mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
99 lines
4.3 KiB
C
99 lines
4.3 KiB
C
#include "pc/rom_assets.h"
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// Cannon Barrel
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// 0x08005878
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static const Lights1 cannon_barrel_seg8_lights_08005878 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x08005890
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static const Lights1 cannon_barrel_seg8_lights_08005890 = gdSPDefLights1(
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0x00, 0x00, 0x0f,
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0x00, 0x00, 0x32, 0x28, 0x28, 0x28
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);
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// 0x080058A8
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ROM_ASSET_LOAD_TEXTURE(cannon_barrel_seg8_texture_080058A8, "actors/cannon_barrel/cannon_barrel.rgba16.inc.c", 0x001f2200, 59076, 0x000058a8, 2048);
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// 0x080060A8
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ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080060A8, 0x001f2200, 59076, 0x000060a8, 256);
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// 0x080061A8
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ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080061A8, 0x001f2200, 59076, 0x000061a8, 256);
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// 0x080062A8
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ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080062A8, 0x001f2200, 59076, 0x000062a8, 256);
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// 0x080063A8
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ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080063A8, 0x001f2200, 59076, 0x000063a8, 96);
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// 0x08006408 - 0x080064C0
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const Gfx cannon_barrel_seg8_dl_08006408[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_barrel_seg8_texture_080058A8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&cannon_barrel_seg8_lights_08005878.l, 1),
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gsSPLight(&cannon_barrel_seg8_lights_08005878.a, 2),
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gsSPVertex(cannon_barrel_seg8_vertex_080060A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 2, 4, 5, 0x0, 2, 1, 4, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 6, 0x0),
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gsSP2Triangles( 8, 10, 11, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(10, 12, 11, 0x0, 10, 13, 12, 0x0),
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gsSP2Triangles(14, 15, 12, 0x0, 14, 3, 15, 0x0),
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gsSP2Triangles(14, 0, 3, 0x0, 14, 12, 13, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080064C0 - 0x08006660
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const Gfx cannon_barrel_seg8_dl_080064C0[] = {
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gsSPLight(&cannon_barrel_seg8_lights_08005890.l, 1),
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gsSPLight(&cannon_barrel_seg8_lights_08005890.a, 2),
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gsSPVertex(cannon_barrel_seg8_vertex_080061A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0),
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gsSP2Triangles( 4, 8, 5, 0x0, 4, 7, 9, 0x0),
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gsSP2Triangles( 4, 9, 2, 0x0, 4, 2, 1, 0x0),
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gsSP2Triangles( 4, 1, 10, 0x0, 4, 10, 8, 0x0),
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gsSP2Triangles(11, 9, 7, 0x0, 11, 7, 6, 0x0),
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gsSP2Triangles(12, 2, 9, 0x0, 12, 9, 11, 0x0),
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gsSP2Triangles( 0, 2, 12, 0x0, 13, 10, 1, 0x0),
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gsSP2Triangles(13, 1, 0, 0x0, 14, 8, 10, 0x0),
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gsSP2Triangles(14, 10, 13, 0x0, 15, 8, 14, 0x0),
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gsSP2Triangles(15, 5, 8, 0x0, 3, 5, 15, 0x0),
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gsSPVertex(cannon_barrel_seg8_vertex_080062A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 3, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 0, 6, 4, 0x0),
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gsSP2Triangles( 3, 5, 7, 0x0, 3, 8, 2, 0x0),
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gsSP2Triangles( 3, 7, 8, 0x0, 9, 0, 2, 0x0),
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gsSP2Triangles( 9, 6, 0, 0x0, 9, 10, 6, 0x0),
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gsSP2Triangles(11, 9, 2, 0x0, 11, 10, 9, 0x0),
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gsSP2Triangles(11, 12, 10, 0x0, 13, 11, 2, 0x0),
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gsSP2Triangles(13, 12, 11, 0x0, 8, 7, 14, 0x0),
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gsSP1Triangle(13, 15, 12, 0x0),
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gsSPVertex(cannon_barrel_seg8_vertex_080063A8, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 0, 4, 3, 0x0, 5, 0, 2, 0x0),
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gsSP1Triangle( 5, 4, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08006660 - 0x080066C8
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const Gfx cannon_barrel_seg8_dl_08006660[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(cannon_barrel_seg8_dl_08006408),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(cannon_barrel_seg8_dl_080064C0),
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gsSPEndDisplayList(),
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};
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