sm64coopdx/actors/purple_switch/model.inc.c
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00

92 lines
4.5 KiB
C

// Purple Switch
// 0x0800C090
static const Lights1 purple_switch_seg8_lights_0800C090 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0800C0A8
ALIGNED8 static const Texture purple_switch_seg8_texture_0800C0A8[] = {
#include "actors/purple_switch/purple_switch_base.rgba16.inc.c"
};
// 0x0800C128
ALIGNED8 static const Texture purple_switch_seg8_texture_0800C128[] = {
#include "actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c"
};
// 0x0800C528
static const Vtx purple_switch_seg8_vertex_0800C528[] = {
{{{ 102, 0, -101}, 0, { 0, -543}, {0x53, 0x5f, 0x00, 0xff}}},
{{{ 61, 36, -60}, 0, { 1326, -287}, {0x53, 0x5f, 0x00, 0xff}}},
{{{ 61, 36, 61}, 0, { 1326, 478}, {0x53, 0x5f, 0x00, 0xff}}},
{{{ -101, 0, -101}, 0, { 0, 734}, {0x00, 0x5f, 0xad, 0xff}}},
{{{ 61, 36, -60}, 0, { 1326, -287}, {0x00, 0x5f, 0xad, 0xff}}},
{{{ 102, 0, -101}, 0, { 0, -543}, {0x00, 0x5f, 0xad, 0xff}}},
{{{ -60, 36, -60}, 0, { 1326, 478}, {0x00, 0x5f, 0xad, 0xff}}},
{{{ -101, 0, 102}, 0, { 0, 734}, {0xad, 0x5f, 0x00, 0xff}}},
{{{ -60, 36, -60}, 0, { 1326, -287}, {0xad, 0x5f, 0x00, 0xff}}},
{{{ -101, 0, -101}, 0, { 0, -543}, {0xad, 0x5f, 0x00, 0xff}}},
{{{ -60, 36, 61}, 0, { 1326, 478}, {0xad, 0x5f, 0x00, 0xff}}},
{{{ 102, 0, 102}, 0, { 0, -543}, {0x00, 0x5f, 0x53, 0xff}}},
{{{ 61, 36, 61}, 0, { 1326, -287}, {0x00, 0x5f, 0x53, 0xff}}},
{{{ -60, 36, 61}, 0, { 1326, 478}, {0x00, 0x5f, 0x53, 0xff}}},
{{{ -101, 0, 102}, 0, { 0, 734}, {0x00, 0x5f, 0x53, 0xff}}},
{{{ 102, 0, 102}, 0, { 0, 734}, {0x53, 0x5f, 0x00, 0xff}}},
};
// 0x0800C628
static const Vtx purple_switch_seg8_vertex_0800C628[] = {
{{{ 61, 36, -60}, 0, { 607, -134}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -60, 36, 61}, 0, { -159, 1090}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 61, 36, 61}, 0, { 607, 1090}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -60, 36, -60}, 0, { -159, -134}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x0800C668 - 0x0800C6E0
const Gfx purple_switch_seg8_dl_0800C668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C0A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&purple_switch_seg8_lights_0800C090.l, 1),
gsSPLight(&purple_switch_seg8_lights_0800C090.a, 2),
gsSPVertex(purple_switch_seg8_vertex_0800C528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x0800C6E0 - 0x0800C718
const Gfx purple_switch_seg8_dl_0800C6E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C128),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(purple_switch_seg8_vertex_0800C628, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0800C718 - 0x0800C7A8
const Gfx purple_switch_seg8_dl_0800C718[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(purple_switch_seg8_dl_0800C668),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(purple_switch_seg8_dl_0800C6E0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};