sm64coopdx/data/dynos_main.cpp
Isaac0-dev 2c0b112cba more fixes and dynos cleanup (#520)
- fix paginated panels when a page doesn't exist anymore
- fix colored mod names carrying over to other mod names in lobby mod lists
- even more dynos cleanup
    - remove unused code
    - more clean up for dynos levels code (mostly just better code layout)
2023-11-21 17:14:25 -05:00

53 lines
1.1 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "level_commands.h"
#include "game/level_update.h"
#include "game/object_list_processor.h"
}
//
// Update
//
static bool sDynosIsLevelEntry = false;
void *DynOS_SwapCmd(void *aCmd) {
return DynOS_Lvl_Override(aCmd);
}
void *DynOS_UpdateCmd(void *aCmd) {
if (!aCmd) { return NULL; }
static const uintptr_t sCmdLevelEntry[] = { CALL(0, lvl_init_or_update) };
sDynosIsLevelEntry |= (((uintptr_t*)aCmd)[0] == sCmdLevelEntry[0] && ((uintptr_t*)aCmd)[1] == sCmdLevelEntry[1]);
return DynOS_Warp_Update(aCmd, sDynosIsLevelEntry);
}
void DynOS_UpdateGfx() {
DynOS_Mod_Update();
DynOS_Tex_Update();
}
bool DynOS_IsTransitionActive() {
return gWarpTransition.isActive;
}
//
// Misc
//
static bool sDynosModShutdown = false;
void DynOS_Mod_Update() {
if (sDynosModShutdown) {
sDynosModShutdown = false;
DynOS_Actor_ModShutdown();
DynOS_Col_ModShutdown();
DynOS_Lvl_ModShutdown();
DynOS_Bhv_ModShutdown();
DynOS_MovtexQC_ModShutdown();
DynOS_Tex_ModShutdown();
}
}
void DynOS_Mod_Shutdown() {
sDynosModShutdown = true;
}