mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
#include "pc/rom_assets.h"
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// Transparent Star
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// 0x0302C488
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static const Lights1 transparent_star_seg3_lights_0302C488 = gdSPDefLights1(
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0x03, 0x05, 0x17,
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0x1e, 0x32, 0xe6, 0x28, 0x28, 0x28
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);
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// 0x0302C4A0
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ROM_ASSET_LOAD_VTX(transparent_star_seg3_vertex_0302C4A0, 0x00201410, 96653, 0x0002b6f0, 192);
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// 0x0302C560 - 0x0302C620
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const Gfx transparent_star_seg3_dl_0302C560[] = {
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gsSPLight(&transparent_star_seg3_lights_0302C488.l, 1),
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gsSPLight(&transparent_star_seg3_lights_0302C488.a, 2),
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gsSPVertex(transparent_star_seg3_vertex_0302C4A0, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0),
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gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0),
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gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0),
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gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0),
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gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0),
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gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0),
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gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302C620 - 0x0302C658
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const Gfx transparent_star_seg3_dl_0302C620[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsDPSetEnvColor(255, 255, 255, 120),
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gsSPDisplayList(transparent_star_seg3_dl_0302C560),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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