sm64coopdx/include/PR
2024-04-16 19:33:23 -04:00
..
abi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
gbi.h Make texture coordinates use ints instead of shorts 2024-04-16 19:33:23 -04:00
gbi_extension.h sm64coopdx 2023-10-30 01:03:36 -04:00
gs2dex.h Refresh 1 2019-09-01 15:50:50 -04:00
gu.h Refresh 1 2019-09-01 15:50:50 -04:00
libaudio.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
libultra.h init2 2019-08-25 00:46:40 -04:00
mbi.h refresh 4 2019-12-01 21:52:53 -05:00
os_ai.h init2 2019-08-25 00:46:40 -04:00
os_cache.h Refresh 2 2019-10-05 15:08:05 -04:00
os_cont.h Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
os_eeprom.h init2 2019-08-25 00:46:40 -04:00
os_exception.h init2 2019-08-25 00:46:40 -04:00
os_internal.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_libc.h Refactor PR #156 2020-05-19 10:32:01 -03:00
os_message.h refresh 6 2020-02-03 00:51:26 -05:00
os_misc.h refresh 6 2020-02-03 00:51:26 -05:00
os_pi.h Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
os_rdp.h init2 2019-08-25 00:46:40 -04:00
os_thread.h refresh 6 2020-02-03 00:51:26 -05:00
os_time.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_tlb.h init2 2019-08-25 00:46:40 -04:00
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ucode.h init2 2019-08-25 00:46:40 -04:00
ultratypes.h avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00