sm64coopdx/levels/bits/areas/1/4/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

199 lines
8.8 KiB
C

#include "pc/rom_assets.h"
// 0x07004880 - 0x07004980
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004880, 0x0046c3a0, 47442, 0x00004880, 256);
// 0x07004980 - 0x07004A00
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004980, 0x0046c3a0, 47442, 0x00004980, 128);
// 0x07004A00 - 0x07004B00
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004A00, 0x0046c3a0, 47442, 0x00004a00, 256);
// 0x07004B00 - 0x07004C00
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004B00, 0x0046c3a0, 47442, 0x00004b00, 256);
// 0x07004C00 - 0x07004D00
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004C00, 0x0046c3a0, 47442, 0x00004c00, 256);
// 0x07004D00 - 0x07004DF0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004D00, 0x0046c3a0, 47442, 0x00004d00, 240);
// 0x07004DF0 - 0x07004EE0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004DF0, 0x0046c3a0, 47442, 0x00004df0, 240);
// 0x07004EE0 - 0x07004FD0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004EE0, 0x0046c3a0, 47442, 0x00004ee0, 240);
// 0x07004FD0 - 0x070050D0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07004FD0, 0x0046c3a0, 47442, 0x00004fd0, 256);
// 0x070050D0 - 0x070051D0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070050D0, 0x0046c3a0, 47442, 0x000050d0, 256);
// 0x070051D0 - 0x070052B0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070051D0, 0x0046c3a0, 47442, 0x000051d0, 224);
// 0x070052B0 - 0x070053B0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070052B0, 0x0046c3a0, 47442, 0x000052b0, 256);
// 0x070053B0 - 0x070054A0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070053B0, 0x0046c3a0, 47442, 0x000053b0, 240);
// 0x070054A0 - 0x070054F0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070054A0, 0x0046c3a0, 47442, 0x000054a0, 80);
// 0x070054F0 - 0x070055F0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070054F0, 0x0046c3a0, 47442, 0x000054f0, 256);
// 0x070055F0 - 0x070056E0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070055F0, 0x0046c3a0, 47442, 0x000055f0, 240);
// 0x070056E0 - 0x07005760
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070056E0, 0x0046c3a0, 47442, 0x000056e0, 128);
// 0x07005760 - 0x07005860
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07005760, 0x0046c3a0, 47442, 0x00005760, 256);
// 0x07005860 - 0x070058A0
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07005860, 0x0046c3a0, 47442, 0x00005860, 64);
// 0x070058A0 - 0x07005930
static const Gfx bits_seg7_dl_070058A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07004880, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 8, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07004980, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07005930 - 0x07005C50
static const Gfx bits_seg7_dl_07005930[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07004A00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(12, 14, 13, 0x0, 15, 12, 11, 0x0),
gsSPVertex(bits_seg7_vertex_07004B00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 8, 11, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07004C00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07004D00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 3, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07004DF0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 6, 10, 7, 0x0, 0, 2, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07004EE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_07004FD0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 3, 5, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 14, 12, 0x0),
gsSP1Triangle(14, 15, 12, 0x0),
gsSPVertex(bits_seg7_vertex_070050D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_070051D0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 5, 7, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 9, 12, 13, 0x0),
gsSPVertex(bits_seg7_vertex_070052B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 4, 6, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_070053B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_070054A0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 0, 4, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07005C50 - 0x07005D38
static const Gfx bits_seg7_dl_07005C50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_070054F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 9, 8, 11, 0x0),
gsSP2Triangles( 5, 12, 13, 0x0, 5, 13, 14, 0x0),
gsSP2Triangles( 5, 14, 6, 0x0, 11, 8, 15, 0x0),
gsSPVertex(bits_seg7_vertex_070055F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 12, 14, 13, 0x0),
gsSPVertex(bits_seg7_vertex_070056E0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07005D38 - 0x07005DB8
static const Gfx bits_seg7_dl_07005D38[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bits_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_07005760, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_07005860, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07005DB8 - 0x07005E58
const Gfx bits_seg7_dl_07005DB8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_070058A0),
gsSPDisplayList(bits_seg7_dl_07005930),
gsSPDisplayList(bits_seg7_dl_07005C50),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_07005D38),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};