sm64coopdx/actors/snufit/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

296 lines
12 KiB
C

#include "pc/rom_assets.h"
// Snufit
// 0x060070E0
ROM_ASSET_LOAD_TEXTURE(snufit_seg6_texture_060070E0, "actors/snufit/snufit_body.rgba16.inc.c", 0x001e7ee0, 40011, 0x000070e0, 2048);
// 0x060078E0
ROM_ASSET_LOAD_TEXTURE(snufit_seg6_texture_060078E0, "actors/snufit/snufit_eye.rgba16.inc.c", 0x001e7ee0, 40011, 0x000078e0, 2048);
// 0x060080E0
ROM_ASSET_LOAD_TEXTURE(snufit_seg6_texture_060080E0, "actors/snufit/snufit_mask_strap.rgba16.inc.c", 0x001e7ee0, 40011, 0x000080e0, 1024);
// 0x060084E0
ROM_ASSET_LOAD_TEXTURE(snufit_seg6_texture_060084E0, "actors/snufit/snufit_mouth.rgba16.inc.c", 0x001e7ee0, 40011, 0x000084e0, 2048);
// 0x06008CE0
static const Lights1 snufit_seg6_lights_06008CE0 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06008CF8
static const Lights1 snufit_seg6_lights_06008CF8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06008D10
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06008D10, 0x001e7ee0, 40011, 0x00008d10, 224);
// 0x06008DF0
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06008DF0, 0x001e7ee0, 40011, 0x00008df0, 192);
// 0x06008EB0
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06008EB0, 0x001e7ee0, 40011, 0x00008eb0, 224);
// 0x06008F90
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06008F90, 0x001e7ee0, 40011, 0x00008f90, 224);
// 0x06009070
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009070, 0x001e7ee0, 40011, 0x00009070, 256);
// 0x06009170
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009170, 0x001e7ee0, 40011, 0x00009170, 112);
// 0x060091E0 - 0x06009278
const Gfx snufit_seg6_dl_060091E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_lights_06008CE0.l, 1),
gsSPLight(&snufit_seg6_lights_06008CE0.a, 2),
gsSPVertex(snufit_seg6_vertex_06008D10, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 3, 5, 1, 0x0),
gsSP2Triangles( 4, 2, 6, 0x0, 3, 7, 5, 0x0),
gsSP2Triangles( 8, 4, 6, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles(10, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(12, 10, 11, 0x0, 12, 11, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x06009278 - 0x060092F0
const Gfx snufit_seg6_dl_06009278[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060078E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_lights_06008CF8.l, 1),
gsSPLight(&snufit_seg6_lights_06008CF8.a, 2),
gsSPVertex(snufit_seg6_vertex_06008DF0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x060092F0 - 0x06009498
const Gfx snufit_seg6_dl_060092F0[] = {
gsSPVertex(snufit_seg6_vertex_06008EB0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 1, 0, 5, 0x0, 1, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 2, 0x0, 8, 3, 2, 0x0),
gsSP2Triangles( 6, 5, 9, 0x0, 5, 10, 9, 0x0),
gsSP2Triangles( 5, 4, 10, 0x0, 6, 9, 11, 0x0),
gsSP2Triangles(11, 9, 12, 0x0, 9, 10, 13, 0x0),
gsSPVertex(snufit_seg6_vertex_06008F90, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 7, 6, 8, 0x0, 6, 0, 8, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 9, 8, 10, 0x0),
gsSP2Triangles( 8, 2, 10, 0x0, 8, 0, 2, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 11, 10, 12, 0x0),
gsSP2Triangles(10, 2, 12, 0x0, 2, 1, 12, 0x0),
gsSP1Triangle( 1, 13, 12, 0x0),
gsSPVertex(snufit_seg6_vertex_06009070, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 0, 4, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 11, 10, 12, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 4, 13, 6, 0x0),
gsSP2Triangles( 4, 2, 13, 0x0, 6, 14, 8, 0x0),
gsSP2Triangles( 6, 13, 14, 0x0, 8, 14, 15, 0x0),
gsSPVertex(snufit_seg6_vertex_06009170, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 3, 5, 0x0),
gsSP1Triangle( 2, 1, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06009498 - 0x06009530
const Gfx snufit_seg6_dl_06009498[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBA, G_CC_BLENDRGBA),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_060091E0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_06009278),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(snufit_seg6_dl_060092F0),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x06009530
static const Lights1 snufit_seg6_lights_06009530 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06009548
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009548, 0x001e7ee0, 40011, 0x00009548, 192);
// 0x06009608
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009608, 0x001e7ee0, 40011, 0x00009608, 96);
// 0x06009668 - 0x06009700
const Gfx snufit_seg6_dl_06009668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_lights_06009530.l, 1),
gsSPLight(&snufit_seg6_lights_06009530.a, 2),
gsSPVertex(snufit_seg6_vertex_06009548, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 1, 5, 2, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 1, 7, 5, 0x0),
gsSP2Triangles( 8, 4, 6, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles(10, 8, 9, 0x0, 7, 10, 11, 0x0),
gsSP2Triangles(10, 9, 11, 0x0, 7, 11, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x06009700 - 0x06009748
const Gfx snufit_seg6_dl_06009700[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060084E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snufit_seg6_vertex_06009608, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06009748 - 0x060097C8
const Gfx snufit_seg6_dl_06009748[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_06009668),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_06009700),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x060097C8
static const Lights1 snufit_seg6_lights_060097C8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060097E0
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_060097E0, 0x001e7ee0, 40011, 0x000097e0, 192);
// 0x060098A0 - 0x06009938
const Gfx snufit_seg6_dl_060098A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_lights_060097C8.l, 1),
gsSPLight(&snufit_seg6_lights_060097C8.a, 2),
gsSPVertex(snufit_seg6_vertex_060097E0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 8, 11, 9, 0x0, 10, 0, 7, 0x0),
gsSP2Triangles(10, 7, 11, 0x0, 5, 9, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x06009938 - 0x06009998
const Gfx snufit_seg6_dl_06009938[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_060098A0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x06009998
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009998, 0x001e7ee0, 40011, 0x00009998, 64);
// 0x060099D8 - 0x06009A10
const Gfx snufit_seg6_dl_060099D8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060070E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(snufit_seg6_vertex_06009998, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06009A10 - 0x06009A80
const Gfx snufit_seg6_dl_06009A10[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(snufit_seg6_dl_060099D8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x06009A80
static const Lights1 snufit_seg6_lights_06009A80 = gdSPDefLights1(
0x65, 0x08, 0x08,
0xfe, 0x14, 0x14, 0x28, 0x28, 0x28
);
// 0x06009A98
ROM_ASSET_LOAD_VTX(snufit_seg6_vertex_06009A98, 0x001e7ee0, 40011, 0x00009a98, 128);
// 0x06009B18 - 0x06009B68
const Gfx snufit_seg6_dl_06009B18[] = {
gsSPLight(&snufit_seg6_lights_06009A80.l, 1),
gsSPLight(&snufit_seg6_lights_06009A80.a, 2),
gsSPVertex(snufit_seg6_vertex_06009A98, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 7, 6, 5, 0x0, 6, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x06009B68 - 0x06009B98
const Gfx snufit_seg6_dl_06009B68[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(snufit_seg6_dl_06009B18),
gsSPEndDisplayList(),
};