sm64coopdx/levels/bits/areas/1/5/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

220 lines
10 KiB
C

#include "pc/rom_assets.h"
// 0x07005E58 - 0x07005F58
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07005E58, 0x0046c3a0, 47442, 0x00005e58, 256);
// 0x07005F58 - 0x07006058
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07005F58, 0x0046c3a0, 47442, 0x00005f58, 256);
// 0x07006058 - 0x07006158
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006058, 0x0046c3a0, 47442, 0x00006058, 256);
// 0x07006158 - 0x07006248
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006158, 0x0046c3a0, 47442, 0x00006158, 240);
// 0x07006248 - 0x07006328
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006248, 0x0046c3a0, 47442, 0x00006248, 224);
// 0x07006328 - 0x07006418
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006328, 0x0046c3a0, 47442, 0x00006328, 240);
// 0x07006418 - 0x070064F8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006418, 0x0046c3a0, 47442, 0x00006418, 224);
// 0x070064F8 - 0x070065D8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070064F8, 0x0046c3a0, 47442, 0x000064f8, 224);
// 0x070065D8 - 0x070066D8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070065D8, 0x0046c3a0, 47442, 0x000065d8, 256);
// 0x070066D8 - 0x070067C8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070066D8, 0x0046c3a0, 47442, 0x000066d8, 240);
// 0x070067C8 - 0x070068B8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070067C8, 0x0046c3a0, 47442, 0x000067c8, 240);
// 0x070068B8 - 0x070069A8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070068B8, 0x0046c3a0, 47442, 0x000068b8, 240);
// 0x070069A8 - 0x07006A98
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070069A8, 0x0046c3a0, 47442, 0x000069a8, 240);
// 0x07006A98 - 0x07006B78
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006A98, 0x0046c3a0, 47442, 0x00006a98, 224);
// 0x07006B78 - 0x07006C68
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006B78, 0x0046c3a0, 47442, 0x00006b78, 240);
// 0x07006C68 - 0x07006D68
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006C68, 0x0046c3a0, 47442, 0x00006c68, 256);
// 0x07006D68 - 0x07006E58
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006D68, 0x0046c3a0, 47442, 0x00006d68, 240);
// 0x07006E58 - 0x07006F58
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006E58, 0x0046c3a0, 47442, 0x00006e58, 256);
// 0x07006F58 - 0x07007058
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07006F58, 0x0046c3a0, 47442, 0x00006f58, 256);
// 0x07007058 - 0x07007138
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07007058, 0x0046c3a0, 47442, 0x00007058, 224);
// 0x07007138 - 0x07007218
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07007138, 0x0046c3a0, 47442, 0x00007138, 224);
// 0x07007218 - 0x07007308
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07007218, 0x0046c3a0, 47442, 0x00007218, 240);
// 0x07007308 - 0x070073F8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07007308, 0x0046c3a0, 47442, 0x00007308, 240);
// 0x070073F8 - 0x07007448
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070073F8, 0x0046c3a0, 47442, 0x000073f8, 80);
// 0x07007448 - 0x07007AF0
static const Gfx bits_seg7_dl_07007448[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07005E58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 6, 8, 3, 0x0, 7, 9, 6, 0x0),
gsSP2Triangles( 0, 10, 1, 0x0, 2, 11, 12, 0x0),
gsSP2Triangles( 2, 12, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07005F58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 7, 0x0),
gsSP2Triangles(11, 7, 9, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07006058, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 4, 8, 9, 0x0, 4, 9, 2, 0x0),
gsSP2Triangles(10, 11, 5, 0x0, 5, 7, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07006158, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 10, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07006248, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 4, 6, 0x0, 8, 9, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bits_seg7_vertex_07006328, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07006418, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_070064F8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 4, 2, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_070065D8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 11, 15, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070066D8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070067C8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 9, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070068B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 13, 9, 11, 0x0),
gsSP1Triangle(13, 11, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070069A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 2, 11, 12, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 10, 9, 13, 0x0),
gsSP1Triangle(10, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07006A98, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
gsSP1Triangle( 0, 13, 1, 0x0),
gsSPVertex(bits_seg7_vertex_07006B78, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bits_seg7_vertex_07006C68, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles( 7, 9, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07006D68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bits_seg7_vertex_07006E58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles( 7, 9, 12, 0x0, 4, 13, 14, 0x0),
gsSP1Triangle( 4, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07006F58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 5, 14, 0x0, 11, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07007058, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_07007138, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_07007218, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(13, 14, 11, 0x0),
gsSPVertex(bits_seg7_vertex_07007308, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070073F8, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP1Triangle( 3, 0, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07007AF0 - 0x07007B60
const Gfx bits_seg7_dl_07007AF0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_07007448),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};