sm64coopdx/actors/wooden_signpost/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

110 lines
4.8 KiB
C

#include "pc/rom_assets.h"
// Signpost
// 0x0302C940
static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302C958
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302C958, 0x00201410, 96653, 0x0002c958, 112);
// 0x0302C9C8
ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302C9C8, "actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c", 0x00201410, 96653, 0x0002c9c8, 2048);
// 0x0302D1C8
ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302D1C8, "actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c", 0x00201410, 96653, 0x0002d1c8, 2048);
// 0x0302D9C8 - 0x0302DA48
const Gfx wooden_signpost_seg3_dl_0302D9C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2),
gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 4, 1, 3, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 5, 3, 2, 0x0),
gsSP2Triangles( 2, 6, 5, 0x0, 1, 4, 6, 0x0),
gsSP1Triangle( 6, 2, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DA48 - 0x0302DAA8
const Gfx wooden_signpost_seg3_dl_0302DA48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wooden_signpost_seg3_dl_0302D9C8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0302DAA8
static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302DAC0
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DAC0, 0x00201410, 96653, 0x0002dac0, 256);
// 0x0302DBC0
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DBC0, 0x00201410, 96653, 0x0002dbc0, 64);
// 0x0302DC00
ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DC00, 0x00201410, 96653, 0x0002dc00, 64);
// 0x0302DC40 - 0x0302DCD0
const Gfx wooden_signpost_seg3_dl_0302DC40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2),
gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles( 3, 5, 14, 0x0, 11, 13, 15, 0x0),
gsSPVertex(wooden_signpost_seg3_vertex_0302DBC0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DCD0 - 0x0302DD08
const Gfx wooden_signpost_seg3_dl_0302DCD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wooden_signpost_seg3_vertex_0302DC00, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DD08 - 0x0302DD80
const Gfx wooden_signpost_seg3_dl_0302DD08[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wooden_signpost_seg3_dl_0302DC40),
gsSPDisplayList(wooden_signpost_seg3_dl_0302DCD0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};