88, 240);
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// 0x0700CB78 - 0x0700CC68
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CB78, 0x00383950, 74560, 0x0000cb78, 240);
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// 0x0700CC68 - 0x0700CD58
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CC68, 0x00383950, 74560, 0x0000cc68, 240);
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// 0x0700CD58 - 0x0700CE48
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CD58, 0x00383950, 74560, 0x0000cd58, 240);
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// 0x0700CE48 - 0x0700CF38
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CE48, 0x00383950, 74560, 0x0000ce48, 240);
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// 0x0700CF38 - 0x0700CFE8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CF38, 0x00383950, 74560, 0x0000cf38, 176);
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// 0x0700CFE8 - 0x0700D0E8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700CFE8, 0x00383950, 74560, 0x0000cfe8, 256);
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// 0x0700D0E8 - 0x0700D128
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D0E8, 0x00383950, 74560, 0x0000d0e8, 64);
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// 0x0700D128 - 0x0700D1E0
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static const Gfx ccm_seg7_dl_0700D128[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000900),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700C438, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700C528, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700C618, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D1E0 - 0x0700D2A8
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static const Gfx ccm_seg7_dl_0700D1E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700C658, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700C748, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700C838, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 3, 5, 0x0, 4, 6, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D2A8 - 0x0700D348
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static const Gfx ccm_seg7_dl_0700D2A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700C8A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700C998, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D348 - 0x0700D4D8
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static const Gfx ccm_seg7_dl_0700D348[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09006800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700CA88, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700CB78, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700CC68, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700CD58, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700CE48, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700CF38, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP1Triangle( 8, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D4D8 - 0x0700D540
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static const Gfx ccm_seg7_dl_0700D4D8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700CFE8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D540 - 0x0700D578
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static const Gfx ccm_seg7_dl_0700D540[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700D0E8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D578 - 0x0700D658
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const Gfx ccm_seg7_dl_0700D578[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700D128),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700D1E0),
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gsSPDisplayList(ccm_seg7_dl_0700D2A8),
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gsSPDisplayList(ccm_seg7_dl_0700D348),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700D4D8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700D540),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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